Capon Posted March 13, 2022 (edited) Doom Builder is being a bit of a bum and removes the textures from the pwad i insert. its obviously quite frustrating so help would be appreciated (oh, and fyi they arent new textures, they are texture replacements) Edited March 13, 2022 by Capon 0 Quote Share this post Link to post
1 Edward850 Posted March 13, 2022 The usual mistakes people make is overwriting the wad (using save as instead of save into when making a new map), and having both Doom Builder and Slade3 open at the same time (programs can't logically know each other are manipulating the same file). 3 Quote Share this post Link to post
0 Edward850 Posted March 13, 2022 Doom Builder does no such thing, it's not in it's capabilities. You are instead doing something very wrong with how you're editing your wads. 1 Quote Share this post Link to post
0 Capon Posted March 13, 2022 (edited) Not surprised. welp, i will see what i can do (thanks for the heads up) Edited March 13, 2022 by Capon 1 Quote Share this post Link to post
0 Kan3 Posted March 13, 2022 Are you opening the pwad with Doom Builder or importing it as a resource pack? 1 Quote Share this post Link to post
0 Capon Posted March 13, 2022 5 minutes ago, Kan3 said: Are you opening the pwad with Doom Builder or importing it as a resource pack? i was putting it in the resources part 0 Quote Share this post Link to post
0 Capon Posted March 13, 2022 5 minutes ago, Edward850 said: The usual mistakes people make is overwriting the wad (using save as instead of save into when making a new map), and having both Doom Builder and Slade3 open at the same time (programs can't logically know each other are manipulating the same file). now you say that, i was probably doing that. 0 Quote Share this post Link to post
0 Capon Posted March 14, 2022 4 hours ago, Edward850 said: The usual mistakes people make is overwriting the wad (using save as instead of save into when making a new map), and having both Doom Builder and Slade3 open at the same time (programs can't logically know each other are manipulating the same file). so i tried to not do either of those things and it still uses the vanilla textures. 0 Quote Share this post Link to post
0 Redneckerz Posted March 16, 2022 On 3/14/2022 at 2:32 AM, Capon said: so i tried to not do either of those things and it still uses the vanilla textures. Its not a matter of trying - Only have either Slade3 open or either Doom Builder open with the same file. 0 Quote Share this post Link to post
0 Capon Posted March 16, 2022 29 minutes ago, Redneckerz said: Its not a matter of trying - Only have either Slade3 open or either Doom Builder open with the same file. i figured out what i was doing wrong, but i do appreciate the help 0 Quote Share this post Link to post
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Capon
Doom Builder is being a bit of a bum and removes the textures from the pwad i insert. its obviously quite frustrating so help would be appreciated (oh, and fyi they arent new textures, they are texture replacements)
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