Joshy Posted February 19, 2022 Remember Alf? He's back, in poogers form! 7 Quote Share this post Link to post
Murdoch Posted February 19, 2022 On 2/14/2022 at 5:44 AM, Meowgi said: Trailer I feel like I just gazed into the mind of an absolute madman who did literally all the drugs. 7 Quote Share this post Link to post
cannonball Posted February 19, 2022 (edited) A glorious example of the range of boom compatibility. Long live Poogers!!! 🐸🐸🐸 Edited February 19, 2022 by cannonball 7 Quote Share this post Link to post
Peccatum Mihzamiz Posted February 19, 2022 I opened my eyes, opened my mind and opened my sectors. Now I'm oh ivw awwn rgoaw 12 Quote Share this post Link to post
NightFright Posted February 20, 2022 (edited) Anyone who ever made it through a Terrywad should better have their shitpants on for this one. Edited February 20, 2022 by NightFright 5 Quote Share this post Link to post
AdamTheSlave Posted February 23, 2022 Every time I watch someone stream this wad, I can't stop grinning. The creativity from the team was epic. 3 Quote Share this post Link to post
Red Recluse Posted March 4, 2022 Glory slaughter artifact especially map 28 with midi fight to the end and i want do TAS for this level. 6 Quote Share this post Link to post
Meowgi Posted March 21, 2022 The wad has been updated to RC3! Please re-downloab for the most up-to-date changes 12 Quote Share this post Link to post
deathz0r Posted March 23, 2022 (edited) POOGERS RC3.1 (link removed as of 02/06/2022) Changelog! Spoiler Doing playtesting of own map considered way too OP, pleas nerf - MAP29 - Fixed guaranteed softlock introduced after RC2 in a secret that only happens for UV, also tweaked a global "parameter" that should prevent voodoos from linedef skipping and potentially getting stuck, causing any kind of softlock OP to be updated when @Meowgi is available Spoiler Much love to @SaladStream for being insane dedicated enough to want to do multiple playthroughs of the map on HNTR and UV and aiming for 100% completion, he has been a massive help for hunting down MAP29 bugs Edited June 2, 2022 by deathz0r 9 Quote Share this post Link to post
NightFright Posted March 23, 2022 Playing instructions: 1) Get the BFG 2) Drive a nail through the left mouse button 3) Aim in all directions and simulate seizure movements 5 Quote Share this post Link to post
deathz0r Posted April 10, 2022 (edited) POOGERS RC3.11 FOR WORKGROUPS (link removed as of 02/06/2022) Changelog! Spoiler - MAP20 - Added two lost souls - MAP29 - Several more fixes including being able to properly build in Platform Panic and a couple of regressions introduced in RC3/RC3.1, and a gameplay tweak somewhere - MAP31 - 1st fight changed to 1 fight instead of 4 separate ones, 1st secret fight now has the same amount of Revs as RC2.. Kept the green armor. Yellow fight has been changed in the 2nd secret area and cheese removed. Added about 400 anti Cheese viles to the final fight also added some megas so the intended strat to kill the viles should be consistent OP to be updated when @Meowgi sorts it out This is likely to be the last RC before /idgames, and with that my current to-do list is as follows: Spoiler Create INTERPIC for MAP29 Create ENDOOM lump Reinsert maps as some of the earlier maps had wonky merge jobs, as there's weird redundant BLOCKMAP lumps and other random crap (a compiled ACS script?!?!) that I have no idea where they came from Fix at least one music credit in text file Hope that MAP29 is (almost entirely) bug-free (except for that one extremely rare tic-dependant and state-dependant bug on voodoos getting stuck, which is a WONTFIX for me) now that at least three people have properly completed the map Edited June 2, 2022 by deathz0r 7 Quote Share this post Link to post
Astro X Posted May 29, 2022 Beating the hardest map from Poogerssss lol 2 Quote Share this post Link to post
deathz0r Posted May 29, 2022 (edited) POOGERS final release! (link removed as of 03/06/2022) Now with a credits map (MAP36, after MAP30 on UMAPINFO ports), an ENDOOM lump and a ton of other changes under the hood! This version has also been uploaded to /idgames, so get hyped and check out the good shit brother today! Edited June 3, 2022 by deathz0r 24 Quote Share this post Link to post
deathz0r Posted June 3, 2022 (edited) Remember when I said final release in that last post? Yeah. POOGERS v1.1 (link removed as of 11/06/2022) There was a few issues brought up and since there was a delay in a response from the /idgames upload, this is effectively a hotfix release which would only cause a desync if anyone had made a max demo of MAP29 that involved player movement input on two scrollers in secret/easter egg areas, and I don't see any demos of MAP29 existing :) I've checked all existing demos and confirmed there is no desync for those. This version has also been uploaded to /idgames since there is currently no existing download link. Changelog: Spoiler Fixed various cosmetic issues with MAP29 and properly applied friction to scrollers in two secret/easter egg areas Properly attributed credit for Hoogers and HonkaGIGA textures in MAP22 to stackcat_ Add mention of MAP29 savegame corruption with Woof! in the text file that somehow got eaten up between edits Edited June 11, 2022 by deathz0r 9 Quote Share this post Link to post
Kaapeli47 Posted June 3, 2022 (edited) I'm proud to have contributed to this project with the Poogers player sprites! I had some help from @SkeletronMK666 who is a very talented spriter. He made the base head sprites for rotations, which are referenced from the Poogers face sprites made by the also extremely talented @Vortale. I then put everything together with GIMP and the result is one mean green Poogers marine! Edited June 3, 2022 by Kaapeli47 13 Quote Share this post Link to post
SkeletronMK666 Posted June 3, 2022 3 hours ago, Kaapeli47 said: I'm proud to have contributed to this project with the Poogers player sprites! I had some help from @SkeletronMK666 who is a very talented spriter. He made the base head sprites for rotations, which are referenced from the Poogers face sprites made by the also extremely talented @Vortale. I then put everything together with GIMP and the result is one mean green Poogers marine! thanks for the acknowledgements kaapeli! good work putting those sprites btw. i never played poogers but will boot it up shortly. 8 Quote Share this post Link to post
deathz0r Posted June 5, 2022 Hey look it's on /idgames now, the final final final release! MediaFire mirror Changelog: Spoiler MAP24 co-op modifications MAP29 visual enhancements 11 Quote Share this post Link to post
NuMetalManiak Posted June 5, 2022 (edited) I gained a notable physical injury when I played this and I can't finish, sorry. Edited June 5, 2022 by NuMetalManiak 0 Quote Share this post Link to post
Red Recluse Posted September 20, 2022 Chaos hordes of colors.Multi level. Pgrs31x1624.zip 1 Quote Share this post Link to post
Csonicgo Posted January 24, 2023 Just a heads-up: This mapset isn't exactly "Boom-Compatible". It should be "PrBoom+ Compatible". For example, Eternity Engine cannot play this mapset reliably due to bugs in Boom that MBF-derived ports fixed. Woof! apparently plays this mapset using its new compatibility level feature based on PrBoom+. So if you were using another port besides zdoom-derived ports, that was "boom compatible", and noticed you were whisked away into a shame room on MAP01, this is why. 2 Quote Share this post Link to post
Peccatum Mihzamiz Posted January 24, 2023 16 minutes ago, Csonicgo said: Just a heads-up: This mapset isn't exactly "Boom-Compatible". It should be "PrBoom+ Compatible". For example, Eternity Engine cannot play this mapset reliably due to bugs in Boom that MBF-derived ports fixed. Woof! apparently plays this mapset using its new compatibility level feature based on PrBoom+. So if you were using another port besides zdoom-derived ports, that was "boom compatible", and noticed you were whisked away into a shame room on MAP01, this is why. Honest question, but doesn't that mean that Eternity's 'Boom-Compatible' mode isn't completely compatible with Boom? And that MAP01 functions perfectly by letting you know: "hey, nice you're playing this map set but it ain't gonna work correctly on what you're using right now"? 0 Quote Share this post Link to post
Csonicgo Posted January 24, 2023 7 minutes ago, Peccatum Mihzamiz said: Honest question, but doesn't that mean that Eternity's 'Boom-Compatible' mode isn't completely compatible with Boom? And that MAP01 functions perfectly by letting you know: "hey, nice you're playing this map set but it ain't gonna work correctly on what you're using right now"? Eternity is, for the most part, boom-compatible. The real issue is that it's based on SMMU, which is based on MBF, which did fix a lot of Boom's bugs. The issue in this case is silent teleporters. I did find a topic about this bug, which seems to be a nuisance to mappers, but in POOGERS, it's used as an esoteric strictness check. 3 Quote Share this post Link to post
Meowgi Posted January 25, 2023 10 hours ago, Csonicgo said: Just a heads-up: This mapset isn't exactly "Boom-Compatible". It should be "PrBoom+ Compatible". For example, Eternity Engine cannot play this mapset reliably due to bugs in Boom that MBF-derived ports fixed. Woof! apparently plays this mapset using its new compatibility level feature based on PrBoom+. So if you were using another port besides zdoom-derived ports, that was "boom compatible", and noticed you were whisked away into a shame room on MAP01, this is why. 1 Quote Share this post Link to post
cwise103 Posted February 22, 2023 Playing on PrBoom+ and can't get past first level 0 Quote Share this post Link to post
Astro X Posted February 22, 2023 1 hour ago, cwise103 said: Playing on PrBoom+ and can't get past first level Not sure you understood what you have to do in Map01, but all you have to do really is blow up yourself and wait for 2 minutes until the level ends on its own. Or just skip to the next map. 2 Quote Share this post Link to post
cwise103 Posted February 23, 2023 I see the playthroughs. Mine does not do that. There is no dialogue, just rests to same map. I know I could skip it but was wondering why it was doing this. 0 Quote Share this post Link to post
BMWAG65321 Posted February 23, 2023 MAP01 is a test to make sure you've set the compatibility level to Boom explicitly. If you're playing with vanilla behavior, the scrolling floor special goes unused because it's a Boom feature. Play on anything more advanced and it'll cut the music and teleport you to a joke that tells you you're not on the proper compatibility level. 3 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.