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DWG or DXF to Doom builder


Uncle Death

Question

Is there a way to import an Autocad DWG or DXF file into Ultimate Doom Builder ? Im more acustomed with Autocad due to my profesion and it would help me a lot.

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On 3/12/2022 at 2:03 AM, Uncle Death said:

Is there a way to import an Autocad DWG or DXF file into Ultimate Doom Builder ? Im more acustomed with Autocad due to my profesion and it would help me a lot.

I have an old kitchen and bath design program that Doom Builder 2 reminded me of. Very similar in the way it uses textures and other elements. I also have hundreds of cad drawings and still use it all the time but it's hard for me to see where you could jump the learning curve that way. If you are going to map, you really need to dig in and learn the hard way. Ultimate Doom Builder is the editor of choice these days.

Edited by Borg

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7 hours ago, Doomkid said:

If there's any chance it could help, I did find an old thread and an old site that mention it:

 

https://www.doomworld.com/forum/topic/38666-autocad-in-doomdoom2/

 

https://web.archive.org/web/20060720134349/http://rurban.xarch.at/projects.shtml

I'll check it out thanks ! also i love your youtube videos, the tutorials have been very helpfull with what im working on.

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6 hours ago, Borg said:

I have an old kitchen and bath design program that Doom Builder 2 reminded me of. Very similar in the way it uses textures and other elements. I also have hundreds of cad drawings and still use it all the time but it's hard for me to see where you could jump the learning curve that way. If you are going to map, you really need to dig in and learn the hard way. Ultimate Doom Builder is the editor of choice these days.

I think it would be easier with autocad because i can get a better idea about the scale of the map im working on. The units in pixels are a bit confusing to me so i either end up with too big maps or too small.

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On 3/14/2022 at 12:33 AM, Uncle Death said:

I think it would be easier with autocad because i can get a better idea about the scale of the map im working on. The units in pixels are a bit confusing to me so i either end up with too big maps or too small.

Yeah, that's the thing. Cad is in real world dimensions and Doom mapping editors are in pixels or units if you want to use that term. If you look at the textures you see that they are in the unit or pixel format. I'm not sure how that translates to inches or millimeters.

 

 

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