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So I have been trying to play the pk3 of brutal doom v21


Jerememes

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(I'm using GzDoom btw)

 

Whenever I load the pk3 file by itself, it loads, but when gzdoom opens, it says some sort of line is missing. I haven't tried loading it with Brutal Doom v19 (in which I also have)

and maybe loading it with brutal doom v19 wouldn't work, but I might still try it, Do you know how I can play Brutal Doom v21?

(maybe it's not working because I haven't actually tried loading it with my other vers of GzDoom, which has no mods in it's directory)

 

Should I try loading it with Chocolate Doom?

 

Just gimme some help!!

 

 

also it would be cool if you guys could tell me how to run zandronum, so I can play online.

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You should be able to drag/drop the .PK3 onto the GZDoom exe... 

 

You can also set up a gzdoom .ini file that autoloads it:

# Wad files to automatically load depending on the game and IWAD you are
# playing.  You may have have files that are loaded for all similar IWADs
# (the game) and files that are only loaded for particular IWADs. For example,
# any files listed under 'doom.Autoload' will be loaded for any version of Doom,
# but files listed under 'doom.doom2.Autoload' will only load when you are
# playing a Doom 2 based game (doom2.wad, tnt.wad or plutonia.wad), and files listed under
# 'doom.doom2.commercial.Autoload' only when playing doom2.wad.

[doom.Autoload]
path=D:\Games\Doom\BD\brutalv20b_R.pk3

This makes it easier to drop PWADs onto the GZDoom shortcut to play with brutal mod at the same time.

 

See:

https://zdoom.org/wiki/Configuration_file

 

 

I also did a couple of guides a while back that covers how I have my setup. Not sure if you are Windows or Linux - so here are both:
 

 

 

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53 minutes ago, smeghammer said:

You should be able to drag/drop the .PK3 onto the GZDoom exe... 

 

You can also set up a gzdoom .ini file that autoloads it:


# Wad files to automatically load depending on the game and IWAD you are
# playing.  You may have have files that are loaded for all similar IWADs
# (the game) and files that are only loaded for particular IWADs. For example,
# any files listed under 'doom.Autoload' will be loaded for any version of Doom,
# but files listed under 'doom.doom2.Autoload' will only load when you are
# playing a Doom 2 based game (doom2.wad, tnt.wad or plutonia.wad), and files listed under
# 'doom.doom2.commercial.Autoload' only when playing doom2.wad.

[doom.Autoload]
path=D:\Games\Doom\BD\brutalv20b_R.pk3

This makes it easier to drop PWADs onto the GZDoom shortcut to play with brutal mod at the same time.

 

See:

https://zdoom.org/wiki/Configuration_file

 

 

I also did a couple of guides a while back that covers how I have my setup. Not sure if you are Windows or Linux - so here are both:
 

 

 

I have done the drag and drop thingy, and before you say anything, I do have some Doom wads:

Doom 2.wad

Doom plutonia experiment.wad

Evilution.wad

TNT.wad

Ultimate Doom.wad

I'm missing Doom 1 :(

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We need a bit more info I think:

 

If you just double click the GZDoom icon, do you see your list of IWADs? (i.e. do you have the IWADs in the GZDoom directory)

 

How exactly are you trying to run the .pk3? (D&D, CLI arg, ini file entry?)

 

Do you have a desktop shortcut?

 

Most importantly, exactly what is the error that gzdoom is throwing? (screenshot of startup dialogue?)

 

If you D&D a random pwad, do you get the same error?

 

Dropping a .pk3 or .wad onto the exe or the shortcut should simply pass the filename as a CLI argument to the underlying gzdoom.exe. That should trigger loading GZDoom to run with the configured IWAD and the dropped PWAD or gameplay mod.

 

 

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49 minutes ago, smeghammer said:

We need a bit more info I think:

 

If you just double click the GZDoom icon, do you see your list of IWADs? (i.e. do you have the IWADs in the GZDoom directory)

 

How exactly are you trying to run the .pk3? (D&D, CLI arg, ini file entry?)

 

Do you have a desktop shortcut?

 

Most importantly, exactly what is the error that gzdoom is throwing? (screenshot of startup dialogue?)

 

If you D&D a random pwad, do you get the same error?

 

Dropping a .pk3 or .wad onto the exe or the shortcut should simply pass the filename as a CLI argument to the underlying gzdoom.exe. That should trigger loading GZDoom to run with the configured IWAD and the dropped PWAD or gameplay mod.

 

 

yes

 

Drag and Drop

 

yes (for GzDoom)

 

I can provide a screenshot as soon as can.

 

no, it only does an error with brutalv21.pk3 and gzdoom.pk3

 

Also, small question: Do I have to have a mod in the source port's main directory to be able to run it?

and can Chocolate Doom run Pk3 files?

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2 hours ago, Jerememes said:

no, it only does an error with brutalv21.pk3 and gzdoom.pk3

 

You don't need to manually load gzdoom.pk3. That should be loaded automatically by gzdoom.

 

Hmm. OK so if you drop brutalv21.pk3 onto the desktop icon, it fails to start with an error in the GZDoom console displayed in the GZDoom startup window?

 

2 hours ago, Jerememes said:

I can provide a screenshot as soon as can.

Yes, please do. The error text will be very useful in debugging.

 

Also, if you are comfortable with the CLI, you might want to play around with manually passing the CLI startup args to see if there is actually a problem with the desktop shortcut resolving the paths? Something like this (which includes a logfile output):
 

C:>/path/to/gzdoom.exe -config "path/to/config/gzdoom-vanilla.ini" +logfile log.txt -file /path/to/brutal.pk3

Definitely worth referring to this:
https://zdoom.org/wiki/Configuration_file

 

and also read the quite extensive comments in the default config file as well.

 

2 hours ago, Jerememes said:

Also, small question: Do I have to have a mod in the source port's main directory to be able to run it?

 

No. You just need to pass the path to the GZDoom.exe. D&D will do that automatically. The ini file snippet I gave you above  is only needed if you want to autoload a mod always.

 

2 hours ago, Jerememes said:

Chocolate Doom run Pk3 files?

 

No idea - I only use GZDoom. Suspect not though.

 

Also, I just checked with the latest download of BD21 - from the download location (does NOT need to be the same directory as GZDoom), drag and dropped the PK3 onto my GZ shortcut and the game was started with the BD21 mod.

 

You can also drag more than one .pk3 or .wad onto GZDoom at the same time and it will load both. For the gameplay mods, you need to ensure the right loading order, and that is why I set up a GZDoom shortcut that autoloaded it via the ini file - so I could play a pwad with brutal and not worry about the load order...

 

So it should be a case of:

 

1: install GZDoom

2: create desktop shortcut in normal way (don't recall if GZDoom does this - probably not...)

3: D&D brutal21.pk3 onto the shortcut

4: Kill shit with more blood..

 

Don't forget that the brutal21.pk3 on its own does not have any maps contained within - there is the brutal campaign mapset (forgot the proper name ATM) that does have a bunch of maps. So by loading JUST brutal21.pk3, you will get the normal D2 maps, with the BD effects overlaid.

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On 2/25/2022 at 3:47 PM, smeghammer said:

 

You don't need to manually load gzdoom.pk3. That should be loaded automatically by gzdoom.

 

Hmm. OK so if you drop brutalv21.pk3 onto the desktop icon, it fails to start with an error in the GZDoom console displayed in the GZDoom startup window?

 

Yes, please do. The error text will be very useful in debugging.

 

Also, if you are comfortable with the CLI, you might want to play around with manually passing the CLI startup args to see if there is actually a problem with the desktop shortcut resolving the paths? Something like this (which includes a logfile output):
 


C:>/path/to/gzdoom.exe -config "path/to/config/gzdoom-vanilla.ini" +logfile log.txt -file /path/to/brutal.pk3

Definitely worth referring to this:
https://zdoom.org/wiki/Configuration_file

 

and also read the quite extensive comments in the default config file as well.

 

 

No. You just need to pass the path to the GZDoom.exe. D&D will do that automatically. The ini file snippet I gave you above  is only needed if you want to autoload a mod always.

 

 

No idea - I only use GZDoom. Suspect not though.

 

Also, I just checked with the latest download of BD21 - from the download location (does NOT need to be the same directory as GZDoom), drag and dropped the PK3 onto my GZ shortcut and the game was started with the BD21 mod.

 

You can also drag more than one .pk3 or .wad onto GZDoom at the same time and it will load both. For the gameplay mods, you need to ensure the right loading order, and that is why I set up a GZDoom shortcut that autoloaded it via the ini file - so I could play a pwad with brutal and not worry about the load order...

 

So it should be a case of:

 

1: install GZDoom

2: create desktop shortcut in normal way (don't recall if GZDoom does this - probably not...)

3: D&D brutal21.pk3 onto the shortcut

4: Kill shit with more blood..

 

Don't forget that the brutal21.pk3 on its own does not have any maps contained within - there is the brutal campaign mapset (forgot the proper name ATM) that does have a bunch of maps. So by loading JUST brutal21.pk3, you will get the normal D2 maps, with the BD effects overlaid.

 

So I got brutal doom v21 to work, but there is no sound. What can I do to enable it?

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That should work OOTB.

 

Do the obvious - check your system plays sound anyway, volume is up...

 

Google will help here. A quick search for "gzdoom no sound" got this:

 

 There are plenty of other results to checkout as well.

 

Basically, play with the sound options when in doom settings

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18 hours ago, smeghammer said:

That should work OOTB.

 

Do the obvious - check your system plays sound anyway, volume is up...

 

Google will help here. A quick search for "gzdoom no sound" got this:

 

 There are plenty of other results to checkout as well.

 

Basically, play with the sound options when in doom settings

 

the error says: sound init failed, using nosound. will doing what you just suggested help?

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So does it play normally without the sound?

 

Does your system play sounds normally for other stuff?

 

Do you get sound if you start GZDoom without BD?

 

Can you copy/paste the error from GZDoom?

 

Also, if you alter your startup string inside the shortcut properties to log stuff from GZDoom, you may get logging info that helps more:

 

D:\Games\Doom\GZD\gzdoom.exe -config gzdoom-log.ini +logfile zdoom.log -file

See https://zdoom.org/wiki/Installation_and_execution_of_ZDoom#Logfile

 

I don't know if it will help - I just did a Google search and that seemed like something related to your issue. If you can describe the sequence of events, and at what point you actually get the error (Windows exception, GZDoom startup console, Doom console?). It's not clear where you are seeing the error.

 

Edited by smeghammer

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