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3 Issues in 1 Character


Davidiwz

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Heya, im currently Working on The Kid from "I Wanna be the Guy" but I bet that The gameplay is fine. just finished him 1 day (or 2 Days) and there are 3 Issuses i had to ask to solve this.

 

First, the First issue Im getting is that when I hold the fire or Altfire, his face disappears.

 

Second, His Shot doesn't move far away like most characters does.

 

And last, When I get the Blue or Mega sphere, his HP Increased without staying on 1 HP (Like how he does in the game)

 

Can ya help me with this?

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Once your 'TheKidShot' completes its first two frames (KSHO A and KSHO B), it proceeds directly to the 'Death' state since there isn't

a 'Loop' or 'Stop' command between the two states.

 

 

This should keep it going until it hits something and enters the 'Death' state like all projectiles.

 

Spawn:

KSHO AB 2 BRIGHT

Loop

 

Death:

Stop

 

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The most straightforward solution would seem to be replacing the Soulsphere with an altered version(this deals with the

Megasphere as well since it just gives the player one on pickup).

 

ACTOR SoulsphereNull : Soulsphere replaces Soulsphere
{
Inventory.Amount 0
Inventory.MaxAmount 0
}

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I can tell you that the first issue is probably that you didn't include a replacement for the "Doomguy gritting face" which happens when you hold down fire. Decino explains more here.

 

The last issue can probably be resolved by using DEHACKED or DECORATE, and inheriting the Soul Sphere or Health Bonus, then having the inheritance not give health. I think. I don't know the specifics of that.

 

And finally, if you're doing a 1 HP only game mod, I sure hope that you're also going to be modifying all hitscan enemies like the zombies and SMM to not be hitscan anymore.

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2 hours ago, Stabbey said:

I can tell you that the first issue is probably that you didn't include a replacement for the "Doomguy gritting face" which happens when you hold down fire. Decino explains more here.

 

The last issue can probably be resolved by using DEHACKED or DECORATE, and inheriting the Soul Sphere or Health Bonus, then having the inheritance not give health. I think. I don't know the specifics of that.

 

And finally, if you're doing a 1 HP only game mod, I sure hope that you're also going to be modifying all hitscan enemies like the zombies and SMM to not be hitscan anymore.

I already finished to fix his face issue. Just gived him the Winking face when gritting.

 

So Now How can I make the shot move to far away for ending up hitting a wall?

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11 hours ago, horselessheadsman said:

Once your 'TheKidShot' completes its first two frames (KSHO A and KSHO B), it proceeds directly to the 'Death' state since there isn't

a 'Loop' or 'Stop' command between the two states.

 

 

This should keep it going until it hits something and enters the 'Death' state like all projectiles.

 

Spawn:

KSHO AB 2 BRIGHT

Loop

 

Death:

Stop

 

Thanks for helping me to solve this.

I had 1 issue left: Now how I make The Kid to Stay on 1 HP instead of getting his HP Increased by picking Blue or mega sphere?

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4 hours ago, horselessheadsman said:

The most straightforward solution would seem to be replacing the Soulsphere with an altered version(this deals with the

Megasphere as well since it just gives the player one on pickup).

 

ACTOR SoulsphereNull : Soulsphere replaces Soulsphere
{
Inventory.Amount 0
Inventory.MaxAmount 0
}

...nah, that doesn't work. I dont want my class to just have some items that replacing the original power ups and items of doom with. i just want my class to stay on 1 Hp without getting his HP increased

 

Edit: Have an example for Vegeta, his HP is on 400, so here is how it should look likeimage.png.80489861d559bd4809ef9fb8977372b4.pngimage.png.6324a06606580b88d001962c412a4300.png

Edited by Davidiwz
Found some sort of solution

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23 hours ago, horselessheadsman said:

The most straightforward solution would seem to be replacing the Soulsphere with an altered version(this deals with the

Megasphere as well since it just gives the player one on pickup).

 

ACTOR SoulsphereNull : Soulsphere replaces Soulsphere
{
Inventory.Amount 0
Inventory.MaxAmount 0
}

I think I found an other option it should help me. Let's say: The kid's HP Will be on 100 but when he gets hit by anything, he dies. so how about this?image.png.80dbbb1240db69aef00af8a31b9be51e.pngalso, how do you make this to work instead of getting an error?

 

Edit: Nevermind, I solved that issue. All I did was to add A_Die which makes him to die when getting hit. Btw. All solved! I can finally Release The Kid soon! I can't wait! (Until i'll finish to remake his gun sprite) thank you!

Edited by Davidiwz

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