Scorpio Posted February 16, 2022 My first attempt to make something medieval. All difficulty levels are supported. Mouselook is recommended, but not required. For correct perception, the dynamic lights must be turned on. Special thanks to @sirjuddington for SLADE, @ukiro for OTEX and @Biodegradable for testing. Music by Andrew Hulshult and Bobby Prince. >>>DOWNLOAD<<< 34 Quote Share this post Link to post
azerty Posted February 16, 2022 Pretty good map I have 2 things to say. First of all this map was a bit to hard imo. I played on HMP and had a pretty rough I wasn't frustrated or anything but you should maybe tone it down a little. (unless is this was intentional) The second this if that progression if very weird because everything is symmetrical. As good as it all looks it still is pretty confusing just a small point to work on in later maps. Over all very fun and I hope to see more maps from you in the future. 2 Quote Share this post Link to post
Biodegradable Posted February 17, 2022 Posting my playtest of v1 to help spotlight the WAD. Come play, you guys. It's a fun and gritty little map with some teeth! 3 Quote Share this post Link to post
Bri Posted February 17, 2022 That's terrific work, Scorpio! Enjoyed it immensely. 1 Quote Share this post Link to post
DannT Posted February 18, 2022 Awesome map. Loved it. Didn't think the difficulty was too bad if you save in a few key points. Not sure I could pull of a single run though. 2 Quote Share this post Link to post
Scorpio Posted February 18, 2022 I'll give you a little hint. Do not try to defeat the monsters by brute force or onslaught. Use the possibility that monsters are fighting among themselves more often. For example, cacodemons in the hub location are needed for this :) 1 Quote Share this post Link to post
Delisk Posted February 18, 2022 Wow fantastic map... not an easy one for sure. 2 Quote Share this post Link to post
Blip Posted February 18, 2022 (edited) Just finished this wad. It was very fun and extremely pretty! Difficulty wise it seems to be pretty well balanced in uv. It isn't a really hard map, but it's balanced by the fact that it doesn't shower you with ammo and health so you can't just run and gun everything. The most difficult moment by far was at the end, but it wasn't exactly difficult, but rather being in a really awkward space to deal with the opposition. Nevertheless, it was really enjoyable and I can't wait to see more maps from you :) Edited February 18, 2022 by Blip Added a bit more on my comment about about difficulty 1 Quote Share this post Link to post
Clippy Posted February 19, 2022 This was a great map - the texture use & music combo were superb and made for a fantastic atmosphere - Bio joined in too - he tried to help me with secrets but I wouldn't let him :P 2 Quote Share this post Link to post
Scorpio Posted February 19, 2022 31 minutes ago, Clippy said: This was a great map - the texture use & music combo were superb and made for a fantastic atmosphere - Bio joined in too - he tried to help me with secrets but I wouldn't let him :P Great video! It was really nice for me to look at an experienced fighter who thinks before shooting. The search for the secret amused :) 1 Quote Share this post Link to post
revlis Posted March 30, 2022 As others have said, this is a great-looking and well-balanced map, well done! However I'd like to point out a minor issue with how you've set up the rocket launcher and cyberdemon teleport: if some monster (e.g. one of two barons nearby) is standing on the spot where cyberdemon should teleport to when you pick up the rocket launcher, the cyberdemon teleport is blocked and does not happen (and there is no way to re-trigger the teleport since it happens only once, on rocket launcher pick up). I was unfortunate enough that exactly this happened on my 1st play and I was unable to finish the map. 1 Quote Share this post Link to post
Scorpio Posted March 30, 2022 1 hour ago, revlis said: As others have said, this is a great-looking and well-balanced map, well done! However I'd like to point out a minor issue with how you've set up the rocket launcher and cyberdemon teleport: if some monster (e.g. one of two barons nearby) is standing on the spot where cyberdemon should teleport to when you pick up the rocket launcher, the cyberdemon teleport is blocked and does not happen (and there is no way to re-trigger the teleport since it happens only once, on rocket launcher pick up). I was unfortunate enough that exactly this happened on my 1st play and I was unable to finish the map. Thank you for your feedback. To be honest, I didn't even think about what you wrote. Indeed, this can happen. I'll think about how to fix it. 0 Quote Share this post Link to post
Scorpio Posted March 30, 2022 UPD: Added the "AllowMonsterTelefrags" flag to map definition. 0 Quote Share this post Link to post
Tetzlaff Posted April 8, 2022 Getting heavy Quake vibes from the screenshots. Will check out asap. 0 Quote Share this post Link to post
Rex705 Posted April 13, 2022 This was a fun challenging little map :) here is my vid 1 Quote Share this post Link to post
Loomis Posted April 29, 2022 This is a great map! The look is incredible! Wow! Only, for my taste ammunition is a little scarce, especially at the beginning of the map (on UV). 1 Quote Share this post Link to post
RataUnderground Posted July 4, 2023 I was enjoying the map, the environment is very neat and I really like the layout. But having to kill the cyberdemon compulsorily seems like a terrible idea to me. If I had known this from the beginning, I would have stayed and tried to kill it while it was fighting with the barons, but as my idea of fun is not killing cyberdemons without a proper weapon for it, I thought I'd just move it away and go straight to the exit. Which totally ruined the ending because I got him into an area of the map with no place to dodge his rockets. I got tired of getting rockets in the face and finally killed him with cheats. My advice: Sometimes, let the players get away with it. The cyberdemon is there, they can kill it if they want to, but if they don't feel like it, there's no point in blocking the exit either. 1 Quote Share this post Link to post
Scorpio Posted July 4, 2023 6 minutes ago, RataUnderground said: I was enjoying the map, the environment is very neat and I really like the layout. But having to kill the cyberdemon compulsorily seems like a terrible idea to me. If I had known this from the beginning, I would have stayed and tried to kill it while it was fighting with the barons, but as my idea of fun is not killing cyberdemons without a proper weapon for it, I thought I'd just move it away and go straight to the exit. Which totally ruined the ending because I got him into an area of the map with no place to dodge his rockets. I got tired of getting rockets in the face and finally killed him with cheats. My advice: Sometimes, let the players get away with it. The cyberdemon is there, they can kill it if they want to, but if they don't feel like it, there's no point in blocking the exit either. Thanks for the feedback. I will keep in mind your wishes. 0 Quote Share this post Link to post
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