Jump to content

DETH v4.24 DOS editor alternative available?


Apprentice

Recommended Posts

For a project of mine, I have been using DETH v4.24 in order to make a version that will be compatible with non-ZDoom derivatives such as DSDA-Doom, Chocolate Doom and the sorts that are a bit more stricter. Unfortunately, DETH is hitting a limit which causes the program to crash in DOSbox after exceeding 16304 vertexes.

 

Is there a DOS/Windows compatible version of DETH available that stores its data in the same format as the DOS versions of DEU and DETH, so that I can import maps made by that program into my DOS editors ??

Share this post


Link to post

All editors should be able to store data in the same formats as DEU and DETH. For example, in Doom Builder X/Ultimate Doom Builder, you just choose to map in vanilla (sometimes called Doom-in-Doom) format. Not Boom, not UDMF, not Doom-in-Hexen.

 

That said, I do know that at one point Randi made a fork of DETH called ZETH, but that added ZDoom-specific features to the codebase.

Share this post


Link to post

Of all the modern editors available, Doom Builder was the only who saved the WAD in such a way that older editors could read the map without problem. With all other programs, DETH will either crash or display gibberish. The thing is, I simply cannot use Doom Builder, too much of a hassle and a learning curve that is way to steep for me and that's why I'm looking for a DETH alternative.

 

Deepsea is supposed to be free but I still get the 800/1200 limitation when opening the map . . .

Share this post


Link to post
7 minutes ago, Apprentice said:

Of all the modern editors available, Doom Builder was the only who saved the WAD in such a way that older editors could read the map without problem. With all other programs, DETH will either crash or display gibberish. The thing is, I simply cannot use Doom Builder, too much of a hassle and a learning curve that is way to steep for me and that's why I'm looking for a DETH alternative.

 

Deepsea is supposed to be free but I still get the 800/1200 limitation when opening the map . . .

 

Did you try opening it in SLADE3's map editor? It's somewhat similar to DETH (though this is just my opinion).

 

Otherwise if you're hitting program limits, you'd have to move away from DETH, unless you can edit the source code and recompile with increased limits. This would likely be a significant effort.

Share this post


Link to post
2 hours ago, JadingTsunami said:

Did you try opening it in SLADE3's map editor? It's somewhat similar to DETH (though this is just my opinion).

I tried Slade but it didn't work out that well. Properties that aren't being copied over when I copy a single or multiple linedefs which results in a red line (and crashes the game), linedefs that completely disappear. After an hour, I gave up . . .

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...