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[ SOLVED ] Why does the HUD appear SO Tiny in GZDoom?


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Options -> HUD Options -> Scaling Options. Then tweak "User interface scale" or the override for "Fullscreen HUD" to your taste.

 

And don't forget to tick the "HUD preserves aspect ratio" option, too.

Edited by Gez

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4 minutes ago, Gez said:

Options -> HUD Options -> Scaling Options. Then tweak "User interface scale" or the override for "Fullscreen HUD" to your taste.

 

And don't forget to tick the "HUD preserves aspect ratio" option, too.

Thanks! im putting this as solved now, what about inserting mods?

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Personally what I did was add a shortcut to GZDoom in the Windows "SendTo" special directory so I can just right-click a mod (or any other file) and do "send to -> GZDoom".

 

But an alternative to that is to use a launcher, like ZDL or Doom Launcher or another.

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10 minutes ago, Gez said:

Personally what I did was add a shortcut to GZDoom in the Windows "SendTo" special directory so I can just right-click a mod (or any other file) and do "send to -> GZDoom".

 

But an alternative to that is to use a launcher, like ZDL or Doom Launcher or another.

Is there a linux version? be sure to link it, also one thing is that multiplayer is supported in the client, but i dont see any option to get to a server.

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1 hour ago, Frost-Core said:

Is there a linux version? be sure to link it, also one thing is that multiplayer is supported in the client, but i dont see any option to get to a server.

 

GZDoom is "ok" for LANplay but if you wanna take it online you're better of with for example Zandronum.

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Launchers do exist on Linux, though since I use neither launchers nor Linux I can't really give you any particular advice. I found this, though: https://old.reddit.com/r/Doom/comments/6dxc7y/are_there_any_solid_linux_doom_launchers/

 

As for multiplayer, in GZDoom the netcode is still based on the original Doom netcode, meaning it's better described as a peer-to-peer thing than as a client-server model. That makes it less generally convenient.

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