So, in my latest project I've been mapping Boom format instead of UDMF, for compatibility, but mostly just to broaden my horizons a bit.
Sky transfers.
I searched YT, I searched DW, I even opened other people's maps to study them, and still I can't figure them out. How the heck do they work? I mean, what texture goes where in the control sector, and in the target sector? on which linedefs I have to tag the appropriate line action? if anyone has a tutorial, or a clear example I'd be very grateful, 'cause it's the one Boom thing I simply cannot wrap my head around - I tried everything, and all I get is big fat HoMs.
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Thelokk
So, in my latest project I've been mapping Boom format instead of UDMF, for compatibility, but mostly just to broaden my horizons a bit.
Sky transfers.
I searched YT, I searched DW, I even opened other people's maps to study them, and still I can't figure them out. How the heck do they work? I mean, what texture goes where in the control sector, and in the target sector? on which linedefs I have to tag the appropriate line action? if anyone has a tutorial, or a clear example I'd be very grateful, 'cause it's the one Boom thing I simply cannot wrap my head around - I tried everything, and all I get is big fat HoMs.
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