Ludi Posted February 15, 2022 (edited) 19 minutes ago, forgettable pyromaniac said: if they're not there, vanilla crashes. ask Carmack. I see. Gonna phone him right now and make sure, since my dad owns Id Software Edited February 15, 2022 by Sr_Ludicolo 3 Quote Share this post Link to post
valkiriforce Posted February 15, 2022 If you need help with vanilla sprites, Doomkid did a tutorial video on the subject (jump to the 21-minute mark on custom sprites): 3 Quote Share this post Link to post
forgettable pyromaniac Posted February 15, 2022 28 minutes ago, valkiriforce said: If you need help with vanilla sprites, Doomkid did a tutorial video on the subject: thanks? don't really wanna change many sprites, personally... 0 Quote Share this post Link to post
noob_killer012345678 Posted February 15, 2022 (edited) 1 hour ago, forgettable pyromaniac said: if they're not there, vanilla crashes. ask Carmack. not all textures have to be there. IDK about sprites but with textures it doesnt need too. All thats needed is that all textures is in the TEXTURE1 file (or what it now is called) atleast from what i know Edited February 15, 2022 by noob_killer012345678 0 Quote Share this post Link to post
noob_killer012345678 Posted February 15, 2022 I have this idea for map24 where in the end the main building explodes. Heres a video showcasing my idea, what do yall think?https://streamable.com/4qqjr2 0 Quote Share this post Link to post
valkiriforce Posted February 15, 2022 1 hour ago, forgettable pyromaniac said: thanks? don't really wanna change many sprites, personally... My point is that you shouldn't have to put the entirety of Doom 2's sprites within the wad resource - all you need are the original sprites and the proper SS_START and S_END lumps. There's a process to it covered in the video above that shows you how to do it properly if you want original sprites working in vanilla Doom 2. 1 Quote Share this post Link to post
Deleted Account Posted February 15, 2022 ok heres my new version of map08 I forgot to tag a secret in the older one so here it is. you guys gotta lemme know if this shit is good or not. Title: Thrashed Midi: God Save The Queen Thrashedfinal.zip 0 Quote Share this post Link to post
forgettable pyromaniac Posted February 15, 2022 4 hours ago, valkiriforce said: If you need help with vanilla sprites, Doomkid did a tutorial video on the subject: I think I got it now, then- 3 hours ago, noob_killer012345678 said: not all textures have to be there. IDK about sprites but with textures it doesnt need too. Spoiler Chocolate doom would like to know your location. 0 Quote Share this post Link to post
forgettable pyromaniac Posted February 15, 2022 2 hours ago, valkiriforce said: There's a process to it covered in the video above that shows you how to do it properly if you want original sprites working in vanilla Doom 2. And it doesn't work because it still asks for the sprites. Spoiler 0 Quote Share this post Link to post
Ludi Posted February 15, 2022 (edited) @Puncher_Sponge This map is kinda rough. I quit after the ambush with 3 archviles, MAP08 is way too early for that. I don't understand why the blue room with the Baron is marked as a secret when the switch for it is right next to it, and nearly unmissable. The MIDI and map name are sick though Edited February 15, 2022 by Sr_Ludicolo 0 Quote Share this post Link to post
Deleted Account Posted February 15, 2022 17 minutes ago, Sr_Ludicolo said: @Puncher_Sponge This map is kinda rough. I quit after the ambush with 3 archviles, MAP08 is way too early for that. I don't understand why the blue room with the Baron is marked as a secret when the switch for it is right next to it, and nearly unmissable. The MIDI and map name are sick though the switch behind the misaligned brick wall is what opens the plasma switch. Glad you liked the midi. Also fine I'll remove an archie from the fight :( 0 Quote Share this post Link to post
Deleted Account Posted February 15, 2022 (edited) My Final Map08 I removed one archvile from the blue key fight and I noticed that @Sr_Ludicolo cheesed the strobe light archie fight so I made it uncheeseable (sorta) Title: Thrashed Midi: God Save The Queen ThrashedFinalFinal.zip Now I can finally move on to map 09 :D Edited February 15, 2022 by Puncher_Sponge i meant map 09 not map 10 0 Quote Share this post Link to post
valkiriforce Posted February 16, 2022 Is it just the yellow skullkey you're replacing? From what I can see in the current resource wad, the starting lump only has one S (S_START, and not SS_START as it should be) the next part is to rename the new sprites (try YBAT instead of YSKU) and create a new .deh patch in WhackEd and go to Strings, change the yellow skullkey string to the new name (YSKU to YBAT once again) then go to View < Patch Settings and add the PWAD MMDW.wad and save it so WhackEd knows to look for the new graphics. You can look over the existing States to make sure it appears correctly or double-click sprites 838 and 839 to show the appropriate battery graphics. Also, you have to make sure the SS_START, S_END and all the sprites in between are at the very top of the wad resource, so that everything else that is added comes after them. I'm not personally well-versed in adding vanilla sprites, but if you need any help with this I know @Doomkid could certainly give you some pointers on how to manage it. He is after all running a vanilla project at the moment which also makes use of new sprite graphics. 3 Quote Share this post Link to post
forgettable pyromaniac Posted February 16, 2022 1 hour ago, Puncher_Sponge said: Now I can finally move on to map 09 :D https://litter.catbox.moe/pt3a01.7z ^ my run you want me to add this to the final wad now? 1 Quote Share this post Link to post
forgettable pyromaniac Posted February 16, 2022 (edited) 39 minutes ago, valkiriforce said: Is it just the yellow skullkey you're replacing? From what I can see in the current resource wad, the starting lump only has one S (S_START, and not SS_START as it should be) the next part is to rename the new sprites (try YBAT instead of YSKU) and create a new .deh patch in WhackEd and go to Strings, change the yellow skullkey string to the new name (YSKU to YBAT once again) then go to View < Patch Settings and add the PWAD MMDW.wad and save it so WhackEd knows to look for the new graphics. You can look over the existing States to make sure it appears correctly or double-click sprites 838 and 839 to show the appropriate battery graphics. Spoiler I GOT IT TO WORK FUCK YEAH yea i had it mostly right but the one fucky thing was S_START instead of SS_START im getting a non-fatal error thats telling me to use SS_END instead of S_END though, should I do that? I also split TEXTURE1 and TEXTURE2 apart, so only new textures are in texture2 and the only things in texture1 are the default ones and new sky textures, which I'll update the main base wad with in a bit for anyone who wants to use that. Edited February 16, 2022 by forgettable pyromaniac i fucked my terminology i fixed it lol 3 Quote Share this post Link to post
Deleted Account Posted February 16, 2022 9 minutes ago, forgettable pyromaniac said: https://litter.catbox.moe/pt3a01.7z ^ my run you want me to add this to the final wad now? Yes please 1 Quote Share this post Link to post
forgettable pyromaniac Posted February 16, 2022 14 minutes ago, forgettable pyromaniac said: Reveal hidden contents I also split TEXTURE1 and TEXTURE2 apart, so only new textures are in texture2 and the only things in texture1 are the default ones and new sky textures, which I'll update the main base wad with in a bit for anyone who wants to use that. it is uploaded, should be the same link as before. Thanks @valkiriforce. 12 minutes ago, Puncher_Sponge said: Yes please Done & Done. Will put up that your map is finished on the first post, and will add a CWILV and all that :D 0 Quote Share this post Link to post
OverflowingMocha Posted February 16, 2022 (edited) 4 minutes ago, forgettable pyromaniac said: Done & Done. Will put up that your map is finished on the first post, and will add a CWILV and all that :D Will the CWILVs include the mapper's name along with the map name? or will the mappers be credited in a separate thing like a .txt file? Edited February 16, 2022 by LGmaire 1 Quote Share this post Link to post
Ludi Posted February 16, 2022 2 minutes ago, LGmaire said: Will the CWILVs include the mapper's name along with the map name? I think the project would look more professional if this is the case. I think it would also help get the names of the mappers out as well. 1 Quote Share this post Link to post
forgettable pyromaniac Posted February 16, 2022 3 minutes ago, LGmaire said: Will the CWILVs include the mapper's name along with the map name? or will the mappers be credited in a separate thing like a .txt file? Was downloading this .png when i got the notif for this :) 0 Quote Share this post Link to post
Ludi Posted February 16, 2022 Just now, forgettable pyromaniac said: Was downloading this .png when i got the notif for this :) I'd love to see the handles of everyone who helped make this possible in gilded yellow :^) 1 Quote Share this post Link to post
OverflowingMocha Posted February 16, 2022 1 minute ago, forgettable pyromaniac said: Was downloading this .png when i got the notif for this :) :) yes. 1 Quote Share this post Link to post
DJVCardMaster Posted February 16, 2022 Isn't "God Save the Queen by Sex Pistols? Talking about the muslist. 0 Quote Share this post Link to post
forgettable pyromaniac Posted February 16, 2022 1 minute ago, DJVCardMaster said: Isn't "God Save the Queen by Sex Pistols? Talking about the muslist. I didn't know since I don't really listen to regular music anymore (Deltarune soundtrack, anyone?) but if it is, i'll throw it onto the list proper. 0 Quote Share this post Link to post
forgettable pyromaniac Posted February 16, 2022 UPDATE REAL QUICK DON'T YELL AT ME the updated base wad i threw up has the SW1&SW2PIPE textures fucked, i know they are and I already fixed on my end it but my wifi is barely functioning atm so i can't really update it lmfao sorry 0 Quote Share this post Link to post
OverflowingMocha Posted February 16, 2022 3 minutes ago, forgettable pyromaniac said: I didn't know since I don't really listen to regular music anymore (Deltarune soundtrack, anyone?) Based Pyromaniac????? Jokes aside I'm glad that I've seen that I'll have my name on my maps lmao. Just now, forgettable pyromaniac said: UPDATE REAL QUICK DON'T YELL AT ME AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Quote the updated base wad i threw up has the SW1&SW2PIPE textures fucked, i know they are and I already fixed on my end it but my wifi is barely functioning atm so i can't really update it lmfao sorry Lmao. I mean that's fine, I can wait. I think most people can. 1 Quote Share this post Link to post
Korozive Posted February 16, 2022 22 hours ago, Sr_Ludicolo said: @Thelokk I love the creativity of a rocket-launcher-only map! Rocket Launcher: When A Grenade Absolutely Positively has to be there on time. :o) 3 Quote Share this post Link to post
Doomkid Posted February 16, 2022 39 minutes ago, forgettable pyromaniac said: Reveal hidden contents yea i had it mostly right but the one fucky thing was S_START instead of SS_START im getting a non-fatal error thats telling me to use SS_END instead of S_END though, should I do that? It's not straightforward at all, but Doom Builder wants SS_START, followed by all sprites, followed by SS_END, and finally, followed by S_END. Vanilla Doom itself doesn't need the SS_END, but Doom Builder specifically does. (No biggie since it's a teeny lump anyway) 3 Quote Share this post Link to post
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