Egg Boy Posted January 29, 2022 (edited) Moonlit District is a Vanilla-Compatible episode for Doom 2 featuring textures from Perdition's gate. The WAD was a speed-map project made over the course of 4 days. It was tested in Chocolate Doom, Crispy Doom, and DSDA-Doom (complevel 2). Difficulties are implemented. Mouselook, jumping, and crouching should be disabled if you're playing on a port with those features. More details can be found in the "readme." Map list: Map01 - Ignite by @Egg Boy Map02 - Impose by @ZeMystic Map03 - Plunge by @Skronkidonk Map04 - Ensnare by @ZeMystic Map05 - Dilute by @Egg Boy Map06 - Obstruct by @T.Will Map07 - Ascend by @Egg Boy Download ----- OTHER SQUONKER JOINTS Spoiler 2021 Squonker 3 2022 Moonlit District Vigor Mayan Reynolds Pagodia What Remains Edited June 5, 2022 by Egg Boy 96 Quote Share this post Link to post
Arrowhead Posted January 29, 2022 Love the logo w/ the smoke stacks. Looks great - love the brown + blue aesthetic, too! 2 Quote Share this post Link to post
Noiser Posted January 29, 2022 Some great use of Perdition's gate textures here. Looks absolutely stunning! 3 Quote Share this post Link to post
Pixel Fiend Posted January 29, 2022 Fantastic set. I especially appreciate such wads with custom textures. There's something nostalgic about the mello music included. Level 3 probably starts with visplane overflows. 3 Quote Share this post Link to post
ZeMystic Posted January 29, 2022 30 minutes ago, game said: Level 3 probably starts with visplane overflows. Looking at it in the editor, it doesn't have any VPOs, however it does have a shit ton of Drawseg Overflows 1 Quote Share this post Link to post
Egg Boy Posted January 29, 2022 39 minutes ago, game said: Fantastic set. I especially appreciate such wads with custom textures. There's something nostalgic about the mello music included. Level 3 probably starts with visplane overflows. I believe it has drawseg overflows as noted in the readme, but no visplane overflows 1 Quote Share this post Link to post
Breezeep Posted January 29, 2022 Great set all around! Really dug the visual themes and gameplay. Short mapsets like these are right up my alley! Also, I found a hom on map06: 7 Quote Share this post Link to post
msx2plus Posted January 30, 2022 oh hell yes, gonna check this out this evening!! 4 Quote Share this post Link to post
King Know-Nothing Posted January 30, 2022 Definitely adding this to my current queue! Love the visual theme, looks solid! 4 Quote Share this post Link to post
Shepardus Posted January 30, 2022 I saw some screenshots of this in the Doom Pictures Thread, but didn't expect to be able to play it so soon! I enjoyed playing through this. The brown against the dark blue sky, as well as the soundtrack choices, gives this a nice comfy feeling, but the gameplay has got plenty of kick to it, especially when arch-viles show up (which is quite often). The title screen/intermission graphic is great, too. Very impressive for a speedmap project, I wouldn't have guessed it was one. 4 Quote Share this post Link to post
Egg Boy Posted January 30, 2022 made a quick lil hotfix, fixed the texture error noted by @Breezeep and added "CWILV07" so that it no longer says "Tricks and Traps." Download's in the OP :) 4 Quote Share this post Link to post
msx2plus Posted January 30, 2022 just as with squonker 3, wicked set of maps yall!!! played on UV and really enjoyed all of them. will def be playing everything you guys put out, it's just really solid fun. 4 Quote Share this post Link to post
galileo31dos01 Posted January 30, 2022 (edited) Great stuff, here's a couple observations: - This monster in m04 missed its opportunity to shine. It happened that I always skipped the berserk and also never shot in the start room, which is what would have alerted said monster. Not sure if this a concern since nothing is broken, though I think the closet could use more, umm, cat ears? is that the term? you know what I'm saying... - At the start of m07, I noticed some strange pathing around the RL square, the monsters would sometimes turn their backs on me or carefully walk in circles as if there were block lines, it became evident when I wanted to move to opposite ends and there'd be a lot of shit blocking my way when theoretically shouldn't be. I made a short proof, although now that I checked in the editor I see the cause is in the sunken sectors, presumably for shadow-casting, though I'm not so sure if the effect is worth considering the way they affect the fight, although again nothing breaks so, take it as you will. Anyways, still funny though: mnltdst_07thing.zip Looking forward the next 6-map gigawad! Edited January 30, 2022 by galileo31dos01 4 Quote Share this post Link to post
Mr. LBN Posted January 31, 2022 Here's a UV-Max Pack: MAP01 in 1:56 MAP02 in 1:50 MAP03 in 1:59 MAP04 in 2:06 MAP05 in 3:12 MAP06 in 3:54 MAP07 in 3:42 Summary (from readme): Solid Short Vanilla Mapset. Nothing bad, nothing crazy, nothing difficult, nothing too easy. Everything is solid here for a quick hour or 2. Sorry I'm not the best reviewer, but I randomly came across this and just downloaded it so why not give some feedback in the best way I know how which is UV-Max. Moonlit District_RC2 (UV-Max Pack).zip 3 Quote Share this post Link to post
gwain Posted January 31, 2022 reminds me of doom city with that sky 3 Quote Share this post Link to post
Dynamo Posted January 31, 2022 Great to see Perdition's Gate textures being used like this! I always liked that wad's texture set. Will hopefully give this a play over the weekend. 4 Quote Share this post Link to post
Vile Posted January 31, 2022 This was a fun set and even got me to replay Perdition's Gate afterwards. :) 5 Quote Share this post Link to post
Biodegradable Posted January 31, 2022 Very dastardly but also very fun. I smashed through the set last night and had a good time with it. Fucking hell, took all damn day to upload this sucker because my internet is garbage. All the Revs, Chaingunners and Archies naturally gave me Plutonia vibes, but the traps felt a fair bit more unique. That last map though? Oooooh.. rotten, rotten Egg Boy. That nasty young man. That map frustrated the hell out of me! Hehe ;^P 7 Quote Share this post Link to post
Egg Boy Posted January 31, 2022 1 hour ago, Biodegradable said: Very dastardly but also very fun. I smashed through the set last night and had a good time with it. Fucking hell, took all damn day to upload this sucker because my internet is garbage. All the Revs, Chaingunners and Archies naturally gave me Plutonia vibes, but the traps felt a fair bit more unique. That last map though? Oooooh.. rotten, rotten Egg Boy. That nasty young man. That map frustrated the hell out of me! Hehe ;^P We’ve got a saying where I’m from, if Biodegrable is raging, you’re doing something right. Cheers! And thank you! 4 Quote Share this post Link to post
ReaperAA Posted February 1, 2022 Just played through this after watching a glimpse of it through Doomkid's stream. I have to say this was a really fun mapset with combat and length just the way I like it. Also Nice use of Perdition's Gate textures. I did discover a softlock on Map06 (I was playing RC2 of the wad). After going through the blue key door and doing all the fights, a teleport appears that allow us to get out of blue key door. However, if we go back, we are softlocked as the blue door does not reopen. 5 Quote Share this post Link to post
Pseudonaut Posted February 1, 2022 Fun wad. I experienced the same map06 softlock mentioned above. Also on map07, there's a softlock if you fall behind the crates near the yellow key, where I thought I might find a secret. I also accidentally skipped the linedef that triggers the final fight. It usually doesn't happen, but I was able to replicate it a couple of times. 2 Quote Share this post Link to post
Egg Boy Posted February 2, 2022 RC3 is out, I fixed the softlocks in map06 and map07 respectively (thanks @Pseudonaut). Download can be found in the OP. Thank y'all for playing. 3 Quote Share this post Link to post
Katamori Posted February 2, 2022 Whoah that's...way, way more gorgeous than I thought from title and description, and especially more gorgeous than what I would have expected from Perdition's Gate resources! Definitely going to play it as soon as I can! 1 Quote Share this post Link to post
Clippy Posted February 6, 2022 This was a wacky adventure - that last map especially mean as hell lol - lots of fun - wait longer if you want it in HD 3 Quote Share this post Link to post
OpenRift Posted February 7, 2022 (edited) Hey so, just thought I'd mention, the demos you have in the title rotation seem to desync in vanilla, you might wanna record some new ones. Edited February 7, 2022 by OpenRift 1 Quote Share this post Link to post
Egg Boy Posted February 7, 2022 (edited) 2 hours ago, OpenRift said: Hey so, just thought I'd mention, the demos you have in the title rotation seem to desync in vanilla, you might wanna record some new ones. Almost entirely to do with revenant rockets I'm pretty sure, they were recorded in chocolate doom. In DSDA-Doom on complevel 2, they are perfectly synced. Edited February 7, 2022 by Egg Boy 2 Quote Share this post Link to post
OpenRift Posted February 7, 2022 7 hours ago, Egg Boy said: Almost entirely to do with revenant rockets I'm pretty sure, they were recorded in chocolate doom. In DSDA-Doom on complevel 2, they are perfectly synced. I see. Yeah, probably don't use those as your title demos just I'd say. Or just die before you reach the revenants lol. Gotta make it look professional :P 1 Quote Share this post Link to post
ZeMystic Posted February 7, 2022 (edited) 15 minutes ago, OpenRift said: I see. Yeah, probably don't use those as your title demos just I'd say. Or just die before you reach the revenants lol. Gotta make it look professional :P Nah. Professionalism is for suckers. Edited February 7, 2022 by ZeMystic 4 Quote Share this post Link to post
Egg Boy Posted February 7, 2022 55 minutes ago, OpenRift said: I see. Yeah, probably don't use those as your title demos just I'd say. Or just die before you reach the revenants lol. Gotta make it look professional :P every map is practically filled with revenants. 2 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.