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[FINAL] Oripathy - A series of speedmaps by Origamyde [FINAL RELEASE !]


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5 minutes ago, Origamyde said:

Thank you so much for playing the whole mapset ! I'm currently working on a sequel to those speedmaps, so stay tuned eventually for another big release :D

 

I didn't write anything down about the last maps, but most of them (with a few welcome exceptions) became a bit switch-hunter-y ;) Overall I enjoyed the mapset and look forward to seeing more from you :)

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1 minute ago, grrfield said:

link is gone?

 

 

Made an update, it's now back again.

Edited by Origamyde

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  • 3 months later...

It took a while but I finally gravitated back to this one and @MAN_WITH_GUN joined me 

 

 

 

This was a great map - I will try to play more from time to time but not sure if I can take all this on. I do hope it gets more attention though because these are great maps I've had fun in every single one

 

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  • 4 months later...

Hello there, fellow DOOMers !

 

After overseeing almost all of the little issues Oripathy had, I went back and made a quick check before leaving this topic alone for good, and noticed I had forgotten to move some inaccessible cell charges in MAP23 (Kazimierz Vélodrome). This is now fixed.

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  • 7 months later...

Bonjour!

 

Started playing through this as per recommendation, and I must say your command of the visuals is very impressive! Everything looks so detailed and clean. Combat is good fun as well. Found a bug btw in map 12 - sector 315 closet is broken.

 

Will edit this post if I run into any more. GREAT set of maps so far.


Map 14: just a minor nitpick, but you should prolly tag sector 34 as secret.

Map 19: sector closets 388 and 444 are broken

Map 26: sector 656 closet is broken

Edited by Firedust

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@Origamyde I am done! This mapset was simply wonderful!

 

Looking forward to the sequel! If you do have time, take a look at the bugs I reported in my post above.

 

Au revoir!

Edited by Firedust

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1 hour ago, Origamyde said:

Hello there, folks !

 

Courtesy of @Firedust's bug hunting, I've corrected some issues with Maps 19 and 26, and changed a sector's effect in Map 14.

Was map 12's broken sector fine after all?

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  • 1 month later...

Hello there, fellow DOOMers !

 

Last bump before I give the Megawad some earned rest for good : I've updated the file into a .zip file for compression sake. It incorporates all updates made to all maps so far, up to version 12, and should (except if yet another issue is revealed in the meantime) no longer need to be checked ever again.

 

Thank you all for joining in on my antics, and see you around for when Oripathy II releases !

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