K_Doom Posted March 1, 2022 (edited) I need to recolor these new Mauler Demon sprites I made. The problem is that as much as I paint in Gimp, Photoshop, CorelDraw, the difference in tones between the top and bottom is obvious lol I want to make it completely red like the top, but I haven't found a way to do that yet. Does anyone have any suggestions? Edited March 1, 2022 by K_Doom edit 0 Quote Share this post Link to post
Rifleman Posted March 1, 2022 (edited) You could try to remap the colours in Slade, with a little bit of tinkering you could get close. Maybe making it grayscale before that could help too? I think I remember some old thread and someone said they do it. Edited March 1, 2022 by Rifleman 2 Quote Share this post Link to post
Nootrac4571 Posted March 1, 2022 (edited) I had a little tinker in Slade, came up with a remap that's very close: "16:21=179:182", "22:33=183:188", "34:36=43:44", "37:38=190:190", "39:47=47:47" Here's the exact colour ramps of both sprites, if you want to go mad and make it perfect: Edit: Ok. here's a pretty much perfect colour remap, because I enjoy obsessing over unimportant details: "16:17=179:179", "18:18=180:180", "19:20=181:181", "21:21=182:182", "22:23=183:183", "24:25=184:184", "26:27=185:185", "28:29=186:186", "30:31=187:187", "32:33=188:188", "34:35=189:189", "36:36=44:44", "37:38=45:45", "39:47=47:47" Edited March 1, 2022 by Nootrac4571 2 Quote Share this post Link to post
horselessheadsman Posted March 2, 2022 Finalizer already did leaping sprites for the Mauler Demon. (preparing to leap) (leaping) 2 Quote Share this post Link to post
K_Doom Posted March 2, 2022 8 hours ago, Rifleman said: You could try to remap the colours in Slade, with a little bit of tinkering you could get close. Maybe making it grayscale before that could help too? I think I remember some old thread and someone said they do it. @Rifleman I tried with Slade but I didn't have the patience to correctly decipher the original and replacement colors. Thanks for showing me the right palettes. :') 6 hours ago, Nootrac4571 said: I had a little tinker in Slade, came up with a remap that's very close: "16:21=179:182", "22:33=183:188", "34:36=43:44", "37:38=190:190", "39:47=47:47" Here's the exact colour ramps of both sprites, if you want to go mad and make it perfect: Edit: Ok. here's a pretty much perfect colour remap, because I enjoy obsessing over unimportant details: "16:17=179:179", "18:18=180:180", "19:20=181:181", "21:21=182:182", "22:23=183:183", "24:25=184:184", "26:27=185:185", "28:29=186:186", "30:31=187:187", "32:33=188:188", "34:35=189:189", "36:36=44:44", "37:38=45:45", "39:47=47:47" @Nootrac4571 Wow, impressive how you master this tool. I feel like a neanderthal trying to find the right colors. This will be very useful in the future, thanks. 1 hour ago, horselessheadsman said: Finalizer already did leaping sprites for the Mauler Demon. (preparing to leap) (leaping) @horselessheadsman That ends all my long work of recoloring pixel by pixel like I was doing yesterday haha ᴵ ˢᵖᵉⁿᵗ ᵠᵘᶦᵗᵉ ᵃ ᵇᶦᵗ ᵒᶠ ᵗᶦᵐᵉ ʸᵉˢᵗᵉʳᵈᵃʸ ʳᵉᶜᵒˡᵒʳᶦⁿᵍ ᵗʰᶦˢ ˡᶦᵗᵗˡᵉ ᵍᵘʸ ᵐᵃⁿᵘᵃˡˡʸ 👇 Thx! 1 Quote Share this post Link to post
Nikku4211 Posted March 2, 2022 What source port is this for, if any? If a ZDoom derivative, you don't need to provide new graphics, just use Decorate to define a new enemy that has a Translation property set to the appropriate colour ranges like you did in SLADE. 1 Quote Share this post Link to post
K_Doom Posted March 2, 2022 7 minutes ago, Nikku4211 said: What source port is this for, if any? If a ZDoom derivative, you don't need to provide new graphics, just use Decorate to define a new enemy that has a Translation property set to the appropriate colour ranges like you did in SLADE. I know this property, but as I still haven't learned to correctly identify the original colors and the substitutes, I didn't want to try, preferring to recolor. But one is also a good option. 0 Quote Share this post Link to post
gwain Posted March 2, 2022 (edited) kek I should make a vanilla version of this if it's zonly maybe replace arch-vile Edited March 2, 2022 by gwain 1 Quote Share this post Link to post
K_Doom Posted March 2, 2022 1 hour ago, gwain said: kek I should make a vanilla version of this if it's zonly maybe replace arch-vile I'm interested to see heh 0 Quote Share this post Link to post
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