If I wanted to change the sounds the keys make based on what type of key was picked up, as it is in Quake, I wouldn't be able to do it entirely through SNDINFO since only one specific key pickup sound is defined, so the other way I would think to do it would be to use DECORATE (I'm not that experienced with ZScript so there might be a simpler solution through that) to make new versions of each key which have their sound changed to a unique one, but if I did that, I would also need to edit SBARINFO to show the new keys instead of the old ones so they actually show up on the HUD and LOCKDEFS so you would be able to open doors with the new keys.
Changing this many files seems like overkill just to accomplish a sound change, is there a way of going about this that wouldn't require fiddling with as many (mostly) unrelated files?
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DaAndroid614
Pertaining to GZDOOM editing specifically
If I wanted to change the sounds the keys make based on what type of key was picked up, as it is in Quake, I wouldn't be able to do it entirely through SNDINFO since only one specific key pickup sound is defined, so the other way I would think to do it would be to use DECORATE (I'm not that experienced with ZScript so there might be a simpler solution through that) to make new versions of each key which have their sound changed to a unique one, but if I did that, I would also need to edit SBARINFO to show the new keys instead of the old ones so they actually show up on the HUD and LOCKDEFS so you would be able to open doors with the new keys.
Changing this many files seems like overkill just to accomplish a sound change, is there a way of going about this that wouldn't require fiddling with as many (mostly) unrelated files?
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