SMG_Man Posted July 14, 2022 alright a more serious question: how much creative license do we have with the enemy encounters? a common criticism of TNT I've seen is that there are too many hitscan enemies just barfed around haphazardly, so could I like, add a bit of spice here and there? 1 Quote Share this post Link to post
GarrettChan Posted July 14, 2022 14 hours ago, SMG_Man said: a quick question about MAP31 before I get started on it: The Yellow Keycard is mistakenly marked as MP only in the TNT.wad, and there's a fix wad that changes this into an obtainable key in SP. Maybe you should be faithful in the recreation and still mark it with MP only :P 2 Quote Share this post Link to post
SMG_Man Posted July 14, 2022 some wip screenies for map 31: Spoiler 3 Quote Share this post Link to post
bofu Posted July 15, 2022 (edited) I think I'm going to regret it, but I'm signing up for the MIDIs for Message for the Archvile, More, and Agony Rhapsody. I just want you all to know that Message for the Archvile is 5 minutes long, so you should expect it to be either very repetitive (because I remember it being very repetitive) or going really far off the rails as insanity claims me. EDIT: Turns out that I was able to get More and Agony Rhapsody both done within the span of an hour or so. I really am not looking forward to trying to memorize Message for the Archvile, though. Agony Rhapsody and More.zip Edited July 15, 2022 by bofu actually did two of them 3 Quote Share this post Link to post
SilverMiner Posted July 15, 2022 I see Map24 is open, may I take it? 1 Quote Share this post Link to post
aRottenKomquat Posted July 15, 2022 Looks like I was mistakenly placed in Map 12 (Crater)...? I don't recall claiming that one. I could definitely give it a try, but it would be BAD. 1 Quote Share this post Link to post
bofu Posted July 15, 2022 11 hours ago, SilverMiner said: I see Map24 is open, may I take it? You know, it's funny. I made about 90% of MAP24, only to realize I never signed up for it but thought I did. If you'd like what I've worked on, you can have it. 2 Quote Share this post Link to post
SilverMiner Posted July 15, 2022 1 hour ago, bofu said: You know, it's funny. I made about 90% of MAP24, only to realize I never signed up for it but thought I did. If you'd like what I've worked on, you can have it. Ok, send it to me, collab would be nice 2 Quote Share this post Link to post
SMG_Man Posted July 16, 2022 (edited) All right, so as of right now the level geometry is functionally complete. I played through the level once and checked how some of the tricks on the map were done (mostly the inactive spiders and the cyberdemon platform) a few days before I started on it to let it ferment in my head. However there is a gamebreaking issue I'm running into in one of the rooms that I cannot for the life of me figure out (the floor raises on no-monster mode but doesn't when monsters are present? like what???) so I would rather double check exactly how it's handled mechanically in the original instead of giving up here. Either way, once I get this ironed out I'll finish my own playtesting and get the map uploaded here for further review. edit: Ok yeah, the original map uses the same kind of setup I have for the mancubus room in the east. This doesn't make any sense. Edited July 16, 2022 by SMG_Man 3 Quote Share this post Link to post
SMG_Man Posted July 16, 2022 Attached is my rendition of MAP31. I would prefer some feedback on whether I took inappropriate liberties (probably most noticeable at the start) before properly implementing co-op and the non-UV difficulties. TNT31_from_memory_first_version.zip 2 Quote Share this post Link to post
Dexiaz Posted July 16, 2022 Just tested it. Oh, this is so cursed. But I like it. Except the all of sudden Spider Mastermind...what the hell? Reminds to me Cyberdemon in E1M7 from Memory Doom 1. 1 Quote Share this post Link to post
Anarkzie Posted July 16, 2022 21 minutes ago, SMG_Man said: Attached is my rendition of MAP31. I would prefer some feedback on whether I took inappropriate liberties (probably most noticeable at the start) before properly implementing co-op and the non-UV difficulties. TNT31_from_memory_first_version.zip Just tried it. It seems very different yet familiar. I really like the start area, which is greatly expanded over the original, I had to actually boot up the original because I really don't remember there being a spider mastermind out there. The combat works really well so don't change it. I did not get all the way through but it's really good so far. 2 Quote Share this post Link to post
SMG_Man Posted July 16, 2022 (edited) if the spider mastermind is too much I'll remove it, or maybe mark it multiplayer-only Edited July 16, 2022 by SMG_Man 2 Quote Share this post Link to post
Dexiaz Posted July 16, 2022 1 hour ago, SMG_Man said: if the spider mastermind is too much I'll remove it, or maybe mark it multiplayer-only IMO it's better to mark it multiplayer-only ;) 3 Quote Share this post Link to post
Devalaous Posted July 16, 2022 8 pages in and far too late for little commentary like this, but I gotta say these projects are neat and I hope you guys will do one for the Master Levels and other miscellaneous 'id levels' as well as the inevitable Plutonia 2 Quote Share this post Link to post
Anarkzie Posted July 16, 2022 6 hours ago, SMG_Man said: if the spider mastermind is too much I'll remove it, or maybe mark it multiplayer-only In my personal opinion I think this would be a mistake. The mastermind serves as a very interesting fight which plays well with Dooms basic mechanics, forcing the player to sacrifice cover for better weaponry. It's way better than the original start. I've played one of your levels before this and it's clear that you have great artistic vision but you tend to sacrifice this to public opinion, I think you need to have more faith in your original intent. To be honest if this wad plays exactly like the original then it becomes some what pointless it's these deviation from the original that makes it worth playing. It a great start especially from pistol start and I think you should keep it. 2 Quote Share this post Link to post
SMG_Man Posted July 16, 2022 (edited) Ok, this is the finished map. I added everything for all three difficulties and also put in multiplayer-only enemies to make cooperative mode a bit more interesting. Let me know if there's anything I missed. Overall a really fun little exercise doing this the past several days. TNT31_from_memory_complete.zip I have made an updated version after some more playtesting, please see my later reply in this thread And as a bonus, screenshots comparing various areas (the original on the left, my interpretation based on my memory on the right): Spoiler Edited August 20, 2022 by SMG_Man improved the map a bit 2 Quote Share this post Link to post
bofu Posted July 18, 2022 (edited) I don't know if I ever want to touch MIDI again after doing this, but here's "Message for the Archvile." I left out a lot of stuff that I'm only hearing now in the final take. Also, don't ask me how my version ended up being 45 seconds longer than the original. The guitar solo is really scuffed, and getting the melody parts accurate to the degree I did really pushed my ear training to my limits. I eventually had to just accept that I was going to have to approximate everything. A Really Long Message.zip Edited July 18, 2022 by bofu 7 Quote Share this post Link to post
Death Bear Posted July 27, 2022 MAP13 - "Processed Nukage" by Death Bear Left is Original. Right is Mine. Needless to say, the scale is off, and I missed a number of things, including some of the secrets and bunker-type areas. I think the impression is there. Spoiler 7 Quote Share this post Link to post
Rykzeon Posted July 31, 2022 (edited) MAP06: Open SeasonDownload V0.9 Spoiler Well, if you are asking why I put the switches besides the doors instead far away from the doors like the original, it is 𝙗𝙚𝙘𝙖𝙪𝙨𝙚 𝙄 𝙜𝙤𝙩 𝙨𝙩𝙪𝙘𝙠 𝙛𝙤𝙧 𝙝𝙤𝙪𝙧𝙨 𝙗𝙚𝙘𝙖𝙪𝙨𝙚 𝙄 𝙙𝙤𝙣'𝙩 𝙨𝙚𝙚 𝙩𝙝𝙚 𝙮𝙚𝙡𝙡𝙤𝙬 𝙨𝙬𝙞𝙩𝙘𝙝. So yea, I made changes: 1) Put the switches besides the door; 2) Make the door that requires key more attention-calling so it doesn't mistaken for another door type (or even wallcough cough red door); 3) Make the switches brighter so it's easily seen; 4) Also made the map easier to navigate by brighten it because everything is dark. Edit: I also made the rocket launcher can be seen sitting on the counter when you enter the darkest room in the map & you can fully see the reactor room (the area with 2 weird structures in middle). Edited July 31, 2022 by Rycuz 3 Quote Share this post Link to post
bofu Posted July 31, 2022 @SilverMiner took the beginning I made of MAP24 and made it his own here. Spoiler FROM MEMORY: ORIGINAL: 4 Quote Share this post Link to post
RileyXY1 Posted July 31, 2022 I'll get Ballistyx worked on in August. The map is just so generic and bland, but I'll do it. 2 Quote Share this post Link to post
RastaManGames Posted August 1, 2022 Seeing that MAP01 still not done makes me itch... 6 Quote Share this post Link to post
Wavy Posted August 9, 2022 On 8/1/2022 at 2:16 PM, RastaManGames said: Seeing that MAP01 still not done makes me itch... Yep. I apologise for the slack. I'll get done over the next few days. 4 Quote Share this post Link to post
Syn Posted August 12, 2022 MAP14 done soon enough, I really apologize for being so silent about it. I just let this slip out of my mind! 1 Quote Share this post Link to post
Korp Posted August 13, 2022 (edited) Been bored so i decided to make more funny lil tunes, here's "More", straight foward and easy track. (oops, didnt realize this was actually already taken, oh well)TNT - Less, actually.zip Edited August 13, 2022 by Korp 1 Quote Share this post Link to post
Korp Posted August 13, 2022 Here is "Lets Kill at Will" to compensate (its a bit half-assed i couldnt remember most of it) :PTNT - I will kill someone at will.zip 2 Quote Share this post Link to post
Korp Posted August 13, 2022 Another one, im really bored :PTNT - Why not european pie.zip 2 Quote Share this post Link to post
NaZa Posted August 13, 2022 (edited) I've somehow managed to forget about this. I apologize, @RileyXY1. I'll provide Infinite within the next 48 hours. EDIT: I somehow forgot @Engired was the one who created this thread. Sorry, meant to tag you too. Edited August 13, 2022 by NaZa 1 Quote Share this post Link to post
bofu Posted August 13, 2022 (edited) 10 hours ago, Korp said: Been bored so i decided to make more funny lil tunes, here's "More", straight foward and easy track. (oops, didnt realize this was actually already taken, oh well)TNT - Less, actually.zip The list hadn't been updated in a while. Edited August 13, 2022 by bofu 3 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.