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REKKR: Sunken Land not working with Woof/Prboom+


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I just bought REKKR: Sunken Land on Steam and since I'm not a big fan of GZDoom (which is included with the Steam download) I tried to launch the .iwad and .deh files on my source port of choice, Woof v8.1.0.0. This results in the error message "W_GetNumForName: PNAMES not found!", I checked the contents of the wad file in SLADE and it contains a PNAMES lump, so why can't Woof find it? I tried launching the application with "-iwad rekkrsl.iwad -deh rekkrsl.deh" and also with "-iwad doom.wad -file rekkrsl.iwad -deh rekkrsl.deh", both didn't work.

So then I tried launching the wad on my second source port of choice, Prboom+ v2.5.1.4, which resulted in the error message "CheckIWAD: IWAD tag D:\Program Files\PrBoom-Plus/rekkrsl.iwad not present" (launch arguments "-iwad rekkrsl.iwad -deh rekkrsl.deh"). I checked rekkrsl.iwad in a hex editor and saw that the first four characters are "PWAD" so i tried changing them to "IWAD" and see what happens. This changed nothing for Woof and resulted in Prboom+ giving me the same error message as Woof ("W_GetNumForName: PNAMES not found!").

 

Is there any way to play the game with one of those source ports? I played the original free version of REKKR with both of them and that worked flawlessly!

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Change the extension to .wad and run it as a pwad for doom.wad (or freedoom.wad). Should work. Just tested it real quick and it seemed to be fine.
Also just tested changing to .wad and running it with "iwad -rekkrsl.wad -deh rekkrsl.deh" and that seemed to be fine too.
Only GZdoom likes the .iwad extension I think.

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If the extension doesn't match ".wad" then Woof! expects a single lump file, PrBoom+ likewise.

 

@Sylvester Please update your source ports: Woof! just had a 9.0.0 major release and PrBoom+ 2.6.2 relaxes the "IWAD tag" error to a warning.

Edited by fabian

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Yeah, the .iwad extension is a GZDoom-specific thing to support custom IWADs. It couldn't be just plain .wad because, under the hood, what happens is that at startup GZDoom scans through all .iwad files it finds to see if they're actual valid custom IWADs; and scanning through all .wad files would take far too long given how people may have thousands of those...

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Thanks, changing the file extension to .wad worked! I even tried doing that while experimenting around with Prboom+ before I changed PWAD to IWAD in the hex editor but still got the "CheckIWAD: IWAD tag not present" error message so I gave up on that idea too early.

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  • 1 year later...

Sorry for necro, but I have just the question about this.

 

I'm trying to run REKKR sunken land (bought from GOG) but it crashes Dsda-doom no matter how I load it.

 

- as iwad, without .deh

- as iwad, with .deh

- with doom.wad as IWAD, without .deh

- with doom.wad as IWAD, with .deh

- with doom2.wad as IWAD, without .deh

- with doom2.wad as IWAD, with .deh

 

How did you guys manage to run it in prboom+? The original REKKR that has 3 episodes + one bonus, works perfectly. But I can't run the Sunken Land verison no matter what. It load main menu, but as soon as I start a game, it crashes.

 

When I try to load rekkrsl itself as IWAD, I get `W_GetNumForName: STCFN065 not found`

Edited by saturian1

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Make sure to rename the file extension from `.iwad` to `.wad`, else the whole thing will be loaded as a single lump. 

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On 12/19/2023 at 6:12 PM, fabian said:

Make sure to rename the file extension from `.iwad` to `.wad`, else the whole thing will be loaded as a single lump. 

 

It already was a .wad.

 

I just tried also with Crispy Doom v6.0 and with prboom+ v2.6.66 but same thing, it always crashes.

 

Is it possible there is a different version of the game on GOG and only Steam's one works? The GOG one contains


 

VREKKR.wad

REKKRSL.deh

 

files. Their MD5SUMs are:


 

993b277dc5127957c63a244e686430bd

662a793fa5772511a5c6d45d6063c13a

 

in my case.

 

Edited by saturian1

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I also have the GOG version, it has a file REKKRSL.iwad. Rename it to REKKRSL.wad and run

woof -iwad rekkrsl.wad

It should work.

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7 hours ago, rfomin said:

I also have the GOG version, it has a file REKKRSL.iwad. Rename it to REKKRSL.wad and run


woof -iwad rekkrsl.wad

It should work.

Nope, I get IWAD tag not found error. Both with WAD and IWAD extension.

Woof v12.0.2

Edited by saturian1

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Are you sure you are using REKKRSL.wad and not VREKKR.wad? It works for me. VREKKR.wad only contains new episode.

 

MD5 of my REKKRSL.iwad

cf3159d64da39c2867499b361a4bce33

 

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1 hour ago, rfomin said:

Are you sure you are using REKKRSL.wad and not VREKKR.wad? It works for me. VREKKR.wad only contains new episode.

 

MD5 of my REKKRSL.iwad


cf3159d64da39c2867499b361a4bce33

 

 

You're right! I searched 'wad' in Windows and it didn't find the IWAD file. Now it works fine. Only one thing remains - is the sixth difficulty level called 'Unholy Matrimony' possible in dsda-doom?

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1 hour ago, saturian1 said:

 

You're right! I searched 'wad' in Windows and it didn't find the IWAD file. Now it works fine. Only one thing remains - is the sixth difficulty level called 'Unholy Matrimony' possible in dsda-doom?

Pretty sure the creator has a stickied post in the steam discussions for Rekkr that has a zip with some extra stuff? I think I recall the wads needed for the sixth difficulty in there...?

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