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Testing Required :: Doom II GZDoom 4.7.1 - Gameplay & Construction Tips


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First of all: @dew better be available :)

 

I'm in search of a few folks to run through a single Doom II GZDoom level.  As my first foray into UDMF, this was very much a learning experience as I played around with slopes and dynamic lighting, so in addition to the normal error checking and game-play commentary, I am also looking for folks who might be willing to critique the actual construction of the level itself.  I'm most interested learning ways I could optimize either the build process or the rendering (i.e. using Slope Things instead of vertex offsets in certain instances, should that matter), and would also like to learn what GZDoom options people use by default (or necessity) that may cause issues with the gameplay or visuals.

 

Shoot me a PM and/or respond here if interested.

 

Screenshot_Doom_20220311_205604.png

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