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[Released & updated] Infection


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Thanks for taking the time to explain that. I think I'll make the hints to find secrets more obvious, and closer to the actual secret area where appropriate. Pushing the detail texturing into the background also seems good; I like creating some areas of interest with textures like the stop sign and such, but I see now that they can be confusing for players that aren't used to seeing textures used like that.

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  • 2 weeks later...

Just played thru this after seeing it mentioned in the cacowards, part 2 coming soon.  Decided at map 2 to play pistol start since you gave me some weapons at the beginning, and I have to say I really liked the balance of it.  The beginning of levels ended up being the hardest, but once I got rolling I'd often end up with more high powered ammo than I needed, even without continuous play.  I'm glad I chose that since continuous probably would have felt too easy.  Enjoyed your techbase constructions with lots of little details and markings - combined with your nice art and bits of story it made it feel like a real cohesive adventure!  Of course episode 2 is where things get really interesting with the story, which I definitely thought was the highlight of everything.  Awesome work though, really delightful quick mapset to play through - ended up taking me about an hour and half, probably due to pistol start play and a few deaths at the start of a couple levels.

 

 

Edited by sandwedge

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Thanks for giving it a play! You have a very enjoyable and relaxed way of commenting your gameplay. I'm starting to realize a lot of people find Infection to be on the relatively easy side. Maybe I'm just bad at playing Doom, so what I playtest ends up coming out easier than intended.

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  • 5 months later...
On 3/12/2022 at 1:16 PM, exl said:

All skills levels are present.

 

I'm curious, how doable was it from a pistol start? I imagine its mostly the lack of weapons that could be a problem.

 

Yeah, it was pretty easy on UV, didn't die once with pistol start/no save,

BUT

I bumped the thread because I think more people should be aware of this WAD (and a moderator will chew me out, if this is a stupid reason to do so). I mean, it's such a mood. Beautiful architecture, believeable locations, awesome ambient noises, fun, laid back gameplay and great atmosphere. And when the simulation starts to disintegrate...cool effects/texturing! At first I thought it was something off with DSDA's Indexed renderer, but quickly realized that it's intentional.

It has everything for a nice afternoon. Did a lot of screenshots, and wanted to explore; it's one of those rare WADs which you wouldn't mind living inside of. Definitely wanted more.

 

Great work, and I guess I should pay attention to your resumé from now on.

(And sorry for the bump.)

Edited by Fluuschoen

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Wow, found this thanks to the above bump and just blazed through map 01. This is really solid, will definitely play it for my channel in the future!

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3 minutes ago, Matt Eldrydge said:

Wow, found this thanks to the above bump and just blazed through map 01. This is really solid, will definitely play it for my channel in the future!


Then the mild necro already worth it. : >

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  • 3 weeks later...

A couple weeks later, I'm back with a playthrough! Since I like pairing mods and maps together, I picked Faspons for this. It actually meshed so well that at some points, it felt like I was playing an almost Build-styled successor to Doom!

 

Since I release videos on a daily basis, I'll just share the first video here. You did an amazing job with these maps, they're fun to play and quite inspiring to an aspiring mapper as myself!

 

 

I did find a small problem in map 04, however.

 

Spoiler

There's a secret room you need to hit two switches with the correct timing to access. I'm pretty sure the first raising wall can't be used from the inside and thus locks you in, but I could be wrong - I tend to record in a hurry and played through Infection blind.

 

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Thanks for the playthrough so far, I'll keep an eye on the others!

 

Spoiler

The outer door in the MAP04 secret should be openable from the inside, at least I remember fixing that problem at some point. Might have been after it was released.

 

Edited by exl

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  • 2 weeks later...

This map is incredibly pleasant because there is so much outdoors - you can admire the level design / architecture.

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