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Wraparound - Short toughish speedmap


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Because of college I haven't been able to do any mapping for a while and wanted to get back into making things. I decided to try speed mapping as a kind of stretch exercise and this is the result.

 

It's not as tough as some other hard maps, but both I and my friend had a few deaths when going through it. If you've played a plutonia you shouldn't have issues.

 

The map is for doom 2 and is in boom format, tested in prboom+ 2.5.1.7

 

! and I should probably put down the times it took to do things because this is supposed to be a "speed map" after all:

construction time: hour and a half (2 hours if you count the detailing 🙂)
testing: hour and some change (i tested it then watched a friend play (thank you ashley))


the song used is something that's left over from a project I was doing that died last year

 

download here: WRAP.rar

 

screenshots below:

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doom06.png.b5b3b5bcde74b4a0664f0de538d10497.png

 

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10 hours ago, ScrappyMcDoogerton said:

Really fun little map I'd rather have a BFG for the ending but that's just my personal taste. On the Plutonia rating scale I give it three and a half out of five Plutonias.

 

 

 

10 hours ago, Biodegradable said:

 

 

Thank you for the playthrough videos! As I watched both I was worried you'd find some glaring issue I forgot to fix but I'm glad everything worked as intended and that the difficulty level I intended was about right.

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This map was hard on it's own let alone with a broken keyboard lol - had to reconnect it mid game - buggery

 

I may revisit this I do like it, compelled to try a saveless

 

 

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16 minutes ago, Clippy said:

This map was hard on it's own let alone with a broken keyboard lol - had to reconnect it mid game - buggery

 

I may revisit this I do like it, compelled to try a saveless

 

 

 

I'm sorry your keyboard was messing up while playing :( also LOL the map starts like that because the friend I had test this will try to sit and camp the start of any map I have her test. It was just a single chaingunner at first but it wasn't enough to force her out of the starting room.

Edited by LindaIsHere

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1 hour ago, LindaIsHere said:

 

I'm sorry your keyboard was messing up while playing :( also LOL the map starts like that because the friend I had test this will try to sit and camp the start of any map I have her test. It was just a single chaingunner at first but it wasn't enough to force her out of the starting room.

 

lol, lava also works

 

And now does my keyboard!

 

 

 

Also you may find the below run, which I recorded just before the above, how I died was hilarious & very unexpected

 

 

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I got slightly faster and tried to trigger more events as fast as I could lol - fun frantic stuff

 

 

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FDA, UV cl9

 

Good arena-style speedmap! The layout's a bit featureless for my liking, but I appreciate the triple encounter structure here and how it's broken up by teleport closets with resources. I'd have added some extra meaty bois into the last part of the map as well as added glowing/blinking effects to the cybie rooms for telegraphing. Ending felt just a bit underbaked due to how quickly the spiders/mancs go down even without cyber infighting. You have a generous amount of resources by that point and enough safe spaces to duck into/around that leading the cybies where you want is a cinch. I'd reduce UV resources by maybe a couple shell/ammo boxes in order to incentivize earlier rocket use. Aesthetically speaking, it's a readable environment without gauche texturing or cramped/jerky geometry, which is what I'd hope from a speedy gauntlet like this. I can forgive the lack of trim and occasional misalignments given the time constraints.

 

I know it's a project leftover, but the music fits surprisingly well. Definitely make some more of those, maybe as a themed set or something.

Edited by PasokonDeacon

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38 minutes ago, PasokonDeacon said:

FDA, UV cl9

 

Good arena-style speedmap! The layout's a bit featureless for my liking, but I appreciate the triple encounter structure here and how it's broken up by teleport closets with resources. I'd have added some extra meaty bois into the last part of the map as well as added glowing/blinking effects to the cybie rooms for telegraphing. Ending felt just a bit underbaked due to how quickly the spiders/mancs go down even without cyber infighting. You have a generous amount of resources by that point and enough safe spaces to duck into/around that leading the cybies where you want is a cinch. I'd reduce UV resources by maybe a couple shell/ammo boxes in order to incentivize earlier rocket use. Aesthetically speaking, it's a readable environment without gauche texturing or cramped/jerky geometry, which is what I'd hope from a speedy gauntlet like this. I can forgive the lack of trim and occasional misalignments given the time constraints.

 

I know it's a project leftover, but the music fits surprisingly well. Definitely make some more of those, maybe as a themed set or something.


Thank you for the feedback! I was already thinking about touching up the map a bit this weekend (specifically the end lol) and this will probably help with that. My only worry is that the bigger enemies (like the spiders) take up a good amount of space and it might not be fun for the player to have to try and run around them if they get surrounded in one of the hallways when I add more. However that will be seen when I test whatever changes I make. I'll probably make the revised version another download in the first post so that the "real" speed mapped one is available for whoever wants it. And I do actually have more music like this! Last year I was working on a project that would have tried to emulate the feeling of weird "multimedia CD-Rom" games from the mid 90's and this is from a handful of songs I made for it. I already have them tucked away to use in future maps so look forward to that I suppose lol.

This also forced me to figure out how to play demos :)

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This was a cool map, though I was annoyed at the blockage (light) near the Super Shotgun as it caused me to die a few times. Maybe you get just a touch more resources than usual but this felt undeniably tense, regardless.

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