NinthBurn Posted March 30, 2022 There was no mention to only upload one map, so maybe you can send another one? Either way, if it's made with the set rules in mind, I don't think it's an issue. 23 minutes ago, Paf said: I'll test NinthBurn's map in a minute (with a demo) I don't think you have to, since you played ScrappyMcDoogerton's map. But I definitely don't mind more people testing it :D 1 Quote Share this post Link to post
Paf Posted March 30, 2022 (edited) 20 minutes ago, Melemesh said: Would it be possible for me to resubmit a new map? The one I made yesterday I felt was really bad and I wasn't satisfied with it, plus I went over the time limit, plus it was for Doom 1 and that caused some confusion. The one I made today I think is way better, I didn't go over the time limit and it's for Doom 2. Probably. No rules said you can't upload more than one! Edited March 30, 2022 by Paf 0 Quote Share this post Link to post
Yumheart Posted March 30, 2022 (edited) 28 minutes ago, Melemesh said: Would it be possible for me to resubmit a new map? The one I made yesterday I felt was really bad and I wasn't satisfied with it, plus I went over the time limit, plus it was for Doom 1 and that caused some confusion. The one I made today I think is way better, I didn't go over the time limit and it's for Doom 2. I'd guess you're allowed to post a second map, but you'd still have to beat the map above you & I wouldn't recommend deleting any of your maps, it might still be interesting for some people. Edited March 30, 2022 by Yumheart 1 Quote Share this post Link to post
Jacek Nowak (jacnowak) Posted March 30, 2022 @Melemesh - yes, feel free to post another map, there is no limit of maps per person. But still, in such case you need to beat the map above you. So it works basically in the same way as your first submission, you can join the game more than once :) @Paf - it's perfectly fine to record more demos if you like but @NinthBurn's map is still the last one in the thread so the next person submitting the map should beat @NinthBurn's map; for the future if you would like to add more info about your map, please edit the post with your map to avoid confusion which map is last @NinthBurn - please provide a download link for 32in24-15_tex_v2 - it's not obvious for everyone where to get it; I put it there for anyone interested : https://esselfortium.net/wasd/32in24-15_tex_v2.zip , but it would be nice if you could add it to the post with your map (or actually - as an exception, maybe make another post below mine, so that people know that your map is the last one; I know it's the opposite to request to @Paf I did just above but all I want is that the post are in order so that it's clear which map is the last one) 5 Quote Share this post Link to post
Paf Posted March 30, 2022 (edited) 29 minutes ago, NinthBurn said: There was no mention to only upload one map, so maybe you can send another one? Either way, if it's made with the set rules in mind, I don't think it's an issue. I don't think you have to, since you played ScrappyMcDoogerton's map. But I definitely don't mind more people testing it :D I tried to run your map but I can't find the texturepack it uses. I searched 32in24tex_ver2 but I still can't find it. Can you link me a download for it? Thanks! (nevermind, just posted this as post above got posted) Edited March 30, 2022 by Paf 0 Quote Share this post Link to post
NinthBurn Posted March 30, 2022 Submission: 15 (maybe we should start counting these?) Map Name: No Room for Error IWAD: Doom2 Format: Boom Textures: 32in24-15_tex_v2 (not included in the attached file!) Music: Icarus Alien Vanguard MAP20 Corrected my previous post. 2 Quote Share this post Link to post
Paf Posted March 30, 2022 Submission: 16 (@NinthBurn sure) Map Name: E4M1 2.0 IWAD: doom2.wad Format: Vanilla (very tiny vpo in a corner though) Textures: none Difficult(ies): heck yeah Music: Sign of Evil (aka E1M8, E3M4, E4M1) Demo of @NinthBurn's map: speed.lmp 3 Quote Share this post Link to post
Paf Posted March 30, 2022 On 3/27/2022 at 2:29 PM, jacnowak said: 15. No Room for Error by @NinthBurn - beaten by [TODO: to be beaten by whoever NOT on the list above submits the next map] Wait, so does that mean after I submit a second map and record a demo for their map, someone else still has to beat it? 0 Quote Share this post Link to post
Jacek Nowak (jacnowak) Posted March 30, 2022 (edited) 20 hours ago, Paf said: Wait, so does that mean after I submit a second map and record a demo for their map, someone else still has to beat it? No, I updated the list and your second map is now last. I will update the list periodically but you always need to look at the end of the thread to find the latest map (also updated the text to be clearer). Thanks @Dusty_Rhodes for submitting your map. @Astro X - as you didn't submit your map yet, I removed your "reserved slot". That shouldn't be a problem at all - you can submit your map at any time, just beat whatever map happens to be last in the thread above you. This is just to make it clear whose map is the last one to avoid confusion for new people coming to the thread with their maps. Edited March 31, 2022 by jacnowak 2 Quote Share this post Link to post
Paf Posted March 30, 2022 3 minutes ago, jacnowak said: No, I updated the list and your second map is now last. I will update the list periodically but you always need to look at the end of the thread to find the latest map. Oh, ok. I got confused for a second. Thanks! 0 Quote Share this post Link to post
finnks13 Posted March 30, 2022 @Paf Pretty fun little arena, looks excellent for just 1 hours mapping time - not an FDA (took me a bit to find the rocket launcher, which seems very much mandatory for completion!) pafe4m1_2.zip As for my submission, it's a set of very generic hell caves with lots of demons and rockets contained within. Name: Kaboom Kaverns IWAD: DOOM2.wad (Map01) Format: Boom Difficulty Settings: HMP has one invulnerability, and HNTR has two, which should let you get a bit of a foothold easier. (They are a bit half-assed, I apologise) Textures: Vanilla, except from the sky (taken from Mechadon's Box o' Skies v3) and WFALL1-4 (from PLUTONIA.wad) Music: Mix of "Time Runner" and "Dredge" by Mark Klem (sourced from Community Chest Map25) Screenshot in spoiler: Spoiler Download: kaboom_kaverns.zip 4 Quote Share this post Link to post
PasokonDeacon Posted March 30, 2022 (edited) So, a little 1 Hour Map Tennis, eh? Count me in. @finnks13 FDA, cl2 UV, died a few times before finding a more optimal start. Pretty fun easy-ish slaughter caves. It's a little boilerplate with encounter design, but I appreciate that you can choose which closets to open up via the key traps. The music choice is very fitting and does a lot for the map. Now for me. I'll be back with something in an hour! Or more. I bit off a bit more than I should have. Name: The Matrix 3D Return to the Chocolate Mines IWAD: doom2.wad (MAP01) Format: Boom Build time: 1 hr 40 + 15 to test/fix + 3 min hotfix, yeah this took way too long Difficulty Settings: None, tested on UV, should be on the easy side of Plutonia-ish Textures: All vanilla Music: "One Thing Leads to Another" by The Fixx (unknown arranger) Screenshots: Spoiler Download: 1 Hour Tennis - The Matrix 3D Return to the Chocolate Mines - Pasokon Deacon.zip Edited March 30, 2022 by PasokonDeacon 5 Quote Share this post Link to post
Paf Posted March 30, 2022 Name: Basic Generic Techbase IWAD: doom2.wad Format: Vanilla Difficulty Settings: nah, not enough time Music: TNT MAP01 (aka "Sadistic") Length: 45 seconds. Description: I spent literally 50 minutes detailing the first room, checked the timer, and realised I had 10 minutes left. Due to that, this map is super short. Demo for @PasokonDeacon's map: 1ht.lmp 3 Quote Share this post Link to post
Arrowhead Posted March 31, 2022 Stupid question, but are deathmatch maps allowed at all? I don't typically map single-player, and I didn't see any mention of deathmatch maps in the rules you posted. :) If they aren't allowed in this project, I totally understand - just thought I'd ask. 1 Quote Share this post Link to post
Melemesh Posted March 31, 2022 Ok I'm finally submitting my map from today, sorry it took so long, I was sleeping. First, demo for Paf's map: demo2.zip Name: Four Towers IWAD: Plutonia (But Doom 2 SHOULD work exactly) Format: Vanilla Build Time: 60 minutes exactly Music: Default MAP01 Screenshots: Spoiler Download: 4 Towers.zip Description: Just a simple square arena with 4 towers that each has a switch on it that open doors. The toughest part of this map I have to say is hiding from the archviles on the towers, but still it isn't too bad. This map is again pretty short and not that great, since it's my second ever speedmap, but I hope that it's at least a bit enjoyable, and I hope I can get better as time goes on, as I'll be making a speedmap every day from now on to improve. 2 Quote Share this post Link to post
Paf Posted March 31, 2022 (edited) 5 minutes ago, Melemesh said: Ok I'm finally submitting my map from today, sorry it took so long, I was sleeping. First, demo for Paf's map: demo2.zip The demo loads Plutonia for some reason. Did you accidentally record a demo of your map instead? (nevermind, had to write a custom bat to play the demo for some reason) Edited March 31, 2022 by Paf 1 Quote Share this post Link to post
Melemesh Posted March 31, 2022 (edited) 3 minutes ago, Paf said: The demo loads Plutonia for some reason. Did you accidentally record a demo of your map instead? Yeah sorry that it's like this, it's a pretty dumb story, but a year ago I accidentally bought final doom instead of Doom 2, and it's a bit inconvenient sometimes. I think that if you explicitly state "-iwad doom2.wad" in prboom it should work, but yeah, sorry about that. I should get the right iwad. It should be your map though. Edited March 31, 2022 by Melemesh 1 Quote Share this post Link to post
Paf Posted March 31, 2022 Just now, Melemesh said: Yeah sorry that it's like this, it's a pretty dumb story, but a year ago I accidentally bought final doom instead of Doom 2, and it's a bit inconvenient sometimes. I think that if you explicitly state "-iwad doom2.wad" in prboom it should work, but yeah, sorry about that. I should get the right iwad. It's fine! I already got the demo to work (I edited my message a minute before you posted this, try refreshing to see the edits) 1 Quote Share this post Link to post
Melemesh Posted March 31, 2022 Just now, Paf said: It's fine! I already got the demo to work (I edited my message a minute before you posted this, try refreshing to see the edits) Ah ok great! Thanks for watching it! 1 Quote Share this post Link to post
Dusty_Rhodes Posted March 31, 2022 (edited) Didn't notice your recent post, @jacnowak, so go look at my original post. Sorry for the mix up! Edited March 31, 2022 by Dusty_Rhodes 0 Quote Share this post Link to post
Jacek Nowak (jacnowak) Posted March 31, 2022 8 hours ago, Arrowhead said: Stupid question, but are deathmatch maps allowed at all? I don't typically map single-player, and I didn't see any mention of deathmatch maps in the rules you posted. :) Strictly deathmatch maps do not meet the rule of the next person making a demo/video beating your map. In order to be able to "beat" the map you need at least an exit and ideally some monsters :) But if you make a predominantly deathmatch map but include an exit and add some monsters to fight so that it can be completed in single-player and you post a demo/video of the map above you, you're welcome to participate! 2 Quote Share this post Link to post
Anonymous Space Marine Posted March 31, 2022 (edited) Hello! I really like this topic. I played Melemesh's map: 4 Towers I enjoyed it, it was like a combat puzzle. Very intense! I got 100% kills the first time, but I ran out of ammo for the cyberdemon when recording the demo. I was so close! Maybe some extra ammo can be placed where the cyberdemon comes out. demo_4 Towers.zip Here's my map: https://wadhosting.com/Wad/04C3B8C81F20536DCBAA848C3CF57A3D26CBB5DA Name: Rocket Fodder Map Format: Doom Ports Tested: GZDoom IWAD: Doom 2 Map: MAP01 Gameplay: Single play Difficulty Settings: Yes Multiplayer Placement: No Build Time: 1 hour + 10 minutes of testing I barely made the 1 hour mark, and spent about 10 minutes testing and fixing a few minor things. Spoiler Spoiler Spoiler *Edit - I caught one mistake. I tagged two additional sectors as secrets when they were meant to be flickering lights. Edited March 31, 2022 by Anonymous Space Marine 4 Quote Share this post Link to post
Gibbon Posted March 31, 2022 Since Astro X has not yet made one. I'll propose I do a video and upload of the above map instead? 2 Quote Share this post Link to post
Jacek Nowak (jacnowak) Posted March 31, 2022 (edited) Well, actually in this case @Gibbon - could you beat @Dusty_Rhodes's map instead? I will just remove @Astro X from third slot and everything will still align nicely and @Anonymous Space Marine's map will still be the last one in the thread - so there is no confusion for new people whose map should they beat. OK, I updated map list. We have 20 maps so far :) @Astro X - I removed your "reservation" but don't worry - feel free to submit your map whenever you have time. Just beat whatever map is the last one in this thread at the time of your submission. Edited March 31, 2022 by jacnowak 4 Quote Share this post Link to post
Gibbon Posted March 31, 2022 (edited) 23 minutes ago, jacnowak said: Well, actually in this case @Gibbon - could you beat @Dusty_Rhodes's map instead? I will just remove @Astro X from third slot and everything will still align nicely and @Anonymous Space Marine's map will still be the last one in the thread - so there is no confusion for new people whose map should they beat. OK, I updated map list. We have 20 maps so far :) @Astro X - I removed your "reservation" but don't worry - feel free to submit your map whenever you have time. Just beat whatever map is the last one in this thread at the time of your submission. Then here we go. A map by @Dusty_Rhodes Name: Film Starring Gregory Peck (lol!) Source Port: FDWL (From Doom With Love) - For the MBF21 feature Difficulty: Ultra Violence 100% kills, no secrets :( Damn fine map and pretty fun too. Can't believe this was done in an hour! *tips hat* Video Spoiler Demo peck.zip This reminded me of 'Pistol Panic' from CC1.. it made me very worried at the start. Edited March 31, 2022 by Gibbon 2 Quote Share this post Link to post
Jacek Nowak (jacnowak) Posted March 31, 2022 (edited) Seeing that there is potential interest I would like to have an OPTION of turning this thing into a megawad. I'm NOT saying this will ever happen but I would like to have this possibility technically open. For that to work we need to agree on one IWAD - all maps so far except @Melemesh's first map are for Doom2 so Doom2 seems an obvious choice. I think it should be fairly easy to convert @Melemesh's map to Doom2 - haven't checked if any specific Ultimate Doom textures are used but they can either be replaced by closest Doom2 equivalent (easier) or added as custom textures (more work). Would you be willing to convert your map to Doom2? Alternatively, are you OK with me doing that? Of course that's all assuming you would like your map to be included in the megawad, should one ever get compiled. I think it's fine that maps use different complevels, most are Boom but we have two MBF21 maps. The final compilation should be MBF21 compatible - as I understand it MBF21 is a superset of Boom so all Boom features should be supported. If anyone knows that this is not true or that it might cause problems, let me know! Another thing is that although I have stated in the OP that custom resources (textures, music) are fine, I haven't said anything about DEHACKED but if we are going to compile this into a megawad, a rule needs to be added explicitly that DEHACKED patches are NOT allowed, as if different maps use different DEHACKED patches it would be a pain to compile all that into a single WAD. I don't think any of the submitted maps include any DEHACKED but if your map does - let me know! And last but not least - let me know if any of you are NOT ok with having their map included in a megawad. Or generally think it's a BAD idea. I think that the main reason might be people not wanting to associate their name with a low quality map. That is in my opinion the biggest argument for NOT making a megawad out of these maps, particularly as it wasn't stated in the OP that maps submitted there will be remembered for posterity anywhere else than in this thread (feel free to DM me if you have any concerns you don't want to share publicly). Edited March 31, 2022 by jacnowak 5 Quote Share this post Link to post
Paf Posted March 31, 2022 (edited) 24 minutes ago, jacnowak said: 1: For that to work we need to agree on one IWAD - all maps so far except @Melemesh's first map are for Doom2 so Doom2 seems an obvious choice. I think it should be fairly easy to convert @Melemesh's map to Doom2 - haven't checked if any specific Ultimate Doom textures are used but they can either be replaced by closest Doom2 equivalent (easier) or added as custom textures (more work). Would you be willing to convert your map to Doom2? Alternatively, are you OK with me doing that? Of course that's all assuming you would like your map to be included in the megawad, should one ever get compiled. 2: I think it's fine that maps use different complevels, most are Boom but we have one MBF21 map. The final compilation should be MBF21 compatible - as I understand it MBF21 is a superset of Boom so all Boom features should be supported. If anyone knows that this is not true or that it might cause problems, let me know! 1: I don't think we need specifically one IWAD. We can have multiple megawads (assuming there's enough maps) for specific IWADs. 2: I agree with this more, though you can have seperate megawads (e.g. vanilla in it's own wad, limit removing in it's own wad, boom and MBF and MBF21 all in one wad) but I wouldn't really care if it were MBF21, except for the changes in the engine. P.S. I'm fine with my map being in a megawad! Edit: can I reuse a map I submitted for this and extend it for another community project? Edited March 31, 2022 by Paf 0 Quote Share this post Link to post
NinthBurn Posted March 31, 2022 (edited) Map Name: Ticket to a Forsaken Place Map Format: Boom Textures: 32in24-15_tex_v2 (not included in the attached file!) Music: Zach Siegel - Oasis (banger midi!) Screenshots: Spoiler I am actually amazed I finished this in 1 hour. Of course, with additional testing, it took me 10 more minutes to get this to play the way I intended it to. I recorded most of the process, too, so if anyone is interested, I might consider uploading it. Considering the amount of maps we currently have, I think we can actually turn this into a megawad. To help with that, I added an exit for the secret level (if we're going to aim for 32 maps). Of course, if there's a better idea for a secret exit in another map, I don't mind using that instead. However, I have to disagree with Paf in some areas: I don't foresee this project getting so big that we'll have maps for multiple IWADs or multiple sourceports. From what I've seen, most maps are either Doom or Boom compatible, and we only have two MBF21 maps. If they don't use any special features, I think they can be converted into Boom maps. Not that I mind this megawad becoming an MBF21 set, so that might not be necessary. This collection doesn't include high quality maps, but I still think it would be fun to play through, so it would be a shame not to compile this into a megawad. After all, there's only so much you can do with an hour to map. Down below is a recording of me playing Anonymous Space Marine's map, Rocket Fodder. It's a fun little map, filled to the brim with hitscanners. Despite being pretty easy, I actually died since I was too reckless with the rocket launcher. Spoiler https://www.youtube.com/watch?v=guVjHcbJVRU Edited March 31, 2022 by NinthBurn screenshots 4 Quote Share this post Link to post
Dusty_Rhodes Posted March 31, 2022 @jacnowak 1. We should absolutely stick to Doom2.wad, it's the most used and all but two maps use it. 2. I can work on DEHACKED level names and other miscellaneous wad lumps like the PNAMES, OPTIONS, etc. Those are pretty easy to work on and I definitely agree that there shouldn't be any dehacked content, good call. I can add any Doom or Plutonia textures that were used as well, that way only the map slot would have to change and the level can stay unaltered. 3. Concerning complevels, vanilla, Boom, and MBF maps all run under MBF21, so there shouldn't be any issues calling this an MBF21 wad. @Paf I don't see the purpose in making a vanilla wad, Boom wad, Doom 1 wad, etc. For the ease of the players, mappers, and compilers, a Doom 2 wad would be best. Obviously it is up to @jacnowak, so I'm only offering perspective, not saying what "should" be done. Also OP, would you want there to be all 32 maps, or would you prefer just an episode? For example, if there's 10 maps, we just have a 10 map wad? That's what Obsidian does with the Abyssal Speedmapping Sessions, it makes them really fun and snappy. 3 Quote Share this post Link to post
BoxY Posted March 31, 2022 (edited) 52 minutes ago, NinthBurn said: Map Name: Ticket to a Forsaken Place [...] Very cool map, here's a demo: ticket-bx.lmp It really is impressive work for an hour, on close inspection it's really just some boxes but the amazing texturing sells it as a way more detailed and rich environment. And everybody loves Zach midis. I didn't realise until after I finished that I didn't need to hit the two switches because I was taking the alternate exit anyway, whoops. My less impressive and more annoying entry: Name: Security Format: Boom Tested: dsda-doom 0.24.2 Resources: none Midi: Equinox Event by ZeMystic secu.wad I ran out of time for texturing so enjoy the usual STARTAN everywhere. Edit: micro-edit to the map to put a backpack back in that accidentally got deleted. Edited March 31, 2022 by BoxY 4 Quote Share this post Link to post
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