kwc Posted March 16, 2022 28 minutes ago, Stabbey said: It sucks because I've tested out a bunch of cool effects which I can get working, but I just don't think I can work fast enough to be able to finish even the basics, never mind polishing them, never mind testing and balancing it. Keep starting again from scratch with what you learned then ;) You still have a ~2 weeks of attempts! 1 Quote Share this post Link to post
Stabbey Posted March 16, 2022 (edited) 8 hours ago, kwc said: Keep starting again from scratch with what you learned then ;) You still have a ~2 weeks of attempts! The problem is not learning how to build the setpieces, I figured that out in my off time. The problem is that even when I know what to do, I cannot work fast enough, and that's assuming I don't make any mistakes which need fixing. (Spoiler: I always make mistakes which need fixing, even in test sandboxes.) Sure, I could start from scratch every time I pass 8 hours, but it would produce a crap level I wouldn't be interested in sharing with anyone, so there's no point. On the spectrum of Quality, Fun, and Fast, I can only do two at most, and "Fast" isn't one of them. EDIT: That was kinda incoherent. What I meant to say is that I need to be interested in the map I am making, to make it a good one. I'm not interested in churning out something which is quick but uninspired, or worse both uninspired AND sloppy. Edited March 16, 2022 by Stabbey clairity of thought. 1 Quote Share this post Link to post
Egregor Posted March 16, 2022 (edited) Map update: So I've hit the 8 hour mark and it is now "finished" but I have not yet completed a UV play-through (something I feel is required for ANY map to be eligible for release) as the balance is still too wacky! The secret count is still under, and I need to add co-op starts. I'd like to take care of texture auto-alignments off the clock as well. I've got a good sense of how to implement quick and dirty difficulty settings but that still needs to happen as well. I can say I've learned a lot from this experience. I broke the sessions down by playing the map's last version while I'd take notes on what was broken or needed to improve or be fixed and then I'd set 15 minute timers and opened DB2 to map. This approach left me with 28 sessions (with the first few being 30 minute sessions), and goal-notes for each session. My overall "3 keys full-sized map concept" proved too be MUCH too large and I felt like a DEV on a shitty mid 2000s Playstation game that was on an impossible timeline cutting corners like mad and watching my ambitions for this map die a little inside as a deadline was approaching. The map, I feel is a little too much quantity and a not quite enough quality. The scale also feels a tad too lofty or empty in places due to the lack of detail. I'm going to slow down here at the end and for the night here and tie up all these essential loose ends "off the clock" as it were for my next session. I only play on editing what is absolutely necessary to consider the map ready for release, though! Hopefully it'll be ready in the next few days!! Edited March 16, 2022 by Egregor 3 Quote Share this post Link to post
myolden Posted March 18, 2022 Map Name: Aqua Dementia Author: myolden Music: Tranquil Temple from Ape Escape Sky: SKYHX2B Format: Boom Difficulty Settings: Yes Build Time: 5 hours Traps Built: Spoiler 1. Shotgun trap 2. Rocket launcher and blue skull key trap 3. Blue armor secret trap 4. Megasphere secret trap 5. Exit trap Comments: A small but dense overgrown temple. Screenshots: Spoiler Aqua Dementia.zip 6 Quote Share this post Link to post
Clippy Posted March 19, 2022 (edited) sorry accidental post Edited March 20, 2022 by Clippy 1 Quote Share this post Link to post
Peccatum Mihzamiz Posted March 19, 2022 That's ok @Clippy! You can play map05 of PUSS: XV instead which, o jeez golly gosh just so happens to be my map, which you can find over here. :P 1 Quote Share this post Link to post
Egregor Posted March 20, 2022 (edited) (link removed due to v02 update post, see below) Map Name: The Lost Temple of Buluc Chabtan Author: Egregor Music: Mango Bongos by Egregor (originally appearing in NOVA II) Sky: SKYHX3D Format: Vanilla (new enemy implemented) Difficulty Settings: Implemented Build Time: 8 hours to build the map and to implement the first round of gameplay, using several 15 minute timed sessions. Music, skybox, texture alignment, misc. things placement (trees), map clean, bug fixes, playtesting, and enemy/item re-balancing not included in this timeframe. Traps Built: 12! Comments: Buluc Chabtan was the Mayan god of war and violence, and these cursed temple ruins were dedicated to him. This map is large and features several settings including jungles, rivers, caverns, ancient ruins, and pyramids. *known bug: current build all button textures are broken Screenshots: Spoiler Edited March 29, 2022 by Egregor 4 Quote Share this post Link to post
BluePineapple72 Posted March 21, 2022 The deadline is this week folks! You have until Friday the 25th to get a map in! 1 Quote Share this post Link to post
Glikkzy Posted March 23, 2022 Map Name: Huracan's PlaygroundAuthor: GlikkzyMusic: Metal Gear Solid 3: "The Fury" Theme - MIDI by James FlynnSky: MISTSKY1 - Mechadon Format: UDMFDifficulty Settings: ImplementedBuild Time: 8 hours Traps Built: 7-8 Comments: "Shrines and temples dedicated to Huracan, the Heart of the Sky. Devious passages and courtyards nestled away in the densely vegetated mountain valley of the K'iche' people." This map sees me rebuild the working parts of three other attempts I've had at this PUSS over the last two weeks into something relatively coherent, and hopefully fun! Screenshots: Spoiler Glikkzy_PUSS15_HuracansPlayground.zip 5 Quote Share this post Link to post
horselessheadsman Posted March 26, 2022 Map Name: Empty Tomb Author: Horselssheadsman Music: CBlood 5 by Daniel Bernstein Sky: SKYND03A Format: GZDoom UDMF Difficulty Settings: Yes Build Time 8 hours, even more time spent on notes and preparation before actual mapping started Traps Built: 6, of various kinds Comments: You're not sure where you are, but it's definitely not Earth. All you know is your scanner says a portal rests in the bowels of the ancient temple complex ahead. It also claims there's no life-signs inside, but the cold chill that crawls down your spine makes you wonder about the definition of "life"... Screenshots: Spoiler download for wad: https://drive.google.com/file/d/11QXMLOg-wCTR2etrnXDxALbcvzpySAdw/view?usp=sharing midi file: http://www.vgmpf.com/Wiki/index.php/Blood_(DOS) 3 Quote Share this post Link to post
Death Bear Posted March 26, 2022 Nearly 3 Hours of Madness. This covers up through Egregor's submission. 3 Quote Share this post Link to post
Steve88 Posted March 28, 2022 (edited) Map Name: Temple of the blood god Author: Steve88 Music: Beneath the stars - Eris Falling Sky: SkyND09 (In pack) Format: GZDoom UDMF Difficulty Settings: Sort of Build Time: .... I have a problem.... i can't seem to build in time limits.... there is probably 10hrs into the build and another 2 hours in testing and fixing all the broken stuff made in that 10 hrs Traps Built: 4-5 Secrets: 8 Known issues: Switch in water pit does not change, maybe that's fixed now? Comments: Monster placement is pretty weak on this one TBH, I sort of started making it, then and I totally ran over time. There are still probably tons of bugs.... Level concept Lore: "Deep within the jungle lies the temple of the blood god, ever flowing with blood from the underworld, slowing killing all that is around it." Update V1.1 -teleport out of temple now works -enlarged the temple arena a bit for game-play and added a few more monsters to the fight Updated 1.1 Link https://drive.google.com/file/d/1SWfJIKLaxINaMn7jqTOQC88TvaI-F1PM/view?usp=sharing Spoiler Edited March 30, 2022 by Steve88 1 Quote Share this post Link to post
horselessheadsman Posted March 28, 2022 4 minutes ago, Steve88 said: Map Name: Temple of the blood god Author: Steve88 Music: Beneath the stars - Eris Falling Sky: SkyND09 (In pack) Format: GZDoom UDMF Difficulty Settings: Sort of Build Time: .... I have a problem.... i can't seem to build in time limits.... there is probably 10hrs into the build and another 2 hours in testing and fixing all the broken stuff made in that 10 hrs Traps Built: 4-5 Secrets: 8 Known issues: Switch in water pit does not change, maybe that's fixed now? Comments: Monster placement is pretty weak on this one TBH, I sort of started making it, then and I totally ran over time. There are still probably tons of bugs.... Level concept Lore: "Deep within the jungle lies the temple of the blood god, ever flowing with blood from the underworld, slowing killing all that is around it." (edited) Reveal hidden contents Where's the wad download? 2 Quote Share this post Link to post
Steve88 Posted March 28, 2022 (edited) On 3/27/2022 at 9:24 PM, horselessheadsman said: Where's the wad download? Whoops, forgot to add the link 😅 https://drive.google.com/file/d/1SWfJIKLaxINaMn7jqTOQC88TvaI-F1PM/view?usp=sharing Edited March 31, 2022 by Steve88 3 Quote Share this post Link to post
MAN_WITH_GUN Posted March 28, 2022 Map Name: Forgotten Ruins Author: Man With a Gun Music: "Mist" by Stuart Rynn (stewboy) Sky: SKYIORI4 from resource pack Format: Boom, hopefully. Difficulty Settings: Later, i'm tired for now :p Build Time: 8 hours. Plus about 4-5 mins on quick check for any critical bugs. Traps Built: 4 big traps and 2 small ones. Secrets: 6 Known issues: None, i far as i know. Comments: Mostly designed as a wad opener or something like that, tested the whole map only 2 times. Mostly spended all my time on visuals and layout but overall it's a short map, just as i planned :v Screenshot: Download: Here, catch! 8 Quote Share this post Link to post
Egregor Posted March 29, 2022 MMM_EGRE_v02.rar Map Name: The Lost Temple of Buluc Chabtan Author: Egregor Music: Mango Bongos by Egregor (originally appearing in NOVA II) Sky: SKYHX3D Format: Vanilla (new enemy implemented) Difficulty Settings: Implemented Build Time: 8 hours to build the map and to implement the first round of gameplay, using several 15 minute timed sessions. Music, skybox, texture alignment, misc. things placement (trees), map clean, bug fixes, playtesting, and enemy/item re-balancing not included in this timeframe. Traps Built: 12! Comments: Buluc Chabtan was the Mayan god of war and violence, and these cursed temple ruins were dedicated to him. This map is large and features several settings including jungles, rivers, caverns, ancient ruins, and pyramids. *known bug: current build all button textures are broken **v02 adds "block monster" flag to Lindef 1441. Screenshots: Spoiler 3 Quote Share this post Link to post
BluePineapple72 Posted March 29, 2022 (edited) Submissions are still live by the way! I'll be running this bad boy until the end of Thursday! (end of March) Here is the current maplist. Bears have been playtested by Death Bear Edited March 29, 2022 by BluePineapple72 3 Quote Share this post Link to post
kwc Posted March 29, 2022 I am aware that my map may need more ammo strewn about for the latter half, especially if players haven't found any secrets, I will update it before the end of the 31st. Cool to see the map list grow :) 1 Quote Share this post Link to post
Egregor Posted March 29, 2022 My entry appears twice! Version 02 has been updated based on @Death Bear 's playthrough. Thank you! 2 Quote Share this post Link to post
BluePineapple72 Posted April 1, 2022 (edited) Closing submissions at 17 maps. Good mapping everyone! We’ll have a full release soon with all sorts of cool do-dads. Beta 2 will see the release of a new map and various menu graphics. In the meantime here’s our first public BETA release. It contains: TITLEMAP MAP01 - “Cuneiform Crunch” - @kwc MAP02 - “Rain Temple” - @muumi MAP03 - “UmGuzum’s Temple” - @DynamiteKaitorn MAP04 - “Temple of Boom” - @AdamTheSlave MAP05 - "Into the Underworld" - @Peccatum Mihzamiz MAP06 - “Toward the Crossroad” - @Peccatum Mihzamiz MAP07 - “Lela' jump'éel mapa” - @notTyrone MAP08 - “Violencia Inherentia” - @Death Bear MAP09 - "Temple Tantrum" - @LateNightPerson MAP10 - “Aqua Dementia” - @myolden MAP11 - “The Lost Temple of Buluc Chabtan” - @Egregor MAP12 - “Huracan’s Playground” - @Glikkzy MAP13 - “Empty Tomb” - @horselessheadsman MAP14 - “Tunkaruchu’s Temple” - @Weird Sandwich MAP15 - "Temple of the Blood God" - @Steve88 MAP16 - "Medionoche Michoacana" - @PasokonDeacon MAP17 - "Forgotten Ruins" - @MAN_WITH_GUN Edited April 1, 2022 by BluePineapple72 5 Quote Share this post Link to post
Death Bear Posted April 2, 2022 Spoiler Some of these recordings are for versions already outdated. Sorry. @horselessheadsman, not sure if I missed something obvious, but sorry for IDDQD'ing the last section. There was no way without ammo, getting stuck in there. IDK if it needs more ammo, or if I need to just try again and play better lol. 2 Quote Share this post Link to post
horselessheadsman Posted April 3, 2022 10 hours ago, Death Bear said: Reveal hidden contents Some of these recordings are for versions already outdated. Sorry. @horselessheadsman, not sure if I missed something obvious, but sorry for IDDQD'ing the last section. There was no way without ammo, getting stuck in there. IDK if it needs more ammo, or if I need to just try again and play better lol. Thanks for the playtest, @Death Bear. There's a fine line between too hard and too easy with non-monster traps, and I clearly didn't manage stick that landing. Some more clues to the fireball hall, lessened numbers of "ghosts" in the lower difficulty levels, and more ammo not tucked away should make it less of an exercise in frustration. 2 Quote Share this post Link to post
Death Bear Posted April 3, 2022 23 minutes ago, horselessheadsman said: Thanks for the playtest, @Death Bear. There's a fine line between too hard and too easy with non-monster traps, and I clearly didn't manage stick that landing. Some more clues to the fireball hall, lessened numbers of "ghosts" in the lower difficulty levels, and more ammo not tucked away should make it less of an exercise in frustration. I will say, it stands alone in how it performs the gimmicks and presents its atmosphere. I really loved it, overall. 2 Quote Share this post Link to post
horselessheadsman Posted April 3, 2022 @BluePineapple72, I have a new version of Empty Tomb for you. More ammo, more clues for the fireball hall, and less danger in the main hall. Download: https://drive.google.com/file/d/1_X67RtphyG0xPKLiBhewle4qCYy9HDlR/view?usp=sharing 1 Quote Share this post Link to post
Clippy Posted April 17, 2022 On 3/28/2022 at 8:54 PM, MAN_WITH_GUN said: Map Name: Forgotten Ruins Author: Man With a Gun Music: "Mist" by Stuart Rynn (stewboy) Sky: SKYIORI4 from resource pack Format: Boom, hopefully. Difficulty Settings: Later, i'm tired for now :p Build Time: 8 hours. Plus about 4-5 mins on quick check for any critical bugs. Traps Built: 4 big traps and 2 small ones. Secrets: 6 Known issues: None, i far as i know. Comments: Mostly designed as a wad opener or something like that, tested the whole map only 2 times. Mostly spended all my time on visuals and layout but overall it's a short map, just as i planned :v Screenshot: Download: Here, catch! I have a long history playing man with gun maps and they are always interesting and challenging in a format I understand. This one gave me a go but luckily man with gun was there along with bio to guide me thru lol. I also had a fortunate run with the penultimate fight with my own stupid strategy hehe. Good times I am still astonished at what you can do with limited time 6 Quote Share this post Link to post
BluePineapple72 Posted June 5, 2022 (edited) https://www.twitch.tv/videos/1494916281?t=00h14m04s VOD of playthroughs of multiple levels. I recorded alongside this and the videos unfortunately came out pretty crappy. If you need a write up of feedback to go along with the video please let me know. In 2 weeks the VOD will be up; I'd like level updates by then. Maps Featured: MAP11 - “The Lost Temple of Buluc Chabtan” - @Egregor MAP12 - “Huracan’s Playground” - @Glikkzy MAP13 - “Empty Tomb” - @horselessheadsman MAP14 - “Tunkaruchu’s Temple” - @Weird Sandwich MAP15 - "Temple of the Blood God" - @Steve88 MAP16 - "Medionoche Michoacana" - @PasokonDeacon MAP17 - "Forgotten Ruins" - @MAN_WITH_GUN Edited June 5, 2022 by BluePineapple72 2 Quote Share this post Link to post
Egregor Posted June 13, 2022 CHANGELIST: re-textured switches to vanilla made elevator progress more noticeable after YK re-textured locked lava door in PR room re-textured trap lift exit for clarity repopulated trap at recommended of BP added courtyard floor tex to finale as finishing aesthetic added SS PR and RL weapons to finale in case player missed them added 2 medpacks and removed 3 stimpack for +20 health toward beginning removed skyboxes from automap flagged forest-wall midtex as "shown" on automap but it did not work MMM_EGRE_v03.rar 2 Quote Share this post Link to post
CortexReaver Posted August 16, 2023 (edited) UV, fast monsters + some QoL gameplay mods. Edited August 16, 2023 by CortexReaver 1 Quote Share this post Link to post
BluePineapple72 Posted August 16, 2023 (edited) Since there’s been some thread activity, I just wanted to mention that RC1 is coming very very soon. Plan was to release it at the beginning of the month, but some computer issues has delayed our timeline a little bit. Keep your eyes peeled for a new release thread. EDIT: It's on this thread right here Edited August 22, 2023 by BluePineapple72 3 Quote Share this post Link to post
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