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Help me recolor a monster


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I need to recolor these new Mauler Demon sprites I made. The problem is that as much as I paint in Gimp, Photoshop, CorelDraw, the difference in tones between the top and bottom is obvious lol

I want to make it completely red like the top, but I haven't found a way to do that yet. Does anyone have any suggestions?

 

                                                                                              

                                                                          MAUDR1.png.df2b61dc063a18bafcea989dc8241b39.pngMAUDR2R8.png.5147483ada131e21a8b22a54fd96d5c3.pngMAUDR3R7.png.3f10d22a4dc79bd800b3658c3a68abf3.pngMAUDR4R6.png.2d9ce1dbf05b6b32e306d894f7573a6e.pngMAUDR5.png.16d8cb62c1956e5456d4d52dc3322b2c.png 

                                                                       

Edited by K_Doom
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You could try to remap the colours in Slade, with a little bit of tinkering you could get close. Maybe making it grayscale before that could help too? I think I remember some old thread and someone said they do it.

image.png.0100ae1d601373fcf2ffb754b2a70a5d.png

Edited by Rifleman

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I had a little tinker in Slade, came up with a remap that's very close:

 

269348486_pinkymaulercolourremap.png.2f04cd36dbe7bee52e5276151c1ad415.png

 

"16:21=179:182", "22:33=183:188", "34:36=43:44", "37:38=190:190", "39:47=47:47"

 

Here's the exact colour ramps of both sprites, if you want to go mad and make it perfect:

 

1260312847_pinkymaulercolourcomparison.png.f865df6b527083fb94ea7e4680fe2395.png

 

 

 

Edit: Ok. here's a pretty much perfect colour remap, because I enjoy obsessing over unimportant details:

 

"16:17=179:179", "18:18=180:180", "19:20=181:181", "21:21=182:182", "22:23=183:183", "24:25=184:184", "26:27=185:185", "28:29=186:186", "30:31=187:187", "32:33=188:188", "34:35=189:189", "36:36=44:44", "37:38=45:45", "39:47=47:47"

Edited by Nootrac4571

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8 hours ago, Rifleman said:

You could try to remap the colours in Slade, with a little bit of tinkering you could get close. Maybe making it grayscale before that could help too? I think I remember some old thread and someone said they do it.

image.png.0100ae1d601373fcf2ffb754b2a70a5d.png

 

@Rifleman I tried with Slade but I didn't have the patience to correctly decipher the original and replacement colors. Thanks for showing me the right palettes. :')

 

6 hours ago, Nootrac4571 said:

I had a little tinker in Slade, came up with a remap that's very close:

 

269348486_pinkymaulercolourremap.png.2f04cd36dbe7bee52e5276151c1ad415.png

 

"16:21=179:182", "22:33=183:188", "34:36=43:44", "37:38=190:190", "39:47=47:47"

 

Here's the exact colour ramps of both sprites, if you want to go mad and make it perfect:

 

1260312847_pinkymaulercolourcomparison.png.f865df6b527083fb94ea7e4680fe2395.png

 

 

 

Edit: Ok. here's a pretty much perfect colour remap, because I enjoy obsessing over unimportant details:

 

"16:17=179:179", "18:18=180:180", "19:20=181:181", "21:21=182:182", "22:23=183:183", "24:25=184:184", "26:27=185:185", "28:29=186:186", "30:31=187:187", "32:33=188:188", "34:35=189:189", "36:36=44:44", "37:38=45:45", "39:47=47:47"

 

@Nootrac4571 Wow, impressive how you master this tool. I feel like a neanderthal trying to find the right colors. This will be very useful in the future, thanks.

 

1 hour ago, horselessheadsman said:

Finalizer already did leaping sprites for the Mauler Demon.

 

(preparing to leap)

BLDMX1.png.0d285645b8b2ad10127840ecdae5d209.pngBLDMX2X8.png.113e49b20f577916afc413eb4eb03871.pngBLDMX3X7.png.198fd230e135c82b6f53f599d9e64741.pngBLDMX4X6.png.e8b23fad00b5d9796fd3f803e6901927.pngBLDMX5.png.a5c02e0a70bba71fe09d5523e765dffd.png

 

(leaping)

BLDMY1.png.4373f47cb2aa38606605b3409f44eb57.pngBLDMY2Y8.png.8e3c23040ac024094dda63f8e6c42a1d.pngBLDMY3Y7.png.e63508e533cc6108de737905871fcc64.pngBLDMY4Y6.png.30628a36da636fbacc10e476303d2a58.pngBLDMY5.png.7ab755906f77b7566e5d83dedf1ec2f3.png

 

@horselessheadsman 

That ends all my long work of recoloring pixel by pixel like I was doing yesterday haha
ᴵ ˢᵖᵉⁿᵗ ᵠᵘᶦᵗᵉ ᵃ ᵇᶦᵗ ᵒᶠ ᵗᶦᵐᵉ ʸᵉˢᵗᵉʳᵈᵃʸ ʳᵉᶜᵒˡᵒʳᶦⁿᵍ ᵗʰᶦˢ ˡᶦᵗᵗˡᵉ ᵍᵘʸ ᵐᵃⁿᵘᵃˡˡʸ 👇
               MAUDR1.png.5052002f91330e7867ece919326683ed.png

 

Thx!

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What source port is this for, if any?

 

If a ZDoom derivative, you don't need to provide new graphics, just use Decorate to define a new enemy that has a Translation property set to the appropriate colour ranges like you did in SLADE.

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7 minutes ago, Nikku4211 said:

What source port is this for, if any?

 

If a ZDoom derivative, you don't need to provide new graphics, just use Decorate to define a new enemy that has a Translation property set to the appropriate colour ranges like you did in SLADE.

I know this property, but as I still haven't learned to correctly identify the original colors and the substitutes, I didn't want to try, preferring to recolor. But one is also a good option.

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kek I should make a vanilla version of this if it's zonly

 

maybe replace arch-vile

 

 

Edited by gwain

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1 hour ago, gwain said:

kek I should make a vanilla version of this if it's zonly

 

maybe replace arch-vile

 

 

I'm interested to see heh

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