player_number_2:( Posted March 26, 2022 hello again i had more errors in creating my map so lets get started : well i was creating my map fine with no errors right so i went to do the following if people wanted to play my map they would have to open my map in gzdoom so I went to see my map in gzdoom to see if it was working, and I had a problem, I saw that some textures had a question mark, such as grass and others, so I saw the error made, my map was a doom 1 map with the textures of doom 2, and so it wasn't working so I changed the config to doom 2 but it was going to MAPO1 phase of doom 2 so I did everything and everything and I couldn't, my only solution (I think) was to try to transfer my map to the final database, but that didn't work either, so I'm waiting for a response. (and if there's no solution, I use a print I took of my map in DB 2 to do it all over again) 0 Quote Share this post Link to post
Stabbey Posted March 27, 2022 Okay, I'm trying to parse this. Changing the configuration on startup isn't enough to fix missing textures. You need to actually include the source WADfile. When you start a new map in Ultimate Doom Builder, set the level name to MAP01, and also click the Add New Resource button and select your base DOOM2.WAD. That should find the correct Doom 2 textures. 0 Quote Share this post Link to post
Dark Pulse Posted March 27, 2022 (edited) If he made it as a Doom 1 map, it'd be using the ExMx scheme. OP would need to open the WAD up in SLADE and change the map name marker to MAP01 (or whatever). Assuming you're using the standard Doom 2 textures, everything else should immediately fall into place at that point. Edited March 27, 2022 by Dark Pulse 1 Quote Share this post Link to post
player_number_2:( Posted March 28, 2022 22 hours ago, Stabbey said: Ok, estou tentando analisar isso. Alterar a configuração na inicialização não é suficiente para corrigir texturas ausentes. Você precisa realmente incluir o arquivo WAD de origem. Ao iniciar um novo mapa no Ultimate Doom Builder, defina o nome do nível como MAP01 e também clique no botão Adicionar novo recurso e selecione seu DOOM2.WAD base. Isso deve encontrar as texturas corretas do Doom 2. ok man, let's forget USB and go to DB2, look when I created the map I put the doom 1 settings, so my map was saved as doom 1 right, but now I want it to be doom 2 because the textures I want don't work, so what would I need to change in my DB2 map configuration? Just so you know. 0 Quote Share this post Link to post
Stabbey Posted March 28, 2022 Either do what Dark Pulse did and open the map in SLADE 3, changing the map name marker, or else open up Doom Builder, go to Sectors mode, copy the entire map, make a new map which is in Doom 2 format, then paste the contents of your map into the empty map. 0 Quote Share this post Link to post
Dark Pulse Posted March 28, 2022 4 hours ago, player_number_2:( said: ok man, let's forget USB and go to DB2, look when I created the map I put the doom 1 settings, so my map was saved as doom 1 right, but now I want it to be doom 2 because the textures I want don't work, so what would I need to change in my DB2 map configuration? Just so you know. This has nothing to do with UDB or DB2. It has everything to do that you accidentally saved it as a Doom 1 map, which uses a different level naming scheme than Doom 2. Open the WAD in SLADE, find the map marker (which should be named E1M1 or something like that). Change it to MAP01 (or whatever map slot you want it to be in). Load Doom 2 with your WAD, and your level will then show. 0 Quote Share this post Link to post
player_number_2:( Posted March 28, 2022 16 hours ago, Stabbey said: Faça o que o Dark Pulse fez e abra o mapa no SLADE 3, alterando o marcador do nome do mapa, ou abra o Doom Builder, vá para o modo Sectors, copie o mapa inteiro, faça um novo mapa que esteja no formato Doom 2 e cole o conteúdo do seu mapa no mapa vazio. let's say I did the third option, but instead of using the sectors mode (just for the record, what I'm going to say here is different from what you asked for) I copied the entire map, created a map with the DOOM 2 game configuration, and now it has what I wanted, when I put the doom builder to test my map it works and when I put it in gzdoom it also works, my last question is, what do I do with all these backups since my map is another one. 0 Quote Share this post Link to post
player_number_2:( Posted March 28, 2022 I really don't know why there are so many backups like that 0 Quote Share this post Link to post
Stabbey Posted March 28, 2022 If you don't need the backups, then just delete them. UDB makes three backups when you save. It's useful for people who just overwrite the same file name. For me, I have five separately named files (MAPNAME-A, MAPNAME-B, etc.) when in the construction state, so I delete those unneeded backups every so often once they start clogging up my folder. 0 Quote Share this post Link to post
DarkIceCyclone Posted March 28, 2022 (edited) First, you need to identify your issue: is it textures or items. If textures, follow the answers above you. In case of textures or items, and you just saved into wrong Iwad (Ultimate Doom instead of DOOM II) : The easiest thing is what @Stabbey told you: Copy the whole map, open up a new map in different doom format, paste it, test it, save it if it works properly. Here is what we understand from your post: You saved a DOOM I (Ultimate Doom) map. As a result, you can only play it in Ultimate Doom. If you want to play that map in doom 2,and Stabbeys solution did not help, you need to do as @Dark Pulse already said. First you need to download slade. Unfortunately, the website for Slade currently says "connection refused." In Slade you open up your wad file, find the marker that has E1M1(Or ExMx (Where X stands for number) as Ultimate doom is in Episode format) and change it to MAP01 (Anything between Map01 to Map30 will work, depending on which episode it's on). Then save the file and run the map then. Or another (third) option (This also required Slade 3), is to add the missing textures or items directly from the Iwad. You need to figure out first, if you used Doom I (Ultimate Doom) and DOOM II textures, and then, which ones are missing. After that, you open up your wad file in Ultimate Doom Builder or Doom Builder 2, look for the name of missing textures, write them down, and then copy them from Doom I (Ultimate Doom) Iwad into your file. To see how to add textures, look for doomkid tutorials. My texture issues were helped by this tutorial: Spoiler However, for adding items, you may need to search around. When you have multiple sources listed as source for your wad, you will need to make sure all the textures are also present at the final product. If you test a wad with multiple sources on only one Iwad and have not compiled them into your Pwad file, you will get missing texture or item errors. The same is true if something is incorrectly added. You can always include a wad file in your troubleshooting posts. 1 hour ago, player_number_2:( said: I really don't know why there are so many backups like that You can edit your post by clicking on Edit Post button at the bottom. The backups are made automatically by Ultimate Doom builder, in case it crashes. It tends to still have a lot of bugs, since it is a community developed developer tool. Bugs are bound to happen, backups are neccessery to prevent loss of data. Edit: @Stabbey I actually .zip archive my backups and different map versions until the development is complete, then I .rar it into highest compression possible. Despite prefabs, you never know when you need to find something from an old map. Edited March 28, 2022 by DarkIceCyclone 0 Quote Share this post Link to post
Dark Pulse Posted March 28, 2022 (edited) 1 hour ago, player_number_2:( said: I really don't know why there are so many backups like that Because even for a mature editor like UDB/DB2, the editor can crash, and if it crashes disgracefully, it might nuke your map. You don't know the value of a backup until you need it. So while it's fine to nuke some of the older ones, definitely keep a few - at least three, more if you want extra security. Edited March 28, 2022 by Dark Pulse 0 Quote Share this post Link to post
player_number_2:( Posted March 30, 2022 just one last question, wouldn't it be annoying if I posted more topics for you guys with errors from my world here? 0 Quote Share this post Link to post
ramon.dexter Posted March 30, 2022 Do you have any valid reason to do it? You have this thread, so instead of spamming the forum, continue here. 0 Quote Share this post Link to post
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