So, I'm compiling a WAD in SLADE and I'm having big trouble when it comes to using multiple texture packs.
As long as it's a single pack (let's say, 32in24) that's no problem at all - copy and paste the entirety of the pack, textures and lumps, and all's fine and dandy, right? As soon as I do the same with a second texture pack (let's say GOTHICTX) all kinds of issues crop up: switches won't animate, there will be missing textures from the second pack, and so on.
Now, intuitively I'm pretty sure that the problems are caused by having multiple non-texture stuff in my WAD - each pack's SWITCHES, TEXTURE, PNAMES lumps and so on. Problem is, which ones can I safely remove without borking everything into oblivion? can I merge them somehow? do I have to make my own lumps and copy each pack's items in there (ie make a new SWITCHES and copy all content from the packs' SWITCHES in there)? I'm very confused, found some tutorials on the topic but nothing a moron with barely two months mapping experience like me can understand. Halp.
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Thelokk
So, I'm compiling a WAD in SLADE and I'm having big trouble when it comes to using multiple texture packs.
As long as it's a single pack (let's say, 32in24) that's no problem at all - copy and paste the entirety of the pack, textures and lumps, and all's fine and dandy, right? As soon as I do the same with a second texture pack (let's say GOTHICTX) all kinds of issues crop up: switches won't animate, there will be missing textures from the second pack, and so on.
Now, intuitively I'm pretty sure that the problems are caused by having multiple non-texture stuff in my WAD - each pack's SWITCHES, TEXTURE, PNAMES lumps and so on. Problem is, which ones can I safely remove without borking everything into oblivion? can I merge them somehow? do I have to make my own lumps and copy each pack's items in there (ie make a new SWITCHES and copy all content from the packs' SWITCHES in there)? I'm very confused, found some tutorials on the topic but nothing a moron with barely two months mapping experience like me can understand. Halp.
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