Jump to content

Closest vanilla linedef actions can be to each other and trigger?


Clippy

Recommended Posts

Like with vanilla I know if two action lines are too close together they won't work but how close can they be?

 

I'm always guessing and want to maximise my close line potential

Share this post


Link to post

For walkovers, they can be right on top of each other, as long as more than 8 aren't being triggered at a time (due to the spechits limit), and any lines in front of teleports are far enough away that the teleport action doesn't eat them (just need at least 1 tic of time between crossing each of them).

 

For switches, they need to be far enough apart that you have room stand with the middle of the player thing past the front switch, so they should be at least 16 units apart, or 32 units apart if you don't want it to be noticeable that one switch is blocking the other.

Share this post


Link to post

On subject of switches, a single-use line disappear and no longer blocks the use action afterward. At least if it's itself is switch or door. Useful for hiding buttons in closets.

Share this post


Link to post

Also, switches which are behind sectors with 0 units of height between them and the player can't be pressed at all, no matter how thin the line is.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...