Biodegradable Posted February 14, 2022 52 minutes ago, Sr_Ludicolo said: Gonna summon @Biodegradable to playtest this bad boy Couldn't get past the bit with the Archvile/Zombiemen ambush. I'm too underpowered and have nowhere to go. Trying to run away just leads me to being ambushed further by more enemies in a crowded tunnel. Feels really unbalanced given I only have a regular shotgun at this point. 0 Quote Share this post Link to post
Ludi Posted February 14, 2022 (edited) 15 minutes ago, Biodegradable said: Couldn't get past the bit with the Archvile/Zombiemen ambush. I'm too underpowered and have nowhere to go. Trying to run away just leads me to being ambushed further by more enemies in a crowded tunnel. Feels really unbalanced given I only have a regular shotgun at this point. On medium and easy there's a green armor in the archie room, with a secret plasma in reach. Did you find those? :^) Don't forget the chaingun as well. Regardless, thanks for the help! Edited February 14, 2022 by Sr_Ludicolo 0 Quote Share this post Link to post
Biodegradable Posted February 14, 2022 @Sr_Ludicolo Second time around was the charm. 3 Quote Share this post Link to post
noob_killer012345678 Posted February 14, 2022 Big question: Are we allowed to intentionally use engine quirks (such as self-referencing sectors)? 0 Quote Share this post Link to post
Thelokk Posted February 14, 2022 Name: Ederlezi IWAD: Doom II Map format: Doom II Textures: stock only MIDI: 'The Basso' (traditional Romani song) Difficulties: HMP and UV. The latter can be rather unforgiving. Anyone mind giving this a spin and tell me if something is utterly borked? I usually map almost exclusively for UDMF and am somewhat unfamiliar with visplane woes and complevels. The map is pretty basic so shouldn't really be incompatible with anything. As mentioned, the concept for the map is 'facerocket'. Whether it's your face or theirs, you decide! It's map slot 23 so it shouldn't be busting but also not a complete pushover. Some spatial awareness required. 0 Quote Share this post Link to post
adamastor Posted February 14, 2022 4 minutes ago, Thelokk said: Name: Ederlezi IWAD: Doom II Map format: Doom II Textures: stock only MIDI: 'The Basso' (traditional Romani song) Difficulties: HMP and UV. The latter can be rather unforgiving. Anyone mind giving this a spin and tell me if something is utterly borked? I usually map almost exclusively for UDMF and am somewhat unfamiliar with visplane woes and complevels. The map is pretty basic so shouldn't really be incompatible with anything. As mentioned, the concept for the map is 'facerocket'. Whether it's your face or theirs, you decide! It's map slot 23 so it shouldn't be busting but also not a complete pushover. Some spatial awareness required. I can playtest if for you today, lokk. This one's perfectly vanilla-compatible, right? 1 Quote Share this post Link to post
Thelokk Posted February 14, 2022 Just now, Mr. Kong said: I can playtest if for you today, lokk. This one's perfectly vanilla-compatible, right? Ahem.. caught an untagged door literally 3 secs after uploading XD new version on as we speak. Thanks! Should be vanilla-compatible unless I messed something up fierce. Tested with a few complevels in DSDA Doom and LGBoom+ and everything was working fine. Chocolate Doom I could never get to run period, so didn't test. If you could, that'd be golden. 1 Quote Share this post Link to post
Shibainumaster Posted February 14, 2022 Hey Pyro, will you implement the INTERPIC or will you leave the stock one? 0 Quote Share this post Link to post
Ludi Posted February 14, 2022 3 hours ago, noob_killer012345678 said: Big question: Are we allowed to intentionally use engine quirks (such as self-referencing sectors)? @forgettable pyromaniac's MAP01 uses fake deep water, so I'd assume yes. 1 Quote Share this post Link to post
adamastor Posted February 14, 2022 (edited) 1 hour ago, Thelokk said: Ahem.. caught an untagged door literally 3 secs after uploading XD new version on as we speak. Thanks! Should be vanilla-compatible unless I messed something up fierce. Tested with a few complevels in DSDA Doom and LGBoom+ and everything was working fine. Chocolate Doom I could never get to run period, so didn't test. If you could, that'd be golden. Here's my demo, lokk: Ederlezi_fleabag.7z. Tested in Choco 3.0.0, in UV. Got all 77 kills, but 0/ 4 secrets. Better get my eyesight checked. Very cool, bite-sized and gimmicky map. I had to save and reload a couple of times though, as only using the RL in close-quarters, couple with some surprise Viles here and there, were a bit for me to try and do a saveless run with. Couple of notes: - The room with the trap that triggers teleporting HK and Pinkies is really random, so I found it easier to bottleneck the monsters through the front door. However, I had to constantly open it up just as it was about to close because, if it closes with the player on the outside of the room, it becomes impossible to open again, leading to the player getting potentially stuck in that section; - As I decided to grab the Berserk pack before grabbing the yellow key, I once again became stuck and had to IDCLIP to resume my progress, as I couldn't get back up to the room with the key and the lift, so I had to go all the way around only to find a missing pillar. So that might be an issue as well; Hope this feedback's useful. Also, the old library's looking great, with all those blood soaked ancient tomes of knowledge and whatnot. Good stuff. PS: Also, this is how one of the messages shows up in Choco, with the new font: Edited February 14, 2022 by Mr. Kong 1 Quote Share this post Link to post
Thelokk Posted February 14, 2022 (edited) 20 minutes ago, Mr. Kong said: Here's my demo, lokk: Ederlezi_fleabag.7z. Tested in Choco 3.0.0, in UV. Got all 77 kills, but 0/ 4 secrets. Better get my eyesight checked. Very cool, bite-sized and gimmicky map. I had to save and reload a couple of times though, as only using the RL in close-quarters, couple with some surprise Viles here and there, were a bit for me to try and do a saveless run with. Couple of notes: - The room with the trap that triggers teleporting HK and Pinkies is really random, so I found it easier to bottleneck the monsters through the front door. However, I had to constantly open it up just as it was about to close because, if it closes with the player on the outside of the room, it becomes impossible to open again, leading to the player getting potentially stuck in that section; - As I decided to grab the Berserk pack before grabbing the yellow key, I once again became stuck and had to IDCLIP to resume my progress, as I couldn't get back up to the room with the key and the lift, so I had to go all the way around only to find a missing pillar. So that might be an issue as well; Hope this feedback's useful. Also, the old library's looking great, with all those blood soaked ancient tomes of knowledge and whatnot. Good stuff. Thanks for the playtest! There is actually meant to be only one secret, probably tagged multiple sectors by mistakes and didn't notice the number (maybe *I* should get my eyesight checked lol). Notes sound good, will get to ironing out the kinks asap. I'm usually accused of making my maps too easy, hopefully I didn't overzeal in the other direction this time XD Edit: just uploaded a version with a couple of fixes if anyone else feels like giving it a try. Edited February 14, 2022 by Thelokk 1 Quote Share this post Link to post
forgettable pyromaniac Posted February 14, 2022 1 hour ago, Thelokk said: Thanks! Should be vanilla-compatible unless I messed something up fierce. Tested with a few complevels in DSDA Doom and LGBoom+ and everything was working fine. Chocolate Doom I could never get to run period, so didn't test. If you could, that'd be golden. It do need to run in choccy doom, so might need to figure out what's up. This happened to someone else earlier, too. 3 hours ago, noob_killer012345678 said: Big question: Are we allowed to intentionally use engine quirks (such as self-referencing sectors)? go for it, mate. SR, gonna look at the Map02 in a sec, it was late when you tagged me lmao 14 minutes ago, Mr. Kong said: Also, this is how one of the messages shows up in Choco, with the new font: .deh fixes that by making the message shorter. 1 Quote Share this post Link to post
Ludi Posted February 14, 2022 @forgettable pyromaniac I made some very minor changes to the map since I submitted it, but the older version is completely playable. Biodegradable was able to get though it just fine on UV. There's a couple slime trails because UDB's node builder is a bit goofy, but no visplane overflows, and it sticks to the soft limit of 100 1 Quote Share this post Link to post
forgettable pyromaniac Posted February 14, 2022 https://litter.catbox.moe/bh67gu.lmp for map02, damn that's tough. I like it :) Also good super metroid music :D For Ederlezi:https://litter.catbox.moe/cj6j1w.lmphttps://litter.catbox.moe/z6ls53.lmp I got the same bug in chocolate doom twice. (Both of these are chocolate doom 3.0.1) 1 Quote Share this post Link to post
Shibainumaster Posted February 14, 2022 while it's not too late,@Forgettable Pyromaniac can you tell us what's the deadline? 0 Quote Share this post Link to post
Ludi Posted February 14, 2022 12 minutes ago, Shibainumaster said: while it's not too late,@Forgettable Pyromaniac can you tell us what's the deadline? I second this. 5 maps is a lot on my plate, haha. I'm gonna start the meat grinder that is MAP29 tonight. 0 Quote Share this post Link to post
Thelokk Posted February 14, 2022 47 minutes ago, forgettable pyromaniac said: https://litter.catbox.moe/bh67gu.lmp for map02, damn that's tough. I like it :) Also good super metroid music :D For Ederlezi:https://litter.catbox.moe/cj6j1w.lmphttps://litter.catbox.moe/z6ls53.lmp I got the same bug in chocolate doom twice. (Both of these are chocolate doom 3.0.1) Playing back demos on Choco goes a little beyond my tech knowledge - I literally use Choco, like, once a month at the most and never playbacked a demo. Any tutorial so I can take a look at the runs? :) 0 Quote Share this post Link to post
forgettable pyromaniac Posted February 14, 2022 4 minutes ago, Thelokk said: Playing back demos on Choco goes a little beyond my tech knowledge - I literally use Choco, like, once a month at the most and never playbacked a demo. Any tutorial so I can take a look at the runs? :) .bat file (make it from a .txt file) it should be something like chocolate-doom.exe -iwad doom2 -file (wadname).wad -deh (dehacked).deh -playdemo (demoname).lmp 1 Quote Share this post Link to post
noob_killer012345678 Posted February 14, 2022 Map05 is finished! I'm more than willing to update the map if anyithing feels off, this is a community project afterall MMDW.zip 0 Quote Share this post Link to post
adamastor Posted February 14, 2022 5 minutes ago, noob_killer012345678 said: Map05 is finished! I'm more than willing to update the map if anyithing feels off, this is a community project afterall MMDW.zip Need it playtested? 0 Quote Share this post Link to post
noob_killer012345678 Posted February 14, 2022 (edited) 1 minute ago, Mr. Kong said: Need it playtested? Ive playtested it myself, but a second opinion is always a great thing to have. Edited February 14, 2022 by noob_killer012345678 1 Quote Share this post Link to post
forgettable pyromaniac Posted February 14, 2022 9 minutes ago, noob_killer012345678 said: Map05 is finished! I'm more than willing to update the map if anyithing feels off, this is a community project afterall https://litter.catbox.moe/of977c.lmp 2 megas and a soul feel like a bit much for such a small amount of enemies, but I like the layout you got goin on here! 0 Quote Share this post Link to post
noob_killer012345678 Posted February 14, 2022 Just now, forgettable pyromaniac said: https://litter.catbox.moe/of977c.lmp 2 megas and a soul feel like a bit much for such a small amount of enemies, but I like the layout you got goin on here! Maybe i should replace one of the megas for another soul? The last mega is mostly there for people who dont pistol start and want full health for the next map OH SHIT I JUST REALISED I FORGOT TO ADD DEATHMATCH PLAYER STARTS 1 SECOND 1 Quote Share this post Link to post
noob_killer012345678 Posted February 14, 2022 MMDW.zip Alright i updated it to add multiplayer only weapons, and a few more deathmatch starts 0 Quote Share this post Link to post
forgettable pyromaniac Posted February 14, 2022 Workin on map33 atm if y'all wanna join me. 0 Quote Share this post Link to post
Thelokk Posted February 14, 2022 So, I fixed the issues pointed out in my map, except for one. I noticed all of the demos didn't have any music, and I imagine it's because my dear old MAPINFO lump does not play well with vanilla ports. Should I use the good 'ol D_RUNNIN thingy? or is it a different issue? 1 Quote Share this post Link to post
adamastor Posted February 14, 2022 4 minutes ago, Thelokk said: So, I fixed the issues pointed out in my map, except for one. I noticed all of the demos didn't have any music, and I imagine it's because my dear old MAPINFO lump does not play well with vanilla ports. Should I use the good 'ol D_RUNNIN thingy? or is it a different issue? Mine had music, as far as I remember. 1 Quote Share this post Link to post
adamastor Posted February 14, 2022 (edited) 55 minutes ago, noob_killer012345678 said: MMDW.zip Alright i updated it to add multiplayer only weapons, and a few more deathmatch starts Here's my demo, noob: MMDW_kong.7z Played on Choco 3.0.0, skill 4, got 75/ 76 kills, and 1/ 3 secrets. I definitely see it working as a DM map. Overall, I liked it. Felt a little like an original DOOM map, which's a good thing, in my opinion. Edited February 14, 2022 by Mr. Kong 0 Quote Share this post Link to post
Ludi Posted February 14, 2022 I am sadly total shit at DM, so I would be very little help in making one that's even halfway decent. If it's absolutely necessary, I could still give it a spin. 0 Quote Share this post Link to post
Thelokk Posted February 14, 2022 13 minutes ago, Mr. Kong said: Mine had music, as far as I remember. Ah ok, probably some setting error on my end. Was it too, ahem, jarring compared to usual doom fare? 0 Quote Share this post Link to post
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