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How you discovered the Doom series? / Your first time playing Doom?


DooMBoy

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I was 7, my dad had a floppy disk with a wad on it that made sergeants' heads implode when shot.  I was hooked, it got me into editing and then into programming.

 

A pretty good mistake..  has it really been 28 years!

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I'm 26. About twenty years ago, I honestly thought that there was some way to ride the pinkies like a horse. Every time I came across one I tried to find a vantage point that I could use to jump on top of it, like I was playing Red Dead Redemption or Zelda or something. I was reminded of this the other day when playing Breath of the Wild, but it took me a while to gather up enough courage to talk about it.

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Not using strafe left and strafe right movements.

 

I've been playing Doom since 1998 and had played Doom this way till the last year, which was a funny mistake. By using strafe left and strafe right movements, the game gets much easier.

 

I use A button for strafe left and S button for strafe right since the last year.

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On 8/2/2021 at 11:14 AM, joepallai said:

Thinking Bezerk only lasted while the color shift was active

 

Don't feel bad, it took me a while to figure that one out. I can't remember if I ran out of ammo and was forced to punch something, or I was just bored/frustrated and felt like punching a zombie man. But he fell to pieces, so regardless, it was a nice discovery.

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charge head first into a cyberdemon and getting a rocket stuffed in my mouth instead of just circlestrafing.

firing a rocket point blank at a lost soul.

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I thought that the Spiderdemon was a projectile boss like the Cyberdemon. I ran into Dis and tried to circlestrafe it, got killed immediately.

 

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I still to this day don't understand why I remember this, or random borderline useless things you remember doing as a child, whereas I should've remembered, say, half the things I forgot from highschool, but when I was little the only access to Doom I had was on the Super Nintendo, since the game is so distorted and the texture scaling and everything else is so low quality (but it really is a technological marvel for what it was able to do on the SNES) I always thought it was some sort of weird 2D horror shooter. I seriously thought the pistol was my character, and being confused why he wasn't moving. I hope all 4 year olds are as dumb as I am when I was 4. Probably not 😂

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Two funny mistakes I did the first time playing Doom:

 

-I played the old Unity port.

 

-I used the chainsaw, a lot. And never used berserk.

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First time i saw an Arch i just kill him with da SSG.

Edited by LucasRafael132

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On 8/2/2021 at 11:35 AM, Doomkid said:

 


Reading this thread is the first time I realize that people that have found the game only this century might ruin the experience by jumping and crouching, thinking the vanilla also had those.

 

As for myself, my biggest mistake was not realizing I could use mouse for aiming, or that WASD-keyboard setup was a thing, so I used arrow keys. No wonder I had immense trouble with E4 and Final Doom back then.

 

Another misconception of mine is also shared with many of you: I thought berserk lasted only lasted for the duration of the red mist. Also, I didn’t somehow realize it healed the player up to 100% health, so I generally avoided picking it up, just as I’d avoid partial invisibility - which is a third, I didn’t understand its usefulness against hitscanner hordes.

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  • 2 weeks later...

When I first started playing (on the Steam DOSBox version), I didn't realize that you had to press the number keys to switch weapons, so I usually just played with whatever weapon I got last. Nowadays though, using the number keys to switch weapons is pretty much instinct to me. 

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during my first playthroughs, i kept thinking that the rocket launcher was like the rocket launcher in tf2 (where as soon as i clicked, i immediately think a rocket is gonna come out)

I didn't know the rocket launcher had a delay........ and i found out the hard way. Its safe to say that i blew myself up more times than getting blown up by a cyberdemon

Edited by MclarenUV

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Its a short story about the toxic waste pool in E1M3.

I was just trying to shoot the imp on the right and somehow I forgot about the void in the middle and fell in but I quickly used the "elevator" (Is it even an elevator?) and saved my self and I went up again only to fall back in cause I pressed to go left instead of right*.

 

 

 

 

 

 

 

*Quick personal note: "Always stand in the middle of platforms or elevators...

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7 hours ago, MclarenUV said:

during my first playthroughs, i kept thinking that the rocket launcher was like the rocket launcher in tf2 (where as soon as i clicked, i immediately think a rocket is gonna come out)

I didn't know the rocket launcher had a delay........ and i found out the hard way. Its safe to say that i blew myself up more times than getting blown up by a cyberdemon

Same here...

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1. when I was little and Doom was one of maybe 3 games we had on the computer, I never used the mouse while playing. Kid me thought that since it moved you forwards and backwards as well as side-side and turning, you used it INSTEAD OF the keyboard, not IN ADDITION TO. I can still get through doom/doom 2 without using the mouse to this day lol, but it's def more playable with the mouse.

 

2. in Doom 2, we (mom and dad included) never could figure out how to beat the Icon of Sin without noclipping and blowing up Romero's head directly. It wasn't until I was like 10 (so in the mid 2000s) that I figured out, you know, the pillar that raises in the middle of the room is actually an elevator.

 

3. one more thing in doom 2, going into Dead Simple from The Crusher, there's a text screen. ofc I wasn't interested in reading that, so what do I do but mash the space bar to skip it. since id Software was a bunch of trolls, the game naturally stored the input or passed it along or w/e and started Dead Simple by doing "use". which immediately presses the switch to open your little box. which makes Dead Simple have a hot-start (not that I knew the name for it back then). Fun times!

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  • 2 months later...

This thread has rules! You are only allowed to post one memory or impression per post and no double posting. :) Thanks!

 

My friend Luke telling me that Demons couldn't be killed by the pistol. 

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I first played Doom when I was around 6.  My dad would load it up for me with the -nomonsters flag, because he thought it'd be less scary that way.  I loved E1, I was always a sucker for tech-style theming as a kid and I loved all the computer consoles and lightup buttons and glowing blue walls and stuff.  I think I may have gotten as far as E1M6.

 

E2 and E3 were interesting to me but the decidedly creepy atmosphere began to catch up with my young self--in some ways, I think it might've been scarier with no monsters, being alone with these hanging corpses and crushing ceilings and rivers of blood and such.  The specific memory I want to relate here is the beginning of E3M4, House of Pain, which was the point I got too freaked out and stopped playing Doom completely for the next 7-8 years.  The combination of the flesh floors, the twitching corpse, and the quiet, somber music plinking away on that old soundblaster card are forever etched in my memory.

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Before I was killing the demons myself at age 6, my earliest memory of Doom is playing it "co-op" with my Dad. We did this all the time when I was very young and he was playing it along with other classic shooters like Duke Nukem and Quake 2. I must've only been about 4 or 5 at that point before I'd graduate to solo play by him punching in the God mode and infinite ammo cheats for me. The way our co-op play worked is I'd be sitting to the right, using the mouse to shoot things while the old man sat to the left and did everything else with the keyboard.

 

It's difficult to remember anything really specific except I do remember being scared whenever the lights went out during a level.

Edited by Biodegradable

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I have to admit, I only know Doom fairly recently, so no "When I was a kid" stories from me.

 

My first impression of the classic Doom was me buying on Steam the bad port of Final Doom and playing Congo on Im too young too die.

I ran through the corridor without even noticing the shotgunners or Chaingunners straight into the room with the + shaped bridge and was

pantshittingly terrified of the Revenant.

 

I was even more horrifying for me, because of the low resolution I couldn't make out what the hell the Revenant was.

I just heard the AHHHHHHHHHHH, saw something red,white with flailing limps running towards my pistol only ass followed by a red flashing screen and the death cry of Doom guy.

Edited by ChestedArmor

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I didn't get into Doom until I was in high school

 

Around the year 2000 or so in networking class

 

We spent the class playing Doom together so we were technically networking but we weren't doing what we're supposed to do in that class

 

Had so much fun playing it with the multiplayer that I got it for home and kept playing it and started making maps and so on and so forth

 

I've never enjoyed a game more or have had another game leave such a lasting impression on me it's so much fun especially being involved in this community during the Apocalypse

 

Good times 

 

I hope to bring forth another map to share in the coming days

 

 

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I started to play Doom fairly recently, only has been a year and a half now.

 

But one of my earliest and favorite memory when playing Doom was once I got to E2M4, I opened the secret with a lot of Pinkies and Spectres and then my Switch crashed (Oh yeah, did I mention I played on the old Unity port with random crashes and sound pitching? Good times). And when I got back I wasn't able to open that secret again. And I got so mad that I quit that day.

 

Oddly enough E2M4 turned out to be one of my favorite vanilla Doom levels. So there's that.

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I am very new to doom like @ChestedArmor because doom is much older than me and I don't think anyone in my family played it before me. I heard of doom and saw it only in like 2018 or 2019 and actually played it only this year. I have no memories with it (yet) but I have an impression, after I played it I can say it's an incredibly good game for 1993, it's literally the best game this old and better than most games for several years later. I liked its atmosphere, simple but nice graphics (I really like indie games most of which are pixel art), and gameplay with simple rules that turns out deeper than I thought because of fast but not that much pace and how enemies work.

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The clearest early memories I have of Doom was trying to play the SNES port on a booth at a video rental store back when it was a thing. Whoever played before me made it to E1M2 but must have run out of ammo - either that or I could not figure out how to switch weapons - and I had to resort to punching Zombies and lamenting that my character could not pick up their rifle.

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