BENCHY Posted March 2, 2022 (edited) hey how's it going, it's been a while since I've posted on here and I've been working on a few things that will be released soon but until then I wanna get this map off my hands. In about November last year, I started working on a moderately hard boom compatible map for doom 2 with some custom textures I got my hands on. The map looked ok I guess but I got burned out very quickly so I never finished it properly. I am never gonna finish this map so if anyone wants to play it now go ahead I just wanna get this map off my hands. It has an exit and everything just no automap clean up or difficulty settings. honestly, I'm not that happy with the layout it's the definition of linear but whatever it's something I'm trying to work on in newer maps. As you go deeper into the run down bunker encased in rock you uncover more and more sinister rooms, culminating in a bag ass unfair fight. Idk man just kill stuff ¯\_(ツ)_/¯. Download complevel-9 IWAD: DOOM2.wad Tested in prboom+ and dads doom. Also had a friend test it in gzdoom. and a big thanks to @AD_79 for the midi GodlessIndustry.midi screenshots Spoiler Thanks for checking this out :) Edited March 3, 2022 by BENCHY 15 Quote Share this post Link to post
Thelokk Posted March 2, 2022 (edited) Pretty good map, but definitely needs more chaingunners ;) Will see if I can get a demo recorded later today. Edited March 2, 2022 by Thelokk 1 Quote Share this post Link to post
BENCHY Posted March 3, 2022 Cool cool. Oh yeah definitely needs more;) 0 Quote Share this post Link to post
LadyMistDragon Posted March 14, 2022 (edited) I don't think you caught this, but the Imps that teleport in to replace their comrades in the below-displayed caves seem to just stand and sit. Not to mention at the beginning, there's some texture bleed on the left. One more thing, I think the final area could use more cells with the BFG perhaps placed more obviously. I like that you seem to be encouraging rocket use here (it's not like Super Shotgunning 20 barons or whatever), but rocketing what is still many, many Cacos seems a bit much. Very cool map though!! Spoiler Spoiler https://i.imgur.com/CkkfGM7.png Edited March 14, 2022 by LadyMistDragon 0 Quote Share this post Link to post
ScrappyMcDoogerton Posted March 14, 2022 It's a very fun map, with a stiff challenge :) I wish there were a cell weapon in a more obvious place, because there are a lot of cells, and I never found a gun to shoot them with :( A plasma rifle before the PE ambush would have been a godsend. Thank you, Benchy! 0 Quote Share this post Link to post
BENCHY Posted March 15, 2022 21 hours ago, ScrappyMcDoogerton said: It's a very fun map, with a stiff challenge :) I wish there were a cell weapon in a more obvious place, because there are a lot of cells, and I never found a gun to shoot them with :( A plasma rifle before the PE ambush would have been a godsend. Thank you, Benchy! Hey, first off thanks for taking the time to play and even record the map I'll definitely find some time to watch the whole thing. I also find the final fight pretty meh, as it was the hardest to balance and was the most draining to make. I won't be making any changes to this map but I'm taking in all the feedback and trying to learn from it. Again thanks for playing:) 1 Quote Share this post Link to post
BENCHY Posted March 15, 2022 On 3/14/2022 at 11:34 AM, LadyMistDragon said: I don't think you caught this, but the Imps that teleport in to replace their comrades in the below-displayed caves seem to just stand and sit. Not to mention at the beginning, there's some texture bleed on the left. One more thing, I think the final area could use more cells with the BFG perhaps placed more obviously. I like that you seem to be encouraging rocket use here (it's not like Super Shotgunning 20 barons or whatever), but rocketing what is still many, many Cacos seems a bit much. Very cool map though!! Hide contents Reveal hidden contents https://i.imgur.com/CkkfGM7.png Oh crap I didn't even catch those:( Very embarrassing and I'll definitely triple check missing textures and teleporting monster mistakes in future. The final fight was the hardest to balance and it shows:( but still thanks for playing:) 1 Quote Share this post Link to post
kalensar Posted March 16, 2022 You must've had a really bad day when you made this map. LMAO. Super punishing for sure. You ever thought about adding some chaingunners? Might make for exttra pain along with the pain being servered. =D 0 Quote Share this post Link to post
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