FEDEX Posted March 5, 2022 31 minutes ago, Shibainumaster said: Hooooohh.... Finally MAP07 "Ira et Timor"-"Fear and anger" in latin. It's not really easy,not really that hard,enjoy! https://www.dropbox.com/recents?_tk=web_left_nav_bar&role=personal Is your post private ? I got a download error 0 Quote Share this post Link to post
forgettable pyromaniac Posted March 5, 2022 (edited) 11 hours ago, Dubium said: May I have the MAP31 slot, please? I want to participate gotchu! I wanted to take map32 since I have ideas for that and I'm still stuck on map14's ideas. maybe working on something I have ideas for will actually be useful to give me ideas for that map. also update: I got covid again so I'm currently fucking dying but that gives me time to work on doom stuff ;) 3 hours ago, Gibbon said: Yep, I'm pretty happy with it and I think anymore will just make me OCD over tiny little things :) alrighty, sounds good! 1 hour ago, Shibainumaster said: Hooooohh.... Finally MAP07 "Ira et Timor"-"Fear and anger" in latin.... you wish for me to add it in or? Edited March 5, 2022 by forgettable pyromaniac 1 Quote Share this post Link to post
Ludi Posted March 5, 2022 9 minutes ago, forgettable pyromaniac said: you wish for me to add it in or? Can you add my maps as well? 2 and 29 are done. MAP02- Runoff MUSIC- Lower Brinstar (Underground Depths)[Super Metroid] MAP29- Tanning Rack MUSIC- Krook's March [Donkey Kong Country 2] 1 Quote Share this post Link to post
Dubium Posted March 5, 2022 14 minutes ago, forgettable pyromaniac said: gotchu! Nice. I will go nuts! Thank you. By the way, when is the deadline? (Sorry if I missed something) 1 Quote Share this post Link to post
forgettable pyromaniac Posted March 5, 2022 3 minutes ago, Dubium said: Nice. I will go nuts! Thank you. By the way, when is the deadline? (Sorry if I missed something) no specific deadline 8 minutes ago, Sr_Ludicolo said: Can you add my maps as well? 2 and 29 are done. MAP02- Runoff MUSIC- Lower Brinstar (Underground Depths)[Super Metroid] MAP29- Tanning Rack MUSIC- Krook's March [Donkey Kong Country 2] I thought I already did but just in case can you throw me a download 0 Quote Share this post Link to post
Shibainumaster Posted March 5, 2022 38 minutes ago, forgettable pyromaniac said: you wish for me to add it in or? You cant get the file? 0 Quote Share this post Link to post
Shibainumaster Posted March 5, 2022 Wait so the dropbox doesnt let you download the WAD? I ain't getting it. 0 Quote Share this post Link to post
Shibainumaster Posted March 5, 2022 here's another link https://www.dropbox.com/s/ysp5bzyiyhf09e3/MAP07.wad?dl=0 1 Quote Share this post Link to post
Ludi Posted March 5, 2022 2 hours ago, forgettable pyromaniac said: no specific deadline I thought I already did but just in case can you throw me a download I meant to the completed maps on the main post haha 1 Quote Share this post Link to post
sincity2100 Posted March 5, 2022 Can you add my Map28, the one with the Creepy Music as well, BTW I haven't figured out the name yet.. 1 Quote Share this post Link to post
Dubium Posted March 6, 2022 (edited) Hello. Considering I'm the one who handles MAP31, I need to ask this just to be sure. Should the exit in my map be a regular exit (which leads to MAP16) or a secret exit (which leads to MAP32)? Or perhaps-- may I put both? Honestly, I would love to make it like in the most famous megawads, in which there is a regular exit and there is a secret exit, but players who want to get into the secret exit must do certain things in order to access it. I'm thinking to make some kind of Commander Keens hunting, in which players must seek and kill a few hidden Commander Keens in order to open the secret exit (just like in Speed of Doom) However, if you don't like this idea, then it's okay. Oh yeah, I think you also should address this (whether to make a regular exit, a secret exit, or both) to the person who makes MAP15 Edited March 6, 2022 by Dubium 1 Quote Share this post Link to post
Biodegradable Posted March 6, 2022 (edited) @Shibainumaster Very tough, but also really neat. I wish it wasn't so dark in a lot of areas though. Also, the exit button doesn't work. Edited March 7, 2022 by Biodegradable 0 Quote Share this post Link to post
Shibainumaster Posted March 6, 2022 1 hour ago, Biodegradable said: @Shibainumaster Very tough, but also really neat. I wish it wasn't so dark in a lot of areas though. Also, the exit button doesn't work. <video tomorrow> Damn thank you!It's supposed to be kinda dark (It's some old castle after all). And i'll fix the exit button. Peace. 0 Quote Share this post Link to post
Ludi Posted March 6, 2022 (edited) 12 hours ago, Dubium said: Hello. Considering I'm the one who handles MAP31, I need to ask this just to be sure. Should the exit in my map be a regular exit (which leads to MAP16) or a secret exit (which leads to MAP32)? Or perhaps-- may I put both? Honestly, I would love to make it like in the most famous megawads, in which there is a regular exit and there is a secret exit, but players who want to get into the secret exit must do certain things in order to access it. I'm thinking to make some kind of Commander Keens hunting, in which players must seek and kill a few hidden Commander Keens in order to open the secret exit (just like in Speed of Doom) However, if you don't like this idea, then it's okay. Oh yeah, I think you also should address this (whether to make a regular exit, a secret exit, or both) to the person who makes MAP15 My original plan was to force the player to do MAP32 as well, Plutonia-style. The MAP15 secret exit is also a forced death exit, so keep that in mind :^) Edited March 6, 2022 by Sr_Ludicolo 1 Quote Share this post Link to post
Ludi Posted March 6, 2022 @forgettable pyromaniac Can you please update the maplist so it's a little more filled in? I know for a fact that at this point there's more than 5 maps completed, mine included. 2 Quote Share this post Link to post
Shibainumaster Posted March 6, 2022 https://www.dropbox.com/s/ysp5bzyiyhf09e3/MAP07.wad?dl=0 Version with a working exit 2 Quote Share this post Link to post
forgettable pyromaniac Posted March 6, 2022 15->16 or 15->31 31->32 only? that could work. also sorry for not updating the maplist I got covid and doing anything except watching yt is a pain 2 Quote Share this post Link to post
Ludi Posted March 7, 2022 (edited) MAP15 is ~80% complete Secret exit should be relatively easy to find, just don't die lmfao Edited March 7, 2022 by Sr_Ludicolo 2 Quote Share this post Link to post
Shibainumaster Posted March 7, 2022 35 minutes ago, Sr_Ludicolo said: MAP15 is ~80% complete Secret exit should be relatively easy to find, just don't die lmfao Nice! 2 Quote Share this post Link to post
Shibainumaster Posted March 7, 2022 17 hours ago, Biodegradable said: @Shibainumaster Very tough, but also really neat. I wish it wasn't so dark in a lot of areas though. Also, the exit button doesn't work. Very nice playthrough,appreciated. 3 Quote Share this post Link to post
Gibbon Posted March 7, 2022 19 hours ago, Biodegradable said: @Shibainumaster Very tough, but also really neat. I wish it wasn't so dark in a lot of areas though. Also, the exit button doesn't work. Another awesome playtest! Love it and awesome map too! 3 Quote Share this post Link to post
Deleted Account Posted March 7, 2022 (edited) NewMap09 from scratch NewMap09vers.zip I'll implement skill levels soon Edited March 7, 2022 by Puncher_Sponge 0 Quote Share this post Link to post
Ludi Posted March 7, 2022 32 minutes ago, Puncher_Sponge said: NewMap09 from scratch NewMap09vers.zip I'll implement skill levels soon I'll play this when I get home. Perhaps we should include the original as a MAP36? 0 Quote Share this post Link to post
Deleted Account Posted March 7, 2022 59 minutes ago, Sr_Ludicolo said: I'll play this when I get home. Perhaps we should include the original as a MAP36? Nah, I'm gonna probably repurpose it in a project I'm working on. 1 Quote Share this post Link to post
sincity2100 Posted March 8, 2022 5 hours ago, Sr_Ludicolo said: And BTW Don't forget the maps that I made, I know that I occupied one spot, but this is the Map28 that I made https://www.mediafire.com/file/4by51k0hzxi2jr9/Map_28_Another_one.wad/file and this is the old map28, you may include it as map37 or bench it, you decide.. https://ww.mediafire.com/file/n01iujtfxv1t7rr/MAP28.wad/file 2 Quote Share this post Link to post
forgettable pyromaniac Posted March 8, 2022 I'll check all these, can y'all send me the maps i don't have up on the maplist already so i know what I have yet to do since i'm a bit lost scrolling though the thread, sorry 'bout that ^^> 1 Quote Share this post Link to post
Ludi Posted March 9, 2022 (edited) MAP15 release candidate 1 NAME: Mtn. Dew Sanctuary MUSIC: Steel Works (TNT Evilution) Pretty short and difficult map, but I made use of joined sectors for cool tricks, and had fun with the silly premise @forgettable pyromaniac I just posted my list a couple of days ago, so shouldn't be too hard to find. Edited March 9, 2022 by Sr_Ludicolo 1 Quote Share this post Link to post
Biodegradable Posted March 9, 2022 (edited) 2 hours ago, Sr_Ludicolo said: MAP15 release candidate 1 NAME: Mtn. Dew Sanctuary MUSIC: Steel Works (TNT Evilution) The most rage-inducing pistol start I've ever experienced. Couldn't finish it. Probably works better if played continuous, but pistol-start is profoundly unfair both on HMP and UV from where I'm sitting. Really fucking mean, mate. Edited March 9, 2022 by Biodegradable 2 Quote Share this post Link to post
Gibbon Posted March 9, 2022 On 3/4/2022 at 4:32 PM, Gibbon said: Ok, MAP03 has been declawed and I think it is at a point where it feels good for a MAP03. I also cleaned up a few areas and made it 'mesh' better and added a MIDI. Midi: Where Angels Fear to Tread (from Seiken Densetsu 3 on the SNES). insolutam-4.3.22-final.zip @forgettable pyromaniac - so I don't re-upload it, this one is my final MAP03 with MIDI too. I know scrolling up can be painful. 1 Quote Share this post Link to post
Ludi Posted March 9, 2022 7 hours ago, Biodegradable said: The most rage-inducing pistol start I've ever experienced. Couldn't finish it. Probably works better if played continuous, but pistol-start is profoundly unfair both on HMP and UV from where I'm sitting. Really fucking mean, mate. Woah. Alright, I'll turn down the heat and add some ammo. Did you find the plasma gun behind spawn? Thanks for the playtest! 1 Quote Share this post Link to post
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