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Making powerups respond to barrel explosions like the player, monster, or other barrels.


Lawrence

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I made a quick WAD to see if the following could be done:

 

- Press a switchbutton.

- It triggers a ceiling crusher above a barrel, off screen.

- Barrel explodes.

- Item next to barrel is pushed by the explosion over a teleport line.

- Item teleports to room player is in.

 

Unfortunately it doesn't work with items.  It does work with barrels (at least in GZDoom/Brutal Doom) which I tested and is in the WAD now, so it's another way to be excruciatingly mean to Doomguy.

 

Is there a way to make powerups and items respond to barrel explosions though in GZDoom or Dehacked?  I think it'd be cool if a soulsphere spit out of thin air after a switchpush.

teleport-experiment.zip

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The teleporting an exploding barrel thing does work in vanilla, just weirdly enough never seen it actually be used to teleport an explosion to the player. This can also push other things to teleport like gibing a weak monster and teleporting the gibs nearby which I think scythe's map 28, Run From It, does.

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3 hours ago, Lawrence said:

Is there a way to make powerups and items respond to barrel explosions though in GZDoom or Dehacked?

 

You can if you give items the shootable flag via Dehacked (or Zdoom magicks), however it is way easier to just use conveyor belts in Boom format if your goal is to teleport items and powerups around.

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