xScavengerWolfx Posted March 7, 2022 Note: If this has already been answered please send me the link to the post thanks in advance. So i want to learn how to map using UDMF format in UDB (ultimate Doom Builder) as of right now the configurations is this: GZDoom: Doom 2 (UDMF) Scrip type: ZDoom ACS i'm not very smart when it comes to stuff like coding and such, but i do want to learn how to use the map format for like future project or help in future community projects using this style of mapping format. Make it short what do i need to do to make the teleporter work in UDMF, i'm stumped and kinda pissed because i don't know this format but i want to learn it like i said before. Thanks in advance if there's a post or a video on how to get it to work. 0 Quote Share this post Link to post
Stabbey Posted March 7, 2022 Action 70 is a standard Teleport. (Action 71 is like that but silent) It has two possible arguments for the destination: Target Teleport Dest. Tag - which points to the Teleport destination thing, which needs the matching tag number, and/or Target Sector tag, which I think works like standard doom. I think I found it easier to get it working with the Teleport Destinaton tag, though. Make sure to set the Activation Flags to include "Repeatable" (if applicable), and "When Player walks over" and "when monster walks over" (if you want.) 0 Quote Share this post Link to post
xScavengerWolfx Posted March 7, 2022 Ok i'll give that a try, thanks 0 Quote Share this post Link to post
ramon.dexter Posted March 8, 2022 What about telling us what you tried and what didnt work for you? 0 Quote Share this post Link to post
xScavengerWolfx Posted March 8, 2022 Oh god lol i tried doing it like Doom: Doom 2 format where you tag the sector for the teleporting destination and have the sector where you want to teleport tag as teleport. That didn't work. i tried just random shit like i don't remember but stabbey said: " Action 70 is a standard Teleport. (Action 71 is like that but silent) It has two possible arguments for the destination: Target Teleport Dest. Tag - which points to the Teleport destination thing, which needs the matching tag number, and/or Target Sector tag, which I think works like standard doom. I think I found it easier to get it working with the Teleport Destinaton tag, though." After doing that it worked but now my next question is how do i get the switches to work on like doors? Again i've tried doing it like if i was using Doom: Doom 2 format. At least i'm learning. 0 Quote Share this post Link to post
Stabbey Posted March 8, 2022 5 hours ago, xScavengerWolfx said: Oh god lol i tried doing it like Doom: Doom 2 format where you tag the sector for the teleporting destination and have the sector where you want to teleport tag as teleport. That didn't work. You still need a teleport destination thing in the sector even in UDMF. Action 11 is a Door which opens one-time. Action 12 is a door which opens, waits and closes. Action 13 is door 12, but for a key-locked door. I think? There is a separate lock setting, so I don't know what the difference is. Search for some tutorials, either on the forums or Youtube. They're out there, and they're how I learned and I'm just getting started on UDMF myself. 0 Quote Share this post Link to post
xScavengerWolfx Posted March 8, 2022 6 hours ago, Stabbey said: You still need a teleport destination thing in the sector even in UDMF understood. I do apparat the help i can get with this format. 0 Quote Share this post Link to post
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