NeedHealth Posted June 26, 2022 45 minutes ago, noob_killer012345678 said: what there was an error in the reject table when the map was compiled. https://doomwiki.org/wiki/Reject 0 Quote Share this post Link to post
noob_killer012345678 Posted June 26, 2022 52 minutes ago, NeedHealth said: there was an error in the reject table when the map was compiled. https://doomwiki.org/wiki/Reject how can i fix it? 0 Quote Share this post Link to post
NeedHealth Posted June 26, 2022 3 minutes ago, noob_killer012345678 said: how can i fix it? Honestly, no clue. I have never seen that issue before in all my time making doom maps. What node builder are you using? 0 Quote Share this post Link to post
noob_killer012345678 Posted June 26, 2022 44 minutes ago, NeedHealth said: Honestly, no clue. I have never seen that issue before in all my time making doom maps. What node builder are you using? ZenNode 0 Quote Share this post Link to post
noob_killer012345678 Posted June 26, 2022 I found the solution. Simply chop the area into more sectors lul 1 Quote Share this post Link to post
forgettable pyromaniac Posted June 26, 2022 4 hours ago, noob_killer012345678 said: what Reject table moment. 1 Quote Share this post Link to post
Savarin Posted June 27, 2022 @forgettable pyromaniac Finished my map, finally (︶^︶) Name: Guidance Difficulties: all implemented, including co-op and deathmatch (even made an arena!) Midi: Shetland Mine - LieN from Solatorobo: Red the Hunter (transcribed by Tails19935) Textures: both vanilla and from the pack Tested on: chocolate doom, Woof 10.0, dsda-doom 0.24.3 download => Savarin_Morior_Invictus.7z Please tell me if there is any issues, also I included the midi on the WAD already, if that causes any trouble the file is also on the download. Quite proud of this one, even though it took me longer than expected... Also Spoiler fuck visplanes, oh my god 4 Quote Share this post Link to post
Azuris Posted June 27, 2022 Rememberered how i got rid of the graphical Error on my Concept, it was indeed by Adding more Details (and hiding the View). Made some bigger Steps and i hope i can release a nearly finished Version at the Deadline. But i am sure i'll need some Days more, after some Playtesting of People. 1 Quote Share this post Link to post
Savarin Posted June 27, 2022 4 hours ago, Biodegradable said: @Savarin Eeeyy, thanks for playing! Always a treat to see a new Bio test run, even if I'm making you deal with my dumb designs hehe... Also, at the end there, you can access the last room through a teleporter that opens in the city area. I designed it like that for co-op purposes. If you don't mind me asking, where there any moments that were outright too annoying? I could balance some stuff around, but am just wondering if I can make the experience better for players ^^ Thanks again :D 2 Quote Share this post Link to post
forgettable pyromaniac Posted June 27, 2022 5 hours ago, Biodegradable said: -YT VIDEO- I enjoy how Bio can simultaneously be pissed off to an inane degree and genuinely enjoy himself within the span of 30 seconds. 2 Quote Share this post Link to post
Azuris Posted June 28, 2022 (edited) https://1drv.ms/u/s!AlSD11DCjpjwhtNeCjvn0yMXMRB6hQ?e=e89L1v Newest Version of Map 18. Just in Case i get hit by a Car, Asteroid or eaten by an Shark (or Squirell). Fights aren't balanced yet not proven if they are as i intended (i am rushing :P). Difficulties are more or less implemented. Layout will stay more or less as it is. More Monsters, Fights and Details will be implemented in the next Step and last Issues will be fixed. Edit: It is playable in right Order from Start to Finish, only the Exit Button is misplaced. Minor Issue, comes last :P Edited June 28, 2022 by Azuris 1 Quote Share this post Link to post
NeedHealth Posted June 28, 2022 https://i.imgur.com/Zoc2BYg.mp4 made a short clip of my map20 2 Quote Share this post Link to post
NeedHealth Posted June 28, 2022 The reason I made the clip is because I am uncertain if what I have made so far is good enough. I started working on this map on a whim to make something different but the more I finish it, it feels like a secret map type deal. It is somewhat 70% done or so, what you people saw in the clip and, a bend around the corner I had to cut out due to length restrictions in the video. I need to add the monsters and finish making the last part and the end. Sorry for the double post. 1 Quote Share this post Link to post
noob_killer012345678 Posted June 28, 2022 1 hour ago, NeedHealth said: The reason I made the clip is because I am uncertain if what I have made so far is good enough. I started working on this map on a whim to make something different but the more I finish it, it feels like a secret map type deal. It is somewhat 70% done or so, what you people saw in the clip and, a bend around the corner I had to cut out due to length restrictions in the video. I need to add the monsters and finish making the last part and the end. Sorry for the double post. First of all: ive double posted before, no need to say sorry. Secondly: "I am uncertain if what I have made so far is good enough." Man have you SEEN my map05? This is like god level compared to that! Dont worry about the quality 2 Quote Share this post Link to post
Azuris Posted June 29, 2022 (edited) @Biodegradable Thank you for the Video, i'll set up a second Spawning of Enemies to show the Player the Way. I also put the Walk Trigger for the "Backyard" Door a bit more to the front, normally the Door should open because People pressing the Switch walk over it. And yes, the Switch actually to open the Waterwalls and release the Monsters :P... And sorry for the Secrets, the Fence should normally only spoil the Player and the Secret Massage only appear on the inner Side. The Switch to open it was in that Build a awkwardly placed Switch on the Torch outside. On the newest it is a hidden shootable Switch behind of a Eye Obstacle. It will be seeable from the Wall you can walk up. As the Door from the blue Key can only be opened from one Side at the Build you played, it was also a Missable :> The Lift after the Teleport is only there to give the Archvile Time to ressurect Monsters. I put a Mancubus on the other Side of the Way with the Chaingunners because of you. Seemed to easy to run away :P I will also look how i can add a bit more Spice to the Fight with the Revs. and the Spideys seemed so helpless. Btw. it the Argonauts Garden Rest of the Map will be given more Details here and there, some minor Population and Doors/Ways will open different to lead the Player (inclusive said Population of Areas where the Player should head to). For Vanilla/Choclate. Seems i got rid of everything that was causing Errors (or found some Trickery to it hehe). Edit: Ah, the spawn of the Monsters at the Pillars happens after you collect the Ammonition on the Wall at the other Side. Works as intended to give a Fight there and later something to ressurect for the Archvile. Edited June 29, 2022 by Azuris 1 Quote Share this post Link to post
noob_killer012345678 Posted June 30, 2022 Its june 30th, deadline is today, i have work to do, i have a dad that wants me to follow him to every friend he visits, i have a map to make to this, and its only halfway done... Please lord help me contain this stress 0 Quote Share this post Link to post
NeedHealth Posted June 30, 2022 holy hell did it turn out large on dw. the preview would not load so I have no clue if this will work when i press the sumit reply button. 2 Quote Share this post Link to post
NeedHealth Posted June 30, 2022 (edited) @forgettable pyromaniac It is four hours to midnight here, is it okay if I go over the deadline by an hour or two ? I need to make dinner. :-P As a proof, what I have left is the area between the two halfs and becuse the map is linear monsters will be easy too add. I also have couple old half finished small maps lying around one which I was thinking of converting to a multiplayer arena for deathmatch. Edited June 30, 2022 by NeedHealth 2 Quote Share this post Link to post
noob_killer012345678 Posted June 30, 2022 (edited) I wont be able to work more on the map today soo....MMDW.zip Heres the version i have ATM as you can see: unfinished Edited June 30, 2022 by noob_killer012345678 2 Quote Share this post Link to post
Azuris Posted June 30, 2022 https://1drv.ms/u/s!AlSD11DCjpjwhtNkDTkmya3VqabAcw?e=mnX0nP So the latest Version, i would need to playtest it myself again (only once in the newest Iteration) and others to do it also :P I would call it nearly finished, so i would ask kindly for more Time, at least to see maybe some Feedback and balance it out with that. The additional Textures in this Wad are made by myself, most are from Stuff in my Apartment (white "Marmor", Woman, big golden Emblem) and some from a roman Village i took Pictures of (red Pictures, golden Decorations, Tiles). 1 Quote Share this post Link to post
noob_killer012345678 Posted June 30, 2022 6 minutes ago, Azuris said: https://1drv.ms/u/s!AlSD11DCjpjwhtNkDTkmya3VqabAcw?e=mnX0nP So the latest Version, i would need to playtest it myself again (only once in the newest Iteration) and others to do it also :P I would call it nearly finished, so i would ask kindly for more Time, at least to see maybe some Feedback and balance it out with that. The additional Textures in this Wad are made by myself, most are from Stuff in my Apartment (white "Marmor", Woman, big golden Emblem) and some from a roman Village i took Pictures of (red Pictures, golden Decorations, Tiles). I can playtest it too if you want 2 Quote Share this post Link to post
noob_killer012345678 Posted June 30, 2022 DSDA_2022.06.30_21.59.52_doom2.18-morifb.lmp.zip Heres a demo made from me playtesting. it was recorded in DSDA-DooM. I found it fun, even tho i died twice and didnt finish it (tho died near the end). I did find the giant amount of teleporting enemies a bit annoying, but thats personal. Other than a few texture mistakes there was no big error in the map. Good job! 2 Quote Share this post Link to post
Dusty_Rhodes Posted June 30, 2022 I don't have the time or energy to continue on my map, I'm really sorry. This project is awesome and I wish the best of luck to you all. 4 Quote Share this post Link to post
Endless Posted June 30, 2022 I might be willing to map something for the slot of Dusty, but what would be the new deadline for those that haven't finished ? 0 Quote Share this post Link to post
forgettable pyromaniac Posted June 30, 2022 (edited) 1 hour ago, Endless said: I might be willing to map something for the slot of Dusty, but what would be the new deadline for those that haven't finished ? I'd throw in another week for ya. 2 hours ago, Dusty_Rhodes said: I don't have the time or energy to continue on my map, I'm really sorry. This project is awesome and I wish the best of luck to you all. finish it when you're a bit mor energized <3 just realized what you actually meant, whoops. :p Edited June 30, 2022 by forgettable pyromaniac wdwewfge 2 Quote Share this post Link to post
Endless Posted June 30, 2022 10 minutes ago, forgettable pyromaniac said: I'd throw in another week for ya. finish it when you're a bit mor energized <3 Awesome. I think I can make it then! 2 Quote Share this post Link to post
King Know-Nothing Posted July 1, 2022 (edited) Map 4: Overtaken Command Center Finished map 4, or so it stands at the moment. Person working on the music was having trouble sending it, but should have them added for this and the other map soon. map26: Tralfamadorians Updated this one so it can be hopefully a proper map26. Any notes would be appreciated. Edit note: map26 is titled tralfmap4 but I assure you it is map26. Forgot to fix that. Edited July 1, 2022 by King Know-Nothing 3 Quote Share this post Link to post
Blexor Posted July 1, 2022 Popping in to say that Map31 is pretty close to being finished, but it's not quite there yet in several respects. At this stage the regular exit is in and should be accessible, but the secret exit is still gonna require some work. On top of that, I haven't done much testing, so there'll likely be bugs and things that'll need to be tweaked or altered. Shouldn't take more than a week at most, but that's how it is. And just in case you'd like proof that the map is comin' along, here's a pic of what it looks like now: Spoiler 2 Quote Share this post Link to post
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