Lutz Posted March 12, 2022 First of all: @dew better be available :) I'm in search of a few folks to run through a single Doom II GZDoom level. As my first foray into UDMF, this was very much a learning experience as I played around with slopes and dynamic lighting, so in addition to the normal error checking and game-play commentary, I am also looking for folks who might be willing to critique the actual construction of the level itself. I'm most interested learning ways I could optimize either the build process or the rendering (i.e. using Slope Things instead of vertex offsets in certain instances, should that matter), and would also like to learn what GZDoom options people use by default (or necessity) that may cause issues with the gameplay or visuals. Shoot me a PM and/or respond here if interested. 11 Quote Share this post Link to post
Biodegradable Posted March 12, 2022 Oooh, oooh! Pick me! I'll help. :^) 2 Quote Share this post Link to post
"JL" was too short Posted March 12, 2022 I mean for your first ever UDMF effort that screenshot looks okay I guess 2 Quote Share this post Link to post
KneeDeepintheSludgemetal Posted March 12, 2022 God dang Bobby, these maps are starting to look like they aren't Doom. WOW 0 Quote Share this post Link to post
Alfredo Posted March 12, 2022 Damn. Elden Ring is looking better every day. 2 Quote Share this post Link to post
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