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Iv'e been sitting on releasing this map for 4 months.


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Pretty good map, but definitely needs more chaingunners ;)

Will see if I can get a demo recorded later today.

Edited by Thelokk

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  • 2 weeks later...

I don't think you caught this, but the Imps that teleport in to replace their comrades in the below-displayed caves seem to just stand and sit.

 

Not to mention at the beginning, there's some texture bleed on the left.

 

One more thing, I think the final area could use more cells with the BFG perhaps placed more obviously. I like that you seem to be encouraging rocket use here (it's not like Super Shotgunning 20 barons or whatever), but rocketing what is still many, many Cacos seems a bit much.

 

Very cool map though!!

 

Spoiler

L0a8Fy3.png

 

Edited by LadyMistDragon

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It's a very fun map, with a stiff challenge :) I wish there were a cell weapon in a more obvious place, because there are a lot of cells, and I never found a gun to shoot them with :( A plasma rifle before the PE ambush would have been a godsend. Thank you, Benchy!

 

 

 

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21 hours ago, ScrappyMcDoogerton said:

It's a very fun map, with a stiff challenge :) I wish there were a cell weapon in a more obvious place, because there are a lot of cells, and I never found a gun to shoot them with :( A plasma rifle before the PE ambush would have been a godsend. Thank you, Benchy!

 

 

 

Hey, first off thanks for taking the time to play and even record the map I'll definitely find some time to watch the whole thing. I also find the final fight pretty meh, as it was the hardest to balance and was the most draining to make. I won't be making any changes to this map but I'm taking in all the feedback and trying to learn from it.

 

Again thanks for playing:)

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On 3/14/2022 at 11:34 AM, LadyMistDragon said:

I don't think you caught this, but the Imps that teleport in to replace their comrades in the below-displayed caves seem to just stand and sit.

 

Not to mention at the beginning, there's some texture bleed on the left.

 

One more thing, I think the final area could use more cells with the BFG perhaps placed more obviously. I like that you seem to be encouraging rocket use here (it's not like Super Shotgunning 20 barons or whatever), but rocketing what is still many, many Cacos seems a bit much.

 

Very cool map though!!

 

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L0a8Fy3.png

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Oh crap I didn't even catch those:( Very embarrassing and I'll definitely triple check missing textures and teleporting monster mistakes in future. The final fight was the hardest to balance and it shows:( but still thanks for playing:)

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You must've had a really bad day when you made this map. LMAO. Super punishing for sure.

 

You ever thought about adding some chaingunners? Might make for exttra pain along with the pain being servered. =D

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