KeaganDunn Posted February 13, 2022 (edited) Never completely scrap/delete ideas, everyone! Even a single room that you spent a lot of time detailing could fit in perfectly with another map! I have two finished maps that never came to fruition, mostly due to their quality and lack of proper ideas and planning. I still have them and you can find them in another post of mine similar to this one... There was a large, circular map I tried back when I first started mapping. It was meant to be part of First Blood, but even I at the time realized how empty, uninspired, and overambitious it was. Filling in predefined areas has always been something I've struggled with. I had a tiny arena-based map that was originally meant to be a second entry for @MFG38's 3x3 project, but while it was entertaining I didn't find it too appealing, and the due date was too close at that point. Due to my slow mapping output the past several months there hasn't been any complete map that I've scrapped. I have a few unfinished projects (an Okuplok-inspired slaughtermap, a 9-map OTEX solo project that didn't get any finished maps...think of Atmospheric Extinction) and I'm not sure if I'll come back to them. But never say never... Edited February 13, 2022 by Dunn (& Dunn) 4 Quote Share this post Link to post
Delisk Posted February 13, 2022 I will often scrap a wad very early in the creation, but once I got a good start I will continue, however within a wad I might often scraps room if I do not like them or I might save them in a wad I keep just for this to use them another time if i see them as good but not fitting my current map. 0 Quote Share this post Link to post
Doomkid Posted February 13, 2022 I try my damnedest not to waste any time spent in the editor these days. I only open it up when I feel inspired, so usually the results are not too shabby. When I was much younger, I was making a wad called Doomkid Planet (extremely unoriginal name but I was 12 when I came up with it so eh). The whole idea was that Doomkid was a fictional character who lived in a sort of somewhat poorly drawn cartoony world - think basic, NES like sprites. Demons were invading from a more realistic reality, and because the styles just didn’t blend very well, it was Doomkid’s job to wipe out any trace of realistic demons from his own reality. The story was absurd, by design though. There’s a version on the net called dkplanet.wad which is mostly complete, but a version with way more cartoony sprites and assets and more DeHacked changes was made, but I don’t have it anymore and am not sure it still exists at all. Most of the work done on that was in 2005. In 2006 I made another episode called Denial of the Soul, which I ended up thinking was shit, so I overhauled it massively and a couple years later it had become UAC Rebellion. Denialsoul.wad still exists too, and there’s some strong hints in there that it was related to UAC Rebellion. Since those days ~15 years ago, there’s really only been 2 or 3 maps that I worked on but never finished, including a large city map that I spent hours on and even posted a screenshot of it on DW. I’ve somehow lost the file, I spent some time looking but I must have accidentally deleted it in a delirious state or something! 4 Quote Share this post Link to post
MFG38 Posted February 13, 2022 I tend to delete the WADs I scrap. There's too many of them either way. 0 Quote Share this post Link to post
Astronomical Posted February 13, 2022 My first full episode was technically complete but was scrapped because It was a buggy mess and the dehacked wasn't amazing. It had multiple areas I would have cut and remade, and one day I might remake it. The only person to play it other than me was Doomkid and I think I owe him an apology for the fireblu storage closets. 1 Quote Share this post Link to post
Doom_Dude Posted February 13, 2022 What I scrap is usually complete trash that gets deleted and erased from memory. Due to working on two megawads that have changed direction a few times over the many years, I ended up cutting the hell out of some maps. Some stuff did get deleted but I started to take parts and copy/pasta them into a parts map. I do have a few unfinished, puny, half-started, maps that I put into a Misc folder. I'll get an idea, start a map and then decide to put it on the back burner because I have too many other projects to work on already. I keep my projects now in five main folders. It was too much of a mess before. I really don't delete or abandon much anymore... Community (Wadazine Master Collection, Newdoom Community Project, Rowdy Rudy2, etc..) Main (Vilecore Remaster, Vilecore 2, Minihell, The Quickening and 21 others..) Misc (16 Various half-baked maps) Resource (a few texture packs I've been working on) Test (maps for testing various ideas) I also keep a text file in the three main folders to tell me what everything is, because there's so much stuff. lol 0 Quote Share this post Link to post
Deadwing Posted February 13, 2022 Not too many, although in mid 2000's there was a good amount of stuff that was never finished, but then I lost everything (which really sucks, I remember at least two mapsets after eclpse that would have been interesting to have them as a memory). Currently I have some in-progress maps, but I think they will be done late this year or the next one. 0 Quote Share this post Link to post
whirledtsar Posted February 13, 2022 None of my dozen or two dozen unfinished wads over the years are scrapped - just on hiatus :) 0 Quote Share this post Link to post
Doomkid Posted February 14, 2022 10 hours ago, Astronomical said: My first full episode was technically complete but was scrapped because It was a buggy mess and the dehacked wasn't amazing. It had multiple areas I would have cut and remade, and one day I might remake it. The only person to play it other than me was Doomkid and I think I owe him an apology for the fireblu storage closets. I’ve played far, far more painful wads! Yours at least went down smoothly, even with the “newbie mapping” elements. 1 Quote Share this post Link to post
Misty Posted February 14, 2022 I have plenty of scrapped or just put aside levels that may show up someday in other projects. I think entire mapping folder takes around 2 gigabytes. I tend to preserve levels even if I pushed some in idgames. 0 Quote Share this post Link to post
brick Posted February 14, 2022 On 2/12/2022 at 11:36 PM, Doomkid said: The whole idea was that Doomkid was a fictional character who lived in a sort of somewhat poorly drawn cartoony world - think basic, NES like sprites. Demons were invading from a more realistic reality, and because the styles just didn’t blend very well, it was Doomkid’s job to wipe out any trace of realistic demons from his own reality. This sounds pretty awesome actually XD I'm going to look up that dkplanet.wad you mentioned (if you don't mind being out there that is). Shame about the more extensive version being lost. The various testimonies have inspired me to confront my own shame and see if I could dig out my one scrapped wad. Much to my surprise it's still here on my data drive, 25 years, 3 continents, 5 computers and who knows how many drive transfers later. Some time in late 1994 I started working on myfirst.wad, which was basically a modification of the Doom II IWAD levels. I must have worked on this on and off for a couple of years; the last "modified" date was 18 June 1997, though the first 2 episodes were compiled in one wad each on 27 May. I'm pretty sure all the work was done in DEU, as it's the only editor I had any familiarity with until much later when I started using SLADE and Doom Builder 2. I extended almost all the levels (there's a copy of MAP30 in there but I don't see any difference so I'm not sure what it's about), adding more rooms and more enemies. Nothing too outrageous mind you; far as I can tell I only added enemies if they had already been encountered in previous levels, so nothing silly like surprise-archvile on MAP01 or multi-Cyberdemon encounters. Still, looking at it now everything's insanely amateurish. I must have known this back then too because I never bothered compiling the last maps into their episode wad, or putting everything together properly. 1 Quote Share this post Link to post
kaleb. Posted February 14, 2022 ive been making (and not releasing) maps for well over 10 years. i have countless unfinished things Spoiler most of these are .baks and random textures/sounds as well, but its at least 100 unfinished things 1 Quote Share this post Link to post
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