eldomtom2 Posted March 20, 2022 The relevant code is as follows: MAPINFO: Quote DoomEdNums { 100 = HangingLantern 101 = GreyLamp 102 = LargeBrownBoulder 103 = SmallGreyBoulder 104 = SimpleCandelabra 105 = Gargoyle 106 = GreenTreeOne 107 = GreenTreeTwo 108 = GreenTreeThree 109 = GreyStool } DECORATE: Quote ACTOR HangingLantern { Game Doom Radius 13 Height 15 +SPAWNCEILING +NOGRAVITY States { Spawn: HLTN A -1 } } ACTOR GreyLamp { Game Doom Radius 28 Height 30 +SPAWNCEILING +NOGRAVITY States { Spawn: GLMP A -1 } } ACTOR LargeBrownBoulder { Game Doom Radius 64 Height 67 +SOLID States { Spawn: BLD1 A -1 } } ACTOR SmallGreyBoulder { Game Doom Radius 54 Height 31 +SOLID States { Spawn: BLD2 A -1 } } ACTOR SimpleCandelabra { Game Doom Radius 35 Height 65 +SOLID States { Spawn: CBA1 A -1 } } ACTOR Gargoyle { Game Doom Radius 73 Height 60 +SOLID States { Spawn: GARG A -1 } } ACTOR GreenTreeOne { Game Doom Radius 111 Height 177 +SOLID States { Spawn: TRE1 A -1 } } ACTOR GreenTreeTwo { Game Doom Radius 85 Height 123 +SOLID States { Spawn: TRE2 A -1 } } ACTOR GreenTreeThree { Game Doom Radius 36 Height 134 +SOLID States { Spawn: TRE3 A -1 } } ACTOR GreyStool { Game Doom Radius 18 Height 23 +SOLID States { Spawn: GSTL A -1 } } The textures are all named as listed in DECORATE: HLTNA and so forth. 0 Quote Share this post Link to post
Major Arlene Posted March 20, 2022 you need to put the assigned DoomEd numbers behind each actor name. for example: ACTOR Hanging Lantern 100, ACTOR GreyLamp 101 0 Quote Share this post Link to post
eldomtom2 Posted March 20, 2022 That didn't fix the problem. I still get the same results as if I had tried to add an actor using a number that isn't assigned to anything. 0 Quote Share this post Link to post
Major Arlene Posted March 20, 2022 are you just using a simple WAD format or a PK3? if using PK3, are you using Actors? 0 Quote Share this post Link to post
eldomtom2 Posted March 20, 2022 I added them to a map WAD I created in Doom Builder X with SLADE. Is there some other method I should be using to add custom decorations to a map WAD? 0 Quote Share this post Link to post
Major Arlene Posted March 20, 2022 a WAD is fine, I just needed to know the method in which you were adding them to better answer your question. make sure that your DECORATE/MAPINFO/SNDINFO text files are at the top of the WAD structure and that your sprites are between SS_START and SS_END flags. otherwise as long as you define the DoomEd num in Mapinfo you should be okay- the only thing I can further suggest is removing the spaces before and after the "=" in the DoomEdNums definitions. 0 Quote Share this post Link to post
eldomtom2 Posted March 20, 2022 My sprites weren't between SS_START and SS_END flags, nor were they set as sprites in SLADE's texture editor; I fixed that, but they're still not showing up. Is it because their info is still in the TEXTURES lump? 0 Quote Share this post Link to post
jval Posted March 20, 2022 (edited) Are the sprite names HLTNA0, GLMPA0 or HLTNA, GLMPA? Edited March 20, 2022 by jval 0 Quote Share this post Link to post
eldomtom2 Posted March 20, 2022 The latter. Should they be the former? 0 Quote Share this post Link to post
jval Posted March 20, 2022 (edited) 13 minutes ago, eldomtom2 said: The latter. Should they be the former? Yes. This is how the rotation is defined. Look also at zdoom wiki for more info about sprite rotations. Edited March 20, 2022 by jval 0 Quote Share this post Link to post
eldomtom2 Posted March 20, 2022 Okay, I did that. Now instead of an error sign I can walk through the actors are invisible and block movement. What's wrong? 0 Quote Share this post Link to post
jval Posted March 20, 2022 18 minutes ago, eldomtom2 said: Okay, I did that. Now instead of an error sign I can walk through the actors are invisible and block movement. What's wrong? Check the sprite offsets in SLADE3. 0 Quote Share this post Link to post
eldomtom2 Posted March 20, 2022 Thanks a lot, that was the problem! 0 Quote Share this post Link to post
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