kalensar Posted March 22, 2022 Doom THOHT ADV The Official Doom THOHT Weapons and Advanced Monsters pack (Formerly FEAR in Doom) Download-- https://www.moddb.com/mods/doom-thoththeatrical-horror-of-hells-terror-monster-pack/downloads/doom-thoht-adv-weapons-and-monsters-pack Changelog-- 3/21/22-- Updated to THOHT ADV Contains: THOHT Weapons.pk3; Advanced Weapons THOHT Monsters ADV.PK3, ADvanced Monster Pack THOHT DEfinitive.PK Classic Monster Pack Do not mix both monster packs at the same time. Both Monster Packs are balanced for Vanilla Doom Guns as well. All 3 Pk3s work on any Doom1, Doom 2, Final Doom or FreeDoom IWAD. MAIN INFO This is a enemy replacement and Weapons mods that attempt to bring the feeling of fear into DOOM. The only assests used were doom community assets from Realm 667 and modified by me in order to give the correct type of feel for the combat in a simplified but effective fashion. You can use a Time Slowmo mod in order to make it more accurate. Sgt. Mark IV's Simple Slowmo mod is a good one. One minor thing to note-- Main hero is Doom Girl : Built from Crash from R667 and Doom Girl Face sprites. Weapons Mod- Bind a Reload Key Angle Grinder-- Basically a beefed up Chainsaw Pistol-- 18 round clip(invisible counter)with high power and shoots accurate straight. Altfire is a foot Kick. Pump Shotgun-- Shoots 12 pellets at wide spread and high damage per pellet. Altfire is a foot kick. 8 round holds 8 Shells Penetrator--- Its basically a full auto railgun that uses shotgun shells as ammo. replaces SSG. Altfire is a foot Kick-- 10 round clip. TacRifle-- A full auto rifle with a scope. Super accurate. --25 round clip Grenade Launcher-- Really powerful grenades that shoot straight with no bounce. Plasma rifle-- Pretty straightforward gun. Sniper RIfle-- Uses a Penetrating Projectile to punch through multiple enemies. Have to lead shots on really far targets. Uses Bullets Plasma gun--- Shoots burning rail plasma using 10 cell per shot. Altfire Napalm at 1 cell per shot CQC modified fists- No chainsaw. Basic but very effective fists. Altfire is a foot kick. Berserk works normally. SMG-- Fast firing and accurate,-- 30 round clip Enemies Pack--- The weapons pack is fun, but this Pack is where all the really juicy fun resides THis pack was built with also Vanilla Doom play in mind! Feel free to play it however you want. Zombie Forces/ZSpecops-- These guys come in 3 variety of Machinegun, Shotgun, and Heavy. They all look similar except for the weapons they hold. They can climb and drop off small ledges close to their heights( no cliff diving so most custom maps are safe to use), run in fear, double back, get even more aggressive. These guys are really Cool! Edited to have less health than their original versions. Pyro Imp replaces normal Imp-- Its a red imp that shoots burning fire, yes it will burn you while on the ground. They emit a small weak explosion when they die. Wraith replaces Spectres and Pinkys-- These guys are Wraiths. They can climb small ledges, and can be utterly mean. The Spectre Replacement is full Stealth until he attacks or gets shot. Fallen-- Replaces Cacodemon. A Flaming skeleton body in bird shape that shoots a lot of projectiles. Very maneuverable. Pyro Succubus--- Shes just going to fly and hug you with Lost Souls. Lots and lots of Lost Souls. Paladin-- A mech that replaces the Mancubus. Fast fire laser styled rifle. Beam Revenant--- A spooky skeleton that replaces Aracknotron Super Devil--Replaces Revenant. Not as strong as his original form. Shoots Fireballs instead. Has Revenant level health and shoots a lot. Lord of Heresy-- Replaces Hell Knight. Only has 600 Health. He's hard to see and Flies, but not totally invisible. Archon of Hell-- Replaces Baron of Hell--- Is a Beefy ground only Baron that shoots a wide array of different fire balls. Super Demon replaces CyberDemon-- Hes faster than Cyber so he shoots a bit faster. No rockets, just a beefy energy ball. Shade of Paxton--- Replaces Archvile-- Looks Like himself, but has Archvile NIghtmare causing powers as well. Fast and deadly. Terminator-- A Mech with a lot of firepower. Replaces Spider mastermind. Credits-- Realm 667 monsters and weapons: Pump-Action Shotgun, Hunting Rifle, Action Machine-gun, UAC Plasmatic Rifle, Glock 21, Sniper RIfle, CQC Unarmed, KDIZD Grenade Launcher, SuperDevil, Pyro Imp, ZSpecOps Pack, Super Demon, Zombie Henchman, Beam Revenant, Terminator, Paladin, Archon of Hell, Lord of Heresy, WraithD3, Succubus, RRWM reloading system [1.3.0a] [ZS/DEC/SBARINFO] by Player701 at Zdoom Forum For DukeShotgun and helping me hone my scripting skills All monster and weapons edits by Kalensar All files can be found inside the PK3 with their orignal credits. Special thanks to Doom Expanded for Doom Girl status bar face sprites, Crash monster from Realm667. ------------------------------------------- Extra Thoughts THOHT-ADV will not be adding Gore effects or any other type of enhancements. This is done so that it is more compatible with other mods. 1 Quote Share this post Link to post
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