Nefelibeta Posted February 18, 2022 (edited) Capybara is a 22-level Boom-compatible (cl9)"speed slaughtermap" community project, consisting bizzare visual designs, unconventional combat designs and some challenging slaughtery gameplay. In this project everybody needs to finish making the maps within 24 hours and only have 4 days to work on them, note that this is not a strict rule. Majority of the maps are playtested with DSDA-Doom or Gzdoom, however note that you might suffer from unexpected lags in some grandiose slaughter situations. (a.k.a lots, lots of monsters) Read this before playing! ---DO NOT run this wad with mods that affect dehacked content, unless you want to see 200 SMMs and Nazis laying around. ---This wad is balanced around pistol-starting, and doesn't support DM/Coop gameplay. ---There are no secret exit in Map15 or any other maps, don't waste your time looking for it. ---Knowing that difficulty settings exist will greatly improve your experience. Note that Map32 has unique difficulty settings to them. ---Special Challenge: There are capybaras hidden in every map, now go look for them! Hey, Not too Rough - The ideal way to play the wad without getting seizures. Hurt Me Plenty - Served for causal players who want a bit of challenges. Ultra-Violence - Served for average players who want heavy challenges. Nefarious - Served for experienced players only. Impossible - Quite literal. Custom Content Green Cyberdemon (a.k.a Cyber Jrs) These cyberdemons replaced Spider Masterminds and have only 1000 health (same as barons) compared to regular cyberdemons. They're here to prevent situations where you need to shoot down cyberdemons with super shotgun and waste 30 seconds doing so. ------------------------------------------ Evil Eye Turret Replace Wolfenstein SS, these immobile indestructible turrets will fire plasma projectiles towards you when you get in their line of sights. They react extremely fast, and therefore can cause lots of troubles when the space is restricted, or when there are a lot of them. Credits Textures from sdx7.wad and magnolia.wad, along with ESSEL~ textures provided by esselfortium Palette: Green portion from Eviternity, red portion made by @Velvetic, blue portion from sdx7.wad along with COLORMAP DEHACKED file from magnolia.wad Whoever drew the picture of a frog sitting on top of a capybara and posted it online, thanks, buddy! Wad(including internal beta versions) compiling by cblbopotka Capybaraguy sprites, capybara sprites, invul color change, TITLEPIC/Intermission Texture edits by Danlex M_DOOM made by Dubium Special thanks to Plats, Maribo, A1S, NilsQ for playtesting our god damn unfair maps, also people who playtested but not in the server All of the mappers who contributed their amazing works and made this project happen Thank you all very much! [Map list] Spoiler Map01 - Sweet Little Dead Hamster by Dubium (Medium) Map02 - Guinea Pig by Cannonball (Easy) Map03 - Voidblume by Rivi the Warlock (Easy) Map04 - Cave Juices by Worriedidiot (Easy-Medium) Map05 - Void Hydroprocessing by Rivi the Warlock (Easy-Medium) Map06 - Nonlocality by CblBOPOTKA (Medium) Map07 - Dark Fortress by Knifeworld (Medium) Map08 - Molten Needles by Lorenzo (Easy) Map09 - Kawaii 808 by Danlex (Medium-Hard) Map10 - Void Vignettes by whybmonotacrab (Medium) Map11 - Where the Rodents Thrive by Fryuko (Medium-Hard) Map12 - Heckers Checkers by Rivi the Warlock (Medium) Map13 - Lavender Brutality by Cannonball (Easy-Medium) Map14 - Deceivingly Cringe by Nefelibeta (Hard) Map15 - Bright Lights, Neon City by Dubium (Hard) Map16 - Be Magentle by whybmonotacrab & CblBOPOTKA (Medium-Hard) Map17 - Sequence 99 by Keagan Dunn (Medium-Hard) Map18 - Frozen Star Tower by El Inferno (Extreme) Map19 - Quantum Supremacy by CblBOPOTKA (Hard-Extreme) Map20 - Deeznuts by Nefelibeta (Hard-Extreme) Map31 - Easy as One, Two, Three by Dubium (Extreme) Map32 - Oku's Refuse II: Even More Negative by Nefelibeta & El Inferno (Extreme+) [Screenshots] Spoiler Obligatory Ghangelog [RC2] Spoiler Missing capybaras in Map04 and Map13 have been found and returned. Upon finding the capybaras, you will also obtain their deep knowledge. Map06 - Fixed Invis skip & Fences now don't block flyers. Map08 - Fixed sound propagation & Added flameboys into the finale, yay. Map13 - Fixed a softlock Map16 - Fixed GZDoom fake floor bug & Buffed some fights Map18 - Fixed a camping spot, no more cheesing! Map31 - Buffed the finale, it will now become every max players' worst nightmare. Map32 - Removed the savenet for "Total BS" section & Fixed lift jump cheese & New secret ending for players who find the secret. Removed Herobrine Obligatory Changelog [RC3] Spoiler Monster blocking linedefs, finally! (lol the lines in map03 are kinda crappy though) Map03 - Redesigned the red rose fight to make it more fun. Map12 - Crushers in the second area are invisible now. Map32 - A shootable switch for people who have potato pc. Note: This will be the /idgame release if no bug has been reported for a period of time. [[~/idgames Download~]] Edited September 14, 2022 by Nefelibeta /idgames 59 Quote Share this post Link to post
Walter confetti Posted February 18, 2022 Interesting concept! Maybe change the title, because it makes me (and probably other people as well) about a Speedmapping project. Or just put a precise deadline / a fixed time for mapping (example 6 hours) for the project if you want to keep the "speed" in your project. Also, there's a texture pack for this? From the pics looks like there's one... Did we can use our textures as well? 2 Quote Share this post Link to post
Nefelibeta Posted February 18, 2022 2 minutes ago, Walter confetti said: Or just put a precise deadline / a fixed time for mapping (example 6 hours) for the project if you want to keep the "speed" in your project. If I'm ever gonna place a fixed time it would be around 2-3 days. I want to keep the maps short but still elaborate(relatively) Because the first map I made(before the idea of this project came) took me 2 days, and I think that will be enough to pull off a short and still nice map. Or I guess I'll just remove "speed" lmao 9 minutes ago, Walter confetti said: Also, there's a texture pack for this? From the pics looks like there's one... Did we can use our textures as well? The textures are mostly from Magnolia and Stardate20x7. And sure, you can use your own textures, but I'm not sure if the new color palette will screw them up. 1 Quote Share this post Link to post
CblBOPOTKA Posted February 18, 2022 I want to try my hand at mapping slaughterlike & mechanisms with few platforming sections 1 Quote Share this post Link to post
Nefelibeta Posted February 18, 2022 31 minutes ago, Astro X said: Hey, I wanna join :) Just join the discord server. We dicuss/submit our maps there. 2 Quote Share this post Link to post
noob_killer012345678 Posted February 18, 2022 Id love to join, but im not really much into speedmapping as my maps can turn out very bad if i do that. Plus i dont have dicord and do not plan on getting it 0 Quote Share this post Link to post
Jewellds Posted February 18, 2022 (edited) The name Cringe might be a problem as it's already taken by Mark Klem and Eric Sargent's wad CRINGE!. Edited February 18, 2022 by Jewellds Spelling 2 Quote Share this post Link to post
OpenRift Posted February 18, 2022 Ooooooh I love that color palette!! 1 Quote Share this post Link to post
Nefelibeta Posted February 18, 2022 7 minutes ago, Jewellds said: The name Cringe might be a problem as it's already taken by Mark Klem and Eric Sargent's wad CRINGE!. Crap 1 Quote Share this post Link to post
Nefelibeta Posted February 27, 2022 Bumping the thread with screenshots of existing maps. Stay tuned everyone. :D Spoiler If you're willing to contribute, please join the discord server before it's too late! More mappers is always better. 8 Quote Share this post Link to post
Thelokk Posted February 27, 2022 Hey, just joined the Discord server, would love to contribute. 0 Quote Share this post Link to post
i suck at nicknames Posted June 1, 2022 (edited) Sorry for bumping this thread, but I wanted to know whether this wad's been completed yet? I was looking for more of your maps to play (loved Newt and Mucus Empire) and I saw this thread and its dormancy and....yeah I was just curious. (Unless this is supposed to be a 32-map megawad in which case I totally understand everyone taking their time.) Apologies again for the inconvenience. Edited June 1, 2022 by i suck at nicknames a sentence 1 Quote Share this post Link to post
Nefelibeta Posted June 1, 2022 9 minutes ago, i suck at nicknames said: Sorry for bumping this thread, but I wanted to know whether this wad's been completed yet? I was looking for more of your maps to play (loved Newt and Mucus Empire) and I saw this thread and its dormancy and....yeah I was just curious. (Unless this is supposed to be a 32-map megawad in which case I totally understand everyone taking their time.) Apologies again for the inconvenience. Only few stuff to do/fix and it’s ready to launch! 3 Quote Share this post Link to post
i suck at nicknames Posted June 1, 2022 1 minute ago, Nefelibeta said: Only few stuff to do/fix and it’s ready to launch! Yay :) Cant wait :'> 2 Quote Share this post Link to post
Nefelibeta Posted July 2, 2022 Hello there, just bumping to inform you that this project is done! :D Download RC1 10 Quote Share this post Link to post
Xyzzу Posted July 2, 2022 Spoiler That huge texture (you know the one) in MAP05 needs a power of 2 width (256, 512, 1024, etc.) to not get cut off. 1 Quote Share this post Link to post
Nefelibeta Posted July 2, 2022 1 minute ago, Xyzzy01 said: Hide contents That huge texture (you know the one) in MAP05 needs a power of 2 width (256, 512, 1024, etc.) to not get cut off. Minutes after publishing and we're already getting bug reports! 0 Quote Share this post Link to post
whybmonotacrab Posted July 2, 2022 Hell yeah finally finished! Looking forward to everyone else getting to play all of these awesome maps :D 3 Quote Share this post Link to post
Red Recluse Posted July 2, 2022 (edited) Stardate masterpiece fantastic collection violet maps.Nice job. Edited July 2, 2022 by Red Recluse 4 Quote Share this post Link to post
RiviTheWarlock Posted July 2, 2022 Nice to finally see this get released, great maps from great mappers who I'm happy to have worked with. 3 Quote Share this post Link to post
Berubaretto Posted July 2, 2022 Congratulation for the release!I've been waiting for this for a long time.These maps look really cool and I'm ready to play them. 3 Quote Share this post Link to post
knifeworld Posted July 2, 2022 Hell yes!! Glad to see this finally release :D 3 Quote Share this post Link to post
Kinetic Posted July 2, 2022 cool, I'll give it a playthrough and see what maps I wanna demo 3 Quote Share this post Link to post
i suck at nicknames Posted July 3, 2022 (edited) WOOOOOOOO yeaa baby thats what ive been waiting for thats what its all about...wooooooooo (fr tho really excited to play this :D ) Edited July 3, 2022 by i suck at nicknames 4 Quote Share this post Link to post
Vile Posted July 3, 2022 I knew this was going to be good but it ended up being one of my favorite releases of the year. Amazing job and thank you to everyone who contributed to this. :) 10 Quote Share this post Link to post
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