IRod54 Posted February 11, 2022 Hi, having trouble playing my megawad in PrBoom because it says this, what do I do? 0 Quote Share this post Link to post
JadingTsunami Posted February 11, 2022 Looks to be a problem reconciling your ANIMATED lump and TEXTUREx definitions. It looks like you are trying to define an animation GRAYSLM1->2->3->4 but you may not have put those in that ordering inside your TEXTUREx lump. 0 Quote Share this post Link to post
IRod54 Posted February 12, 2022 17 hours ago, JadingTsunami said: Looks to be a problem reconciling your ANIMATED lump and TEXTUREx definitions. It looks like you are trying to define an animation GRAYSLM1->2->3->4 but you may not have put those in that ordering inside your TEXTUREx lump. It's a flat, not a texture 0 Quote Share this post Link to post
JadingTsunami Posted February 12, 2022 17 minutes ago, IRod54 said: It's a flat, not a texture That's fine. The same thing applies. 0 Quote Share this post Link to post
IRod54 Posted February 12, 2022 Guessing the wad cant be Boom compatible then since it does have ZDoom features included like moving floors 0 Quote Share this post Link to post
JadingTsunami Posted February 12, 2022 31 minutes ago, IRod54 said: Guessing the wad cant be Boom compatible then since it does have ZDoom features included like moving floors I'm not sure what you are referring to in specific (scrolling/moving floors are supported in Boom, but if you are talking about polyobjects or 3D floors, then those aren't supported), but the error you're seeing is because the flats you've defined as an animated sequence don't appear in order in your WAD. 0 Quote Share this post Link to post
Dark Pulse Posted February 13, 2022 (edited) On 2/12/2022 at 1:18 PM, IRod54 said: Guessing the wad cant be Boom compatible then since it does have ZDoom features included like moving floors By definition, Boom-compatible means Boom-compatible. If you're using ZDoom features, it's no longer something that can be played in PrBoom, because they lack those features, meaning at that point it's actually ZDoom-compatible but not Boom-compatible. That said, your error is specifically that the animation is malformed, and you'll need to sort it out either in ANIMATED, TEXTUREx, or both. https://doomwiki.org/wiki/ANIMATED Check and make sure you're not doing something like mixing up the order. (It's Last -> First, for example, not First -> Last.) Flats also need to be properly imported in the WAD (no missing graphics), defined in TEXTUREx, in the right order in the WAD (increasing numerically one right after the other - if it's not 1, 2, 3, 4 PrBoom will complain; it will also complain if any other flat is between the frames of an animated flat), and placed between F_START and F_END. Edited February 13, 2022 by Dark Pulse 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.