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I'm working on a Doom manga. (First reveal)


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You said you can't afford a therapist, and I get that, but you need to find a healthier outlet than whatever this is. This is 90% a desperate cry for help and 10% treating Doom as a pseudo-religion.

Edited by dasho

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23 minutes ago, DoomBoomer said:

I don't want sound ignorant or stupid, but what is the difference between a manga and a comic?

 

Manga = Japanese comics. In fact, the word 'manga' literally means 'whimsical/amusing pictures', so it's literally another word for the exact same thing.

 

So unless you are

 

A. Japanese

B. Living in/first publishing your work in Japan

C. Originally publishing your work in the Japanese language

 

there is no reason to call it a manga.

 

Even if what you're making is heavily inspired by anime/manga tropes and aesthetics, that still just makes it inspired/influenced. Like the show Avatar: The Last Airbender is not an anime, but an anime-esque cartoon.

 

Sorry for the rant, but it's just a pet peeve of mine.

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1 hour ago, Captain POLAND said:

Manga = Japanese comics. In fact, the word 'manga' literally means 'whimsical/amusing pictures', so it's literally another word for the exact same thing.

 

So unless you are

 

A. Japanese

B. Living in/first publishing your work in Japan

C. Originally publishing your work in the Japanese language

 

there is no reason to call it a manga.

 

Manga is characterized by more than just being Japanese. You also read it "backwards" as opposed to western comics. If this comic/manga isn't going to be made in "authentic" manga style, I can understand your argument, but if it is, I personally see no reason not to call it a manga. Not to mention that your first post (you know, this one:)

7 hours ago, Captain POLAND said:

Are you Japanese? If not, call it a comic. Otherwise you're just being a weeb.

...just comes across as nitpicky and dismissive.

 

7 hours ago, dasho said:

You said you can't afford a therapist, and I get that, but you need to find a healthier outlet than whatever this is. This is 90% a desperate cry for help and 10% treating Doom as a pseudo-religion.

 

Since when is art not a healthy outlet for processing one's own general state of being?

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16 minutes ago, MFG38 said:

Since when is art not a healthy outlet for processing one's own general state of being?

 

When somebody hasn't actually recovered from their trauma and unintentionally causes a feedback loop of negative emotion with a work like this.

 

But I'm not a professional, and this is just my opinion.

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9 hours ago, Man of Doom said:

Doom Eternal (and to a lesser extent, Doom Annihilation) showed me that there is so, so much evidence to the opposite that the Doom community is somehow "the most wholesome community imaginable" because I have seen quite possibly some of the WORST, most entitled fans I've ever seen

People are allowed to dislike things. I think anyone is justified in not liking something if they feel it dips in quality, or changes/removes the elements they liked, in comparison to what came before it. Have you considered that when people complain about things online, they might be doing it in hope that the creator takes their feedback into consideration, and that (hopefully) improves the final product? Of course that isn't always the case; there are always people who will just argue for argument's sake, or to amuse themselves by stirring up drama, but I think its wrong to assume that of everyone who criticizes something.

For example, you mentioned about how fans took issue with some of the art style decisions in the early trailers/screenshots for Doom '16. I can still remember the threads/post about that; the Hell areas looked like they had the same piss filter laid over them as the desert/Middle-East levels in MM shooters of the time, the Caco had very dull colors, the Imp had a grey, faceless design some thought was too similar to the Hell Knight (which I personally think is kinda cool, but I like it's final design way more), or even the fairly boring Doom 3 Imp. People also complained about the incredibly generic "render of protagonist standing with logo" box art. id/Bethesda took this feedback into account, and I'd argue the game is better for it. Like, you know how we got that sick-ass art homaging the OG Doom 1 art as an alternate reversible cover? Because in response to the criticism, they held a poll on twitter for different box art and people voted on it.

But anyways, good luck on your project. I am genuinely interested, I've seen some of the art you've gotten made for your marine character/cosplay, and its pretty cool.

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10 hours ago, dasho said:

You said you can't afford a therapist, and I get that, but you need to find a healthier outlet than whatever this is. This is 90% a desperate cry for help and 10% treating Doom as a pseudo-religion.

 

Eh I can think of worse ways of trying to work through trauma than this.

 

Interested to see what makes of this.  At any rate I hope it helps you come to terms with everything you've been through.

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Huh, I didn't know that this thread would blow up this fast. In the meantime, there's questions I'll be answering:

 

3 hours ago, MFG38 said:

Since when is art not a healthy outlet for processing one's own general state of being?


Yeah, that's a major thing with this project. In fact, a major influence as to why this project is even being conceptualized would be none other than Pink Floyd's The Wall.

I don't think I'm the first to say that some of the greatest art to be put out there has come from some pretty dark places.

 

11 hours ago, dasho said:

You said you can't afford a therapist, and I get that, but you need to find a healthier outlet than whatever this is. This is 90% a desperate cry for help and 10% treating Doom as a pseudo-religion.


Just to clarify, this project isn't going to necessarily be just me venting my spleen about everything that's gone wrong in my life or whatever. If anything, this has been an idea that's been gestating for at least a year so there's no way something like this would be reactionary.

As for how I've been, I'm doing much better than I used to be, and this project looks to explore my trauma and the best possible way to move on from it since it wasn't until recently that I've been able to fully process it. Not only that, I've been told that it might be time for me to move on from Doom altogether and it's been something I've been thinking about as of late, even as just a passive fan.

I mean, even though my screen name is literally Man of Doom, I haven't been like this super-hardcore fan for quite some time.

 

 

2 hours ago, Komenja said:

People are allowed to dislike things. I think anyone is justified in not liking something if they feel it dips in quality, or changes/removes the elements they liked, in comparison to what came before it. Have you considered that when people complain about things online, they might be doing it in hope that the creator takes their feedback into consideration, and that (hopefully) improves the final product? Of course that isn't always the case; there are always people who will just argue for argument's sake, or to amuse themselves by stirring up drama, but I think its wrong to assume that of everyone who criticizes something.

For example, you mentioned about how fans took issue with some of the art style decisions in the early trailers/screenshots for Doom '16. I can still remember the threads/post about that; the Hell areas looked like they had the same piss filter laid over them as the desert/Middle-East levels in MM shooters of the time, the Caco had very dull colors, the Imp had a grey, faceless design some thought was too similar to the Hell Knight (which I personally think is kinda cool, but I like it's final design way more), or even the fairly boring Doom 3 Imp. People also complained about the incredibly generic "render of protagonist standing with logo" box art. id/Bethesda took this feedback into account, and I'd argue the game is better for it. Like, you know how we got that sick-ass art homaging the OG Doom 1 art as an alternate reversible cover? Because in response to the criticism, they held a poll on twitter for different box art and people voted on it.


No worries, I totally get what you're saying: that there is legit criticism to have.

What I was referring to wasn't constructive criticism (I.E. Bethesda not really knowing how to market Doom 2016 until like the very last minute), I was referring specifically to destructive criticism: tearing something down for the sake of tearing it down to the point of performative cruelty. I didn't mean "2016's cover art doesn't look great, try an homage to the original cover art", I meant things like calling id Software "lazy devs who should just decanonize everything in Eternal and go back to the drawing board" because of how the Dark Lord boss fight was implemented.
For example with the Mick Gordon incident, constructive criticism would be something like "I think Mick should've handled this better and explicitly called out Chad Mossholder being harassed" whereas destructive criticism would be calling Mick a "clout-chasing fake who milks imaginary problems for pity" (while those exact words weren't used, I do remember that particular sentiment very much being a thing not too long after Marty's open letter).
And then there was the needlessly petty shit like actual complaints about the Slayer getting to ride a dragon (I mean, things like that are not exactly hills to die on).


Anyway, to get onto updates and where the project is at so far:
I've been seeking out an artist to tackle this project, and based off of what I'm about to see, it looks like this manga will be getting an artist sooner rather than later.

Edited by Man of Doom

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4 hours ago, MFG38 said:

 

Manga is characterized by more than just being Japanese. You also read it "backwards" as opposed to western comics. If this comic/manga isn't going to be made in "authentic" manga style, I can understand your argument, but if it is, I personally see no reason not to call it a manga. Not to mention that your first post (you know, this one:)

 

...just comes across as nitpicky and dismissive.

 

 

The only reason it's read right to left is because it was originally in Japanese, which is written from right to left, and when translating it it would be way too much work to rearrange every individual panel so that it made sense reading it from left to right.

 

Unless you're writing it in Japanese or another language that reads from right to left, then there is absolutely no reason to make it that way, as it's just an effect of the translation process.

 

And sorry, it's just that this thing kind of annoys me.

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4 hours ago, dasho said:

When somebody hasn't actually recovered from their trauma and unintentionally causes a feedback loop of negative emotion with a work like this.

this is exactly *why* you make art about traumatic experiences. it is an outlet to safely explore trauma. the chance for re-experiencing absolutely exists, but this is a way to pull it out of your head and turn it into something you can confront.

Edited by msx2plus

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1 minute ago, msx2plus said:

this is exactly *why* you make art about traumatic experiences. it is an outlet to safely explore trauma. the chance for re-experiencing absolutely exists, but this is a way to pull it out of your head and turn it into something you can confront.

 

And some people, when hit with that confrontation, can't handle it. It's a risk, and to pretend that risk doesn't exist is an ignorant mindset.

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i am no stranger to re-experiencing crippling trauma and the only thing that has made it worse than re-experiencing is avoiding anything potentially traumatic, whether it be my own thoughts or things that exist outside of myself. if you have an enticing, harmless outlet that brings you closer to comfort, use it. the real danger is the thing you're using becoming a maladaptive behavior of some kind rather than something that betters you and the world around you. all you need is self-awareness (and maybe a guiding friend that will be honest with you). know when to step back, know when to dive in, and know that you can overcome.

Edited by msx2plus

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I understand wanting to use creative expression to explore trauma, I'm not really a stranger to it myself.

 

I'm just worried it will make it harder for the creator to take constructive (yes, constructive, I'm not talking about harassment, I'm talking about real) criticism, regardless of how well-meaning the critic is, because of the work's personal ties.

 

14 hours ago, Man of Doom said:

Massive walls of text to ensue next. It's also gonna get really dark at points (as in, some of it requires a content warning), so just keep that in mind.

 

I mean, Doom has always been a gory game(even if it runs at 320x200), so it goes without saying.

 

14 hours ago, Man of Doom said:

The next most straightforward reason (and quite possibly the main reason) is that even the original Doom has always been animesque and every single incarnation of Doom has felt very anime-like (from the original Doom and Doom 64 which feels like some kind of pulpy yet ultra-violent horror OVA from the late 80s/early 90s, to Doom 3 which contains shades of that Ghost in the Shell/Appleseed aesthetic, to Doom 2016/Eternal which is essentially just a sci-fi version of Berserk except all the sexual content is replaced with even more gore).

 

What?

 

Are you sure it's not just because of the sci-fi elements and horror elements? Because sci-fi and horror are certainly popular genres for mediums other than animation or comics.

 

Doom was certainly inspired by sci-fi and horror films made in the western world, I doubt Japanese media has that much to do with it.

 

And I'm trying to ignore Doom's art style looking nothing like any Japanese comic or animation I've ever seen.

Spoiler


image.png.3b1b2567c26b43194fffb042bd7b8bd2.png

 

 

That being said, this is exactly why it'd be interesting to see a Doom magna, pretty much the (almost) polar opposite of how the PPGD fancomic redesigned several well-known cartoon characters. I don't even know what the Doomguy'll look like.

 

15 hours ago, Man of Doom said:

As for why this thread exists, I think it's safe to say that it's something that I'll be updating with news on a regular basis (be it finding an artist or the idea itself really picking up steam somewhere), just to keep everyone here updated.

 

I mean, if you can't find an artist, you can still make it a novel. I know we already have Doom novels, but if you stick to your plans, your novel will be novel, even if it's not graphic.

 

Either way, good luck. I wish you good luck and money.

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There is no doom for me beyond what was made by the real id software.  I'm not a fan of zenimax or anything they've done.  We haven't seen any of the source code released in the free and open since... Doom3?  That's no good for anyone, in my opinion; it's probably not even good for them.

 

So, from my view, there are very important reasons why, 'what is old, is better,' not just because it's what one is familiar with.  Old Doom gave us source code, which lead to source ports and tools, which lead to probably the biggest modding community ever.  From there you can explore new paths or respect tradition and just improve upon it.  So, that's my take.  People can be harsh, closed minded, etc..  But, that's life.  You'll find that most anywhere, unfortunately.

 

For me Doom isn't, 'just,' a game; but, it's still a game.  It's not necessarily a substitute for the necessities of a meaningful existence; but, I think one could potentially make it serve them in that way, under the right circumstances.  I don't care about the franchise; the legacy was sold a long time ago.  What it means to me and anyone else, is what matters, at this point. 

 

For my 2 cents, the mental health movement isn't necessarily going to save anyone, they are often part of the problem.  That's a big topic though.  That's one for the library, and some dedicated research.

 

That being said, good luck on your creative endeavors.  As they say: "where there is a will, there is a way."  Dr. Gregory P. Smith comes to mind, his story is pretty interesting and possibly quite inspiring.  Good luck.  :)

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A creative project is definitely one of the best ways to come over mental health issues, and if that is your way of dealing with the situation, that's entirely valid and okay! (Even if it sounds like quite the undertaking.) I couldn't tell if mental health and Doom will work well together, but there have been weirder combinations in media that turned out good. I wish you the best of luck and hope you can make some more friends along the way.

Also have to disagree with the comments above to some extent, online help with mental health has certainly made improvements to my life, to the point where I can often say I'm doing pretty okay overall. It's true that a fair amount of anything having to do with "self-help" is really toxic, but I don't think that's a reason to dismiss that kind of stuff entirely, it can be done right.

 

16 hours ago, Captain POLAND said:

Otherwise you're just being a weeb.

 

15 hours ago, dasho said:

You said you can't afford a therapist, and I get that, but you need to find a healthier outlet than whatever this is. This is 90% a desperate cry for help and 10% treating Doom as a pseudo-religion.


I don't think these kinds of comments are helpful. Especially considering the contents in the original post, you're just being unnecessarily abrasive and not really giving any kind of constructive information or critisism.

Edited by Yumheart

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EEEx7TMWsAA3-2m?format=jpg

 

If I don't see this as a cameo, I will be disappoint.

 

9 hours ago, Captain POLAND said:

 

Manga = Japanese comics. In fact, the word 'manga' literally means 'whimsical/amusing pictures', so it's literally another word for the exact same thing.

 

So unless you are

 

A. Japanese

B. Living in/first publishing your work in Japan

C. Originally publishing your work in the Japanese language

 

there is no reason to call it a manga.

 

Even if what you're making is heavily inspired by anime/manga tropes and aesthetics, that still just makes it inspired/influenced. Like the show Avatar: The Last Airbender is not an anime, but an anime-esque cartoon.

 

Sorry for the rant, but it's just a pet peeve of mine.

While I can get that sentiment, the simple fact of the matter is that most people who see a specific style will just call things that style, even if they're not from the originator of that style. Exhibit A:

 

04f.png

 

That was, for the record, from something commercially produced and sold.

 

By your logic, we should be calling OEL visual novels something else, because the concept of a visual novel is a very Japanese thing, because we do not meet one of your criteria: Not Japanese, not living in/publishing it in Japan, not originally publishing it in Japanese.

 

For what it's worth, Korea has a very similar thing (manhwa); China does too (manhua). They all mean the same thing; they're all cognates linguistically, and are all derived from the original Japanese "manga." French has absorbed this sort of style too (as "manfra"). And by your logic, none of them are "legit" either, at which point you're starting to speak nonsense.

 

So needless to say, at this point, it's describing a specific style, not something that can only be done by its country of origin like it's got some kind of exclusivity.

Edited by Dark Pulse

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2 hours ago, Yumheart said:

A creative project is definitely one of the best ways to come over mental health issues, and if that is your way of dealing with the situation, that's entirely valid and okay! (Even if it sounds like quite the undertaking.) I couldn't tell if mental health and Doom will work well together, but there have been weirder combinations in media that turned out good. I wish you the best of luck and hope you can make some more friends along the way.

Also have to disagree with the comments above to some extent, online help with mental health has certainly made improvements to my life, to the point where I can often say I'm doing pretty okay overall. It's true that a fair amount of anything having to do with "self-help" is really toxic, but I don't think that's a reason to dismiss that kind of stuff entirely, it can be done right.

 

 


I don't think these kinds of comments are helpful. Especially considering the contents in the original post, you're just being unnecessarily abrasive and not really giving any kind of constructive information or critisism.

I'd like to point out I wasn't dismissing anything outright, quite the contrary.  If some one finds help a particular way, that's great: counselor, psychologist, self-help section, life coach, friend, etc.. etc..  What I'm speaking to is the history and the literature, as it pertains to the mental health movement: much of it quite ghastly, sinister, and on going to the present.  

 

Some people find a great deal of good in voluntary association with people who make a living in helping other's understand and improve their situation.  And that's great. 

 

That aside I second your sentiments.

Edited by Goat-Avenger

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I know there are tons of different words in different languages for the same thing, but my point is that if you're creating it in English, then there is no reason not to use the English word.

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Semantics are irrelevant here. The only worrying part is that it sounds like you don't have an artist in mind and you plan to figure that out later.

 

Developing a working relationship with an artist can be frustrating, expensive, and time-consuming. They will expect a clear timetable and reasonable remuneration. If your artist bails, you have to start all over. If you're friends, it might mess up the friendship. If you're strangers, it'll be even more expensive and confusing for both of you.

 

I strongly urge you to do the art yourself.

 

Even if you suck at drawing, it will be:

- more interesting for readers

- more flexible and direct (i.e. you rewrite something and need to make changes, you think up a visual and execute it instead of saving it to be executed later)

- quicker

- cheaper

 

And drawing will strengthen your skillset, which is good for your ego and health.

 

edit: Oh, you already have an artist -- rock on!

Edited by slugger

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I want to give some 'hopefully' constructive criticism. If this seems like it isn't constructive in anyway, feel free to disregard it.

 

1. I definitely recommend changing the style name from 'manga' to 'comic book'. Why? Well, mainly since it help you avoid getting unconstructive criticism - especially since fans of japanese animation--and media relating to anime in general--don't exactly have a very good reputation on the internet. But for a more important answer, it could be confusing for people who aren't used to reading japanese comic books.

Now, I obviously don't know shit about japanese media, mainly since I didn't even watch any anime or read manga until 2013. But from what I do know, most mangas are read from right to left, and top to bottom. So if you're gonna go all the way through with the "manga" plan, I recommend following those 'guidelines' - if you can even call them that.

 

2. This criticism is more of a personal opinion disguised as constructive criticism, meaning that you can basically avoid it, but I still recommend reading it for some insight from an outside source.

I don't exactly think D00M is the right series to base a derivative work of your idea off of. For one, pretty much none of the games have any real character development nor any exploration of the themes you want to explore in this comic. I can understand - and  get why you want to make this kind of work--mainly due to me having trauma from my childhood to mid-adolescent years that shaped the way I perceive media involving traumatic themes. But to get to the point, I feel like creating a completely original work with these themes would be better, but, if you wish to continue with D00M--feel free to.

 

I apologize if this post isn't all that constructive--lord knows I have troubles with conversing with people virtually--but I hope that it was some what useful. Even if it isn't in other peoples' eyes.

 

Edited by Crystal-Hawk_D00M

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Since this looks to be a particular area of concern, I might as well share a couple of more reasons why this looks to be more of a manga rather than say, a novel or comic book:


As far back as the original game's release (PC-98 release and all), it seems like there was always some kind of cult following going on in Japan (and no, this isn't me being a weeb). Granted, most of what we see today is mostly relegated to places like Twitter, but it has been significant enough that we've seen projects like JPCP come to fruition.
And said following seems to have expanded with the likes of Doom 2016 and Doom Eternal, to the point where our fellow Slayer even got featured as a Mii fighter in Smash Ultimate (and I know it may not look like much at first, but the fact that so much care went into that particular aspect of the presentation should speak volumes about how Doom seems to be increasingly popular over there).

Additionally, the artist who will likely be tackling this project will be themselves Japanese. I even reached out to them a couple of times to see how they can handle things like the classic rogue's gallery of demons and the gallery they have so far looks to be impressive. And yeah, and it looks like they may actually be game to tackle the project.

Lastly, I'm not too sure a novel would be able to do justice for certain... places and entities.
Namely, Hell and how indescribable many of its inhabitants would look (think Trevor Henderson or Stephen Gammell levels of uncanny); something like that combined with more traditional manga visuals would contrast nicely and further drive home just how unspeakably alien a place like Hell can get.

As for stuff like Anime Bullshit (talking as a free action, calling one's attacks, the power of friendship, teenage protagonist, etc.), that should be something that the reader won't necessarily have to worry about. If anything, this should be much closer to something like Berserk (right down to the extreme graphic violence and the outright Lovecraftian imagery).

 


And as for one additional thing, I will be indeed doing some visual art to go with the more traditional stuff, but think less "traditional/digital drawing" and more... "analog horror/digital manipulation" aesthetic if that makes sense.

Edited by Man of Doom

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2 hours ago, Captain POLAND said:

I know there are tons of different words in different languages for the same thing, but my point is that if you're creating it in English, then there is no reason not to use the English word.

If he's creating things in a manga/manhwa/manhua style, I see no reason he should change the name.

 

If, on the other hand, it is in a more western style, then yes, I'd agree.

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6 hours ago, Dark Pulse said:

While I can get that sentiment, the simple fact of the matter is that most people who see a specific style will just call things that style, even if they're not from the originator of that style. Exhibit A:

 

To be fair, 'most people who see a specific style' aren't necessarily the people who are actually into said range of styles.

 

Even if a good amount of the general public would consider something a magna, that doesn't say anything about whether actual mango fans will consider it such.

 

Also, nice meme.

 

6 hours ago, Dark Pulse said:

For what it's worth, Korea has a very similar thing (manhwa); China does too (manhua). They all mean the same thing; they're all cognates linguistically, and are all derived from the original Japanese "manga." French has absorbed this sort of style too (as "manfra"). And by your logic, none of them are "legit" either, at which point you're starting to speak nonsense.

 

The way people live in Korea, Taiwan, and Japan have more in common with each other than they do with France, so someone (not me, though) can make an argument based on this that considers manhwa and manhua to 'might as well be manga'.

 

4 hours ago, Captain POLAND said:

I know there are tons of different words in different languages for the same thing, but my point is that if you're creating it in English, then there is no reason not to use the English word.

 

There is one reason, actually. SEO to attract manga fans, or even people who are just casually interested in manga.

 

I'd call Japanese comics 'comics' simply because they're just comics that happen to be made in a certain specific country, despite region-specific commonalities.

 

3 hours ago, slugger said:

Even if you suck at drawing, it will be:

- more interesting for readers

- more flexible and direct (i.e. you rewrite something and need to make changes, you think up a visual and execute it instead of saving it to be executed later)

 - quicker

- cheaper

 

It takes more time than just writing a novel because one person is doing double-duty here. Sure, you won't need to spend time DMing, e-mailing or texting someone else, let alone using an online translator to copy and paste text into, but you have to still have to spend time on drawing and spend time on writing, both of which have to fit in the same schedule in the same time zone.

 

That '- cheaper' is a definite advantage though. B)

 

Your drawing skill might affect whether or not your work would be considered 'manga', though.

 

The reason I mention this is because I took a lot of different Japanese animations as inspiration when drawing, and have done so ever since kindergarten in the 2000s. Despite that, though, my art never looked at all like any Japanese animation I've ever seen, and still doesn't.

4 hours ago, slugger said:

And drawing will strengthen your skillset, which is good for your ego and health.

Good point, though.

 

I won't be sure about how the skillset will strengthen after this manga is finished, though, where there may be less art work to do.

 

And even then, doing more work on your own increases stress, which is not good for your ego or health.

 

2 hours ago, Man of Doom said:

Additionally, the artist who will likely be tackling this project will be themselves Japanese. I even reached out to them a couple of times to see how they can handle things like the classic rogue's gallery of demons and the gallery they have so far looks to be impressive. 

 

How can you be sure you will be able to adequately communicate what you want to an artist who lives in Japan? After all, the reason you wanted a comic in the first place was because of how indescribable your vision of demons is, but you need to describe a lot when working with an artist.

 

2 hours ago, Man of Doom said:

Lastly, I'm not too sure a novel would be able to do justice for certain... places and entities.
 Namely, Hell and how indescribable many of its inhabitants would look (think Trevor Henderson or Stephen Gammell levels of uncanny); something like that combined with more traditional manga visuals would contrast nicely and further drive home just how unspeakably alien a place like Hell can get.

 

How about a light novel, then? I've never actually read one, so I don't know what it's really like, but apparently it's more like one of those chapter books with pictures than a full comic.

 

2 hours ago, Man of Doom said:

As for stuff like Anime Bullshit (talking as a free action, calling one's attacks, the power of friendship, teenage protagonist, etc.), that should be something that the reader won't necessarily have to worry about.

 

But I wanted to see a little kid Doomguy realise that the power of friendship is more powerful than any BFG right as he kamehamehas a demon to bits. :(

/j

 

2 hours ago, Man of Doom said:

And as for one additional thing, I will be indeed doing some visual art to go with the more traditional stuff, but think less "traditional/digital drawing" and more... "analog horror/digital manipulation" aesthetic if that makes sense.

 

I can't wait for Mandela Doom, where Doomguy fights his own alternate.

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18 hours ago, Nikku4211 said:

How about a light novel, then? I've never actually read one, so I don't know what it's really like, but apparently it's more like one of those chapter books with pictures than a full comic.

 

18 hours ago, Nikku4211 said:

I can't wait for Mandela Doom, where Doomguy fights his own alternate.

 

Well, to (sort of) answer both questions: the particular story (or stories, I should say) is going to have a very heavy emphasis on visuals; namely, how visuals are usually depicted in order to depict either how reality might unravel before Hell's influence or the Doom Marine's mental state (or sometimes both).
Case in point, while normal visuals will just have the "standard manga" look, it's when things get increasingly distorted or glitched-out that shit starts to hit the fan (sometimes with more "semi-realistic" visuals that are in the more uncanny department).
The only other manga that I can think of that actually does this would be this horror anthology called Fuan no Tane just to give you more of an idea of what that could possibly look like.

inb4 DOOMGUY ALTERNATE WITH HYPERREALISTIC BLOOD EYES

 

20 hours ago, Nikku4211 said:

But I wanted to see a little kid Doomguy realise that the power of friendship is more powerful than any BFG right as he kamehamehas a demon to bits. :(

/j

 

hmm, maybe there might be room for some stuff like a chibi Doom Marine directly telling the reader wholesome things

 

20 hours ago, Nikku4211 said:

How can you be sure you will be able to adequately communicate what you want to an artist who lives in Japan? After all, the reason you wanted a comic in the first place was because of how indescribable your vision of demons is, but you need to describe a lot when working with an artist.


Oops, I should've clarified a bit more on that front.

I meant "indescribable" in the way that one has to see the horrific abomination and then the words are just taken out of one's mouth. As for the demons themselves, the ones that the Marine actually fights are already horrific but are pretty recognizable and are something that has already been communicated with the artist. The classic rogues gallery of demons will still be there and still pretty recognizable albeit from different titles (from classic Doom/Doom 64 to Doom 3 to Doom 2016/Eternal).
The big question that would actually be there is if I should start including demons that technically are completely new to the franchise (so basically, everything from Cherubs to Marauders are actually fair game to include in addition to the Imps and Cacodemons).

It's the demons that the Marine doesn't fight that would be the eldritch abominations that would be beyond description (and that would pretty much be a case-by-case basis). Let's just say that some of the... more ancient inhabitants of Hell would pretty much make Cthulhu look like a regular-sized bearded dragon with wings.
Not even the Unmaker (let alone the BFG9000) would be able to even slightly annoy said ancient inhabitants.

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1 hour ago, Man of Doom said:

hmm, maybe there might be room for some stuff like a chibi Doom Marine directly telling the reader wholesome things

 

Eh, probably not.

 

There's already an entire genre of animu and manga that serve a similar purpose. Something like that probably wouldn't fit Doom at all and would just be the non-horrific kind of jarring, which is part of the joke in the 1st place.

 

1 hour ago, Man of Doom said:

I meant "indescribable" in the way that one has to see the horrific abomination and then the words are just taken out of one's mouth.

Yeah, and you saw the abomination in your head and the words would have to be taken out of your mouth, else they'd be describable. :P

 

I still don't know how you'd be able to adequately communicate specific demons that Doomguy isn't capable of attacking to a Japanese artist.

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