knifeworld Posted April 7, 2022 (edited) On 4/6/2022 at 12:21 AM, TheNerdTurtle2 said: I tested in PrBoom and it works perfectly fine... maybe I attached a version before I saved? I literally just tested this one, so anyone that wants to play my map download this: TheReactor.zip Really great and really evil map, loved AND hated it, but after roughly 207 attepmts I'm going to have to edit my post with my map later on, there's no way I'm wasting hours of my time because someone posted a new map, sorry!!! (Edit: map is done, Zip file below!) (Will begin mapping shortly after a break) took a long break and mapped for just over an hour and playtested for even longer.. I didn't see a rule saying you had to make a map first, and I just got comfortable with new mouse setting, and starting to record demos. So I'm doing it this way, hopefully it's acceptable lol. - - - I know feedback about the map might be useless unless it lives on in future as part of a release or reused in another Community-project, but I have a bit to say about it. I put about 100 blood pumping attempts into it yesterday, 30 earlier today, and finally 82 more tonight (installed dsda-doom 0.24.3 and finally figured out how to get numbered consecutive attempt lumps instead of one demo lump getting overwritten). The Demo: tr1m1247.zip spoilered for spoilers: Spoiler 1: RNG dictates whether you spend about 10 attempts in a row dying near instantly to the initial shotgunners or not. 2: The central area has monsters on every side, you kinda have to camp the small pillar room and hope you can kill stuff in there fast, and then either A: get cacos to infight with the Mancubus and hitscanners. Or B: get out fast before you are blocked by Cacos and then pray that you don't get hitscanned or Manc fireball'd on your way to camp near the green armour. 3: The final archvile has no cover on one side, you have to hope that he moves in such a way that you can either get behind him near the door and stun him a bunch, or that you can take cover in one of the monster closets that opened up on his infernal walkway. 4: This map feels borderline impossible on UV, IMHO this isn't just a "too difficult, i'll do HMP instead" situation, it's near unplayable and might go against the rule/recommendation that these maps shouldn't feel close to impossible, especially if it still felt evil during the last few demos after over 150 attempts. My Map: Name: The Serious Encounter Author: knifeworld Format: Doom: Doom 2 / -complevel 2 Build Time: close to 2 hours (Woops! :-[ ) , 95% of the design done in 1 hour though. Plus a couple of hours playtesting ( fixing balancing issues and bad geometry that heavily disrupted gameplay. ) Difficulty levels: None yet, just designed to be hard but beatable on UV (please give me feedback!) Coop starts: Nope DM starts: Nope MIDI Music: "Dark Walls" by Jimmy, from Cabin.wad Ports Tested: DSDA-doom 0.24.3, Prboom-plus 2.6.2um ZIPperooni: MAMi1H_KW.zip Edited April 7, 2022 by knifeworld clarity / grammar / fixed mistakes etc. Edit 2: added my map 3 Quote Share this post Link to post
BoxY Posted April 7, 2022 (edited) 20 hours ago, knifeworld said: My Map: Name: The Serious Encounter [...] Nice map, here's the demo: serious-bx.lmp I thought getting into the second area would be a bitch but got lucky and found a cheese spot next to the teleporter where nothing will wake up, after that it's kind of a god mode run because there's infinite resources. Very cool map though, particularly in the visual department. Now here's some crap, a bit harder than the last map I made but nothing too crazy: Name: Pacifist Sucks Anyway Format: Boom (-cl9) Resources: STARTAN2 Midi: idk (from One Bloody Night map09, uncredited) psux.wad Edit: apparently nobody beat Boom Base by @RedBoule so here's a demo so every map has one: boombase-bx.lmp Fun map, the first fight on damaging floor in particular is my kind of thing. Edited April 7, 2022 by BoxY 3 Quote Share this post Link to post
knifeworld Posted April 7, 2022 27 minutes ago, BoxY said: Nice map, here's the demo: serious-bx.lmp I thought getting into the second area would be a bitch but got lucky and found a cheese spot next to the teleporter where nothing will wake up, after that it's kind of a god mode run because there's infinite resources. Very cool map though, particularly in the visual department. Now here's some crap, a bit harder than the last map I made but nothing too crazy: Name: Pacifist Sucks Anyway Format: Boom (-cl9) Resources: STARTAN2 Midi: idk (from One Bloody Night map09, uncredited) psux.wad Edit: apparently nobody beat Boom Base by @RedBoule so here's a demo so every map has one: boombase-bx.lmp Fun map, the first fight on damaging floor in particular is my kind of thing. Awesome demo, those first cacos definitely seem useless and cheesable now.. Next time I'll try to make a more reasonably sized map with better planned fights rofl. 0 Quote Share this post Link to post
Jacek Nowak (jacnowak) Posted April 8, 2022 (edited) On 4/5/2022 at 5:41 AM, Astro X said: Apparently, I lost track of things here, but here's my map... The design is simple, but took me over 2-3 hours to decorate, test and implement difficulties. @Astro X - You haven't submitted any demo. The whole purpose of this thread is that everyone gets a demo or a video of their map. You should've beaten the last map in the thread at the point of posting your map - which is @Melemesh's second map - Blood Library. That map still hasn't got a playthrough and it's on you so please post it when you have a moment. Also, 2-3 hours is really stretching it for a thread with maps that take 1 hour to make (yes, some people go a bit over that but 2-3 hours is not "a bit over" ;) 18 hours ago, BoxY said: Edit: apparently nobody beat Boom Base by @RedBoule so here's a demo so every map has one: boombase-bx.lmp Thanks @BoxY for that! Yes, I can see there was an ordering mismatch at some point, glad you spotted and fixed that! Edited April 8, 2022 by jacnowak 3 Quote Share this post Link to post
Jacek Nowak (jacnowak) Posted April 8, 2022 (edited) On 4/5/2022 at 5:34 AM, Dusty_Rhodes said: UMAPINFO would be interesting, as it would allow for a lot of flexibility, great idea! I'm not really familiar with UMAPINFO but my understanding is that we are not restricted to the limit of 32 maps then? If so, that sounds cool and I would say, let's go for it :) Edited April 8, 2022 by jacnowak 2 Quote Share this post Link to post
Dusty_Rhodes Posted April 8, 2022 8 minutes ago, jacnowak said: I'm not really familiar with UMAPINFO but my understanding is that we are not restricted to the limit of 32 maps then? If so, that sounds cool and I would say, let's go for it :) For sure :) It can go for as many maps as you'd like! Super useful tool. 0 Quote Share this post Link to post
knifeworld Posted April 9, 2022 8 hours ago, jacnowak said: @Astro X - You haven't submitted any demo. The whole purpose of this thread is that everyone gets a demo or a video of their map. You should've beaten the last map in the thread at the point of posting your map - which is @Melemesh's second map - Blood Library. That map still hasn't got a playthrough and it's on you so please post it when you have a moment. Also, 2-3 hours is really stretching it for a thread with maps that take 1 hour to make (yes, some people go a bit over that but 2-3 hours is not "a bit over" ;) Thanks @BoxY for that! Yes, I can see there was an ordering mismatch at some point, glad you spotted and fixed that! to be fair, if playtesting after the vast majority of the map is done isn't included in the time then it was nowhere close to 3 hours. But you are correct it was still way too long, so in my next one I'll be avoiding the stair tool for lighting like it's the plague 0 Quote Share this post Link to post
Solmyr Posted April 9, 2022 (edited) On 4/7/2022 at 7:21 PM, BoxY said: Now here's some crap, a bit harder than the last map I made but nothing too crazy: Name: Pacifist Sucks Anyway Format: Boom (-cl9) Resources: STARTAN2 Midi: idk (from One Bloody Night map09, uncredited) Well, it sure was as exciting as it was painful: psuxdemo.lmp Here its my attempt, it took 1 hour and 17 minutes, it took tons of practice to come up with something decent looking, it sure its fun, but i'm not accustomed to speed mapping at all. Enough bitching and moaning. MAP: Stairway_to_Hell.wad Map Name: Stairway to Hell. Map Slot: MAP 01. Map Format: Vanilla. Ports tested: LZDoom and Crispy Doom. MIDI: Sign of Evil. Custom Textures: Yes. Custom Flats: Yes. Credits: Me. Nootrac4571. Cage. Hell On Earth Starter Pack. Raven Software. IDK if i'm forgetting someone else. Edited April 9, 2022 by Solmyr 5 Quote Share this post Link to post
knifeworld Posted April 9, 2022 (edited) 6 hours ago, Solmyr said: Well, it sure was as exciting as it was painful: psuxdemo.lmp Here its my attempt, it took 1 hour and 17 minutes, it took tons of practice to come up with something decent looking, it sure its fun, but i'm not accustomed to speed mapping at all. Enough bitching and moaning. MAP: Stairway_to_Hell.wad Map Name: Stairway to Hell. Map Slot: MAP 01. Map Format: Vanilla. Ports tested: LZDoom and Crispy Doom. MIDI: Sign of Evil. Custom Textures: Yes. Custom Flats: Yes. Credits: Me. Nootrac4571. Cage. Hell On Earth Starter Pack. Raven Software. IDK if i'm forgetting someone else. Great map!!! here's my demo file: sth1m230.zip I ran the map with dsda-doom 0.24.3 -complevel 2 Edit: forgot to say nice demo too, enjoyed watching that one! My map: FuriousBlood.zip Name: Furious Blood MIDI used: Darkness Calls by Jimmy, from REVERIE Build Time: 1 hour and 10 minutes Format: Doom: Doom 2 Difficulty Levels implemented: YEP Custom textures or flats: Nope Coop and DM: Nope Tested in GZdoom 4.7.1, and dsda-doom 0.24.3 with -complevel 2 Edited April 9, 2022 by knifeworld added some screenies and mentioned ports tested 3 Quote Share this post Link to post
SleepyVelvet Posted April 9, 2022 (edited) This thread rocks. 11 hours ago, knifeworld said: My map: FuriousBlood.zip Name: Furious Blood MIDI used: Darkness Calls by Jimmy, from REVERIE Build Time: 1 hour and 10 minutes Format: Doom: Doom 2 Difficulty Levels implemented: YEP Custom textures or flats: Nope Coop and DM: Nope Tested in GZdoom 4.7.1, and dsda-doom 0.24.3 with -complevel 2 noisy_FuriousBlood_exit.zip My map: noisy_1hr_2022-04-09_FoopleFlumpFartFartFort.zip Name: Foople Flump Fart Fart Fort MIDI used: none Build Time: 1 hour (plus 10 minutes to test/fix broken tags) Difficulty Levels implemented: No Custom textures or flats: Nope Coop and DM: Coop Player starts Tested in PrBoom-Plus 2.5.1.3 (complevel 2) Edited April 9, 2022 by NoisyVelvet 6 Quote Share this post Link to post
Solmyr Posted April 9, 2022 (edited) 14 hours ago, knifeworld said: Great map!!! here's my demo file: sth1m230.zip I ran the map with dsda-doom 0.24.3 -complevel 2 Edit: forgot to say nice demo too, enjoyed watching that one! Thanks! And glad you liked them both. Good demo too. You're right about that Baron teleporter, it's kinda slow, but that's a vanilla constraint about using only one telport destination per sector. Edited April 9, 2022 by Solmyr 1 Quote Share this post Link to post
El Inferno Posted April 10, 2022 Foople Flump Fart Fart Fort: fffff.zip (fdas) My map: "If no ideas, sewers" elsp2.zip, tested in dsda cl-9, stock doom 2 resources. Build Time: 56 minutes Inconsistent damaging floors warning. 4 Quote Share this post Link to post
Yumheart Posted April 11, 2022 (edited) @El Inferno Me again! Fun, restrictive map, I enjoyed it! The ending & ending fight were particularly cool.https://drive.google.com/file/d/1EHtdU_s0gof3IrHmexu0QbV4HzyW_WJG/view?usp=sharing As for my contribution... Map Title: Buyan Specifics: Doom 2, map01, cl 9 Difficulty settings implemented Music: "Forest Temple" by Koji Kondo Same custom resources as the last map Screenies: Spoiler For the most part pretty easy, open slaughter / run n gun, the final fight is hard though. UV is again more so intended for experienced players. The fights are a bit more fleshed out than in my last map, as building the terrain only took me about 30 minutes. Simple natural environments are pretty easy to make in a short amount of time. Have fun!https://drive.google.com/file/d/1mR52moneZvCoUIf3VYTNNIgG_5hJTE7F/view?usp=sharing Edited April 11, 2022 by Yumheart 8 Quote Share this post Link to post
knifeworld Posted April 12, 2022 On 4/11/2022 at 11:44 AM, Yumheart said: @El Inferno Me again! Fun, restrictive map, I enjoyed it! The ending & ending fight were particularly cool.https://drive.google.com/file/d/1EHtdU_s0gof3IrHmexu0QbV4HzyW_WJG/view?usp=sharing As for my contribution... Map Title: Buyan Specifics: Doom 2, map01, cl 9 Difficulty settings implemented Music: "Forest Temple" by Koji Kondo Same custom resources as the last map Screenies: Reveal hidden contents For the most part pretty easy, open slaughter / run n gun, the final fight is hard though. UV is again more so intended for experienced players. The fights are a bit more fleshed out than in my last map, as building the terrain only took me about 30 minutes. Simple natural environments are pretty easy to make in a short amount of time. Have fun!https://drive.google.com/file/d/1mR52moneZvCoUIf3VYTNNIgG_5hJTE7F/view?usp=sharing Nice island based slaughter experience there. Here's a UV Speed demo: buy1-136.zip Tried for UV Max roughly 30ish attempts, not that many but I switched to going for a fast exit in the last few demos, so 40 in total. UV maxed it with 1 or 2 saves earlier: Tha map: SoYouStartedBlasting.zip Name: So You Started Blasting Format: Doom: Doom 2 / complevel 2 Build time: 1 hour and 6 minutes MIDI used: Dispersion by Jimmy, from Reverie COOP and DM starts: Nope Difficulty Levels: YES HD neural upscaled shots: Spoiler 4 Quote Share this post Link to post
PasokonDeacon Posted April 12, 2022 (edited) @Melemesh @RedBoule @knifeworld @Yumheart UV FDAs for Blood Library, Boom Base, & Furious Blood for respective cls. HMP FDAs for Buyan and So You Started Blasted also. I could have used a bit more to do/interact with Blood Library, but it definitely gets the eldritch wood place vibes down. Resource famine makes it more interesting than usual, too. Boom Base's a simple but effective RL crowd puzzle sequence, quite a rush of adrenaline. Good stuff all around. Furious Blood definitely impressed me with its scale and crowd management, offering plenty of room to herd each group. The end AV maze was a bit thrown together, but I don't mind having a chaser to the action. Buyan looks the prettiest out of this group and has my favorite lock-in fight at the end (though I wish it opened up afterward so you can UV max before exiting). I'd have to try it on UV to know if the prodigious cover and breathing room trivializes the outer ring fights there too, but it works well for HMP. So You Started Blasting is as fun and meme-y as the title suggests. It's not clear at first that it's got a death exit, probably because it's also a mandatory secret exit which could stump players who don't find that niche in the support wall and then shoot. Ah well. Name: Dictter's Danceoff Format: doom2.wad, Boom cl 9 Music: "The Winnowing Hall" from Hexen II by Kevin Schilder Build Time: 1 hour 15 layout + 15 min things, plus some testing Difficulty levels: Kind of? Final trap has less monsters on HMP and under, plus some other UV exclusives Text/flats/skies: All vanilla, uses line special 271 sky transfer Coop/DM: None yet Tested in: DSDA-Doom 0.24.3, cl 9, UV 1hr Tennis - Dictter's Danceoff.zip Edited April 12, 2022 by PasokonDeacon 5 Quote Share this post Link to post
Anonymous Space Marine Posted April 13, 2022 (edited) Hello again! Here is my demo (using GZDoom) of the map Dictter's Danceoff by PasokonDeacon.* demo_Dictter'sDanceoff.zip Edit: I also made a demo using dsda-doom. Thank you, PasokonDeacon, for all your help! Dictter'sDanceoffv2.zip It was a really fun map! I was impressed with the level of detail and verticality. I especially liked the outdoor encounter at the yellow skull key with the cacodemons and pain elementals putting on some pressure. After finishing the map, I still wanted to explore and look around. Below is my second submission: Chainsaw Massacre: https://wadhosting.com/Wad/DC7E9944E3A02A5CCF215840859DE48FE97164DE Map Format: Doom Music: horror.mid from BitMidi Ports Tested: GZDoom IWAD: Doom 2 Map: MAP01 Gameplay: Single play Difficulty Settings: Yes Multiplayer Placement: No Build Time: 57 minutes + 10 minutes of testing Spoiler Spoiler Spoiler I'm also including a revised version of my first submission Rocket Fodder, just for fun. Feel free to use it or the original in the compilation wad. I took about 5 minutes to tweak some things with the gameplay and make a couple of corrections. I also added a new midi. Spoiler Rocket Fodder Version 2: https://wadhosting.com/Wad/E6227EA3074B2778FF97348A6D699B5F30D8C8D3 *I'm new to Doomworld. If someone could tell me how to make @PasokonDeacon, I would greatly appreciate it! Edited April 14, 2022 by Anonymous Space Marine 3 Quote Share this post Link to post
TheNerdTurtle2 Posted April 14, 2022 On 4/6/2022 at 10:17 PM, knifeworld said: Really great and really evil map, loved AND hated it, but after roughly 207 attepmts I'm going to have to edit my post with my map later on, there's no way I'm wasting hours of my time because someone posted a new map, sorry!!! (Edit: map is done, Zip file below!) (Will begin mapping shortly after a break) took a long break and mapped for just over an hour and playtested for even longer.. - - - I know feedback about the map might be useless unless it lives on in future as part of a release or reused in another Community-project, but I have a bit to say about it. I put about 100 blood pumping attempts into it yesterday, 30 earlier today, and finally 82 more tonight (installed dsda-doom 0.24.3 and finally figured out how to get numbered consecutive attempt lumps instead of one demo lump getting overwritten). The Demo: tr1m1247.zip spoilered for spoilers: Hide contents 1: RNG dictates whether you spend about 10 attempts in a row dying near instantly to the initial shotgunners or not. 2: The central area has monsters on every side, you kinda have to camp the small pillar room and hope you can kill stuff in there fast, and then either A: get cacos to infight with the Mancubus and hitscanners. Or B: get out fast before you are blocked by Cacos and then pray that you don't get hitscanned or Manc fireball'd on your way to camp near the green armour. 3: The final archvile has no cover on one side, you have to hope that he moves in such a way that you can either get behind him near the door and stun him a bunch, or that you can take cover in one of the monster closets that opened up on his infernal walkway. 4: This map feels borderline impossible on UV, IMHO this isn't just a "too difficult, i'll do HMP instead" situation, it's near unplayable and might go against the rule/recommendation that these maps shouldn't feel close to impossible, especially if it still felt evil during the last few demos after over 150 attempts. I love the feedback! Thanks a lot, it was an hour and I didn't bother balancing after that, I stated it was harder than intended on UV in a previous post. RedBoule actually tackled my map first and he had no problem with the difficulty (I personally agree with you that it's hard). However, I will say that the opening is not RNG I have never died to the shotgunners, you just have to be quick :) thanks again! 1 Quote Share this post Link to post
Solmyr Posted April 15, 2022 (edited) On 4/12/2022 at 10:29 PM, Anonymous Space Marine said: Below is my second submission: Chainsaw Massacre: Map Format: Doom Music: horror.mid from BitMidi Ports Tested: GZDoom IWAD: Doom 2 Map: MAP01 Gameplay: Single play Difficulty Settings: Yes Multiplayer Placement: No Build Time: 57 minutes + 10 minutes of testing Fun map, chainsawing the Revenant to death without soften it up with the pistol first would have been suicidal, i guess it can be done, but it would have been quite tricky to pull it off. Chainsaw Massacre Demo MAP: Processing_Node.WAD Map Format: Vanilla Doom 2 IWAD: Doom 2 Editors Used: Ultimate Doom Builder, Slade. Map: MAP 01 Difficulty Settings: No. Multiplayer Starts: No. Custom Textures: Yes, a few. Music: Donna to the Rescue from Doom. Build Time: 01:00:12. (layout), 00:23:00 (things placements, testing, minor tweakings) Texture Credits: Solmyr. Chainie. nIGHTMARE. Doomkid. 3D Realms. Id Software. ViolentBeetle. Edited April 15, 2022 by Solmyr 3 Quote Share this post Link to post
JustAthel Posted April 16, 2022 Fun little map! I thought you had me softlocked for a second until I noticed the teleporter right nearby. That could have been rather catastrophic and would have also put an end to my little FDA demo. I thought I would finally throw my hat in the ring and get something quickly blocked out, something that I might use for a project later on down the line but also because I needed to mentally distract myself.Takin' No Toll Map Format: Vanilla Doom 2 Editors Used: Ultimate Doom Builder Map: MAP01 Custom Textures: no Build time: 1:00:00 for layout, 7:00 to actually make it possible and playtest itDownload link here Spoiler for screenshot Spoiler 3 Quote Share this post Link to post
SleepyVelvet Posted April 22, 2022 On 4/16/2022 at 12:25 AM, Athel said: Takin' No Toll Map Format: Vanilla Doom 2 Editors Used: Ultimate Doom Builder Map: MAP01 Custom Textures: no Build time: 1:00:00 for layout, 7:00 to actually make it possible and playtest itDownload link here Demo: noisy_takin_no_toll_fda.zip Took 2 attempts to beat. Your techbase is a lot more functional than mine here: Map Name: UAC was on a Tight Techbase Budget so They Hired a B-Lister For 1 Hour Map Format: Doom 2 IWAD: Doom 2 Editors Used: Ultimate Doom Builder. Map: MAP01 Difficulty Settings: No. Multiplayer Starts: Yes. Custom Textures: (none) Music: (none) Build time: 1hour, and 10 minutes to add an exit real quick and fix a couple softlocks. Download: noisy_1hr_2022-04-22_UACWasOnATightTechbaseBudgetSoTheyHiredABListerFor1Hour.zip Pictures: 5 Quote Share this post Link to post
NinthBurn Posted April 23, 2022 (edited) Wow, this thread is still going! I'll probably make another speedmap when I get the chance. Since @Dusty_Rhodes hasn't said anything about that release build, I thought I'd give it a shot. After spending some time compiling and testing the maps, I finally bring you the first megawad of the thread RIGHT HERE. I packed the first 33 maps that have been submitted so far. While I was at it, I made a custom status bar, as well as a titlepic for the wad. I tried to make a M_DOOM sprite too, but since my drawing skills are utter garbage, I gave up pretty quickly. I've tested the WAD using GZDoom and PRBoom+UM. I've used UMAPINFO, so it requires a port that supports this feature. If anyone finds a problem when trying to run this, please do let me know! Also, does anyone have an idea what to call these? I went with 1HMP, which stands for 1 Hour Mapping Project (quite unoriginal, I know), but I found it interesting that the acronym was the same as Hurt Me Plenty difficulty. There must be something better to call this. This isn't complete yet; I haven't managed to write a CREDITS text file, which would include everyone that has made the textures used in the maps, as well as the MIDIs. If someone could help with that, I'd appreciate it. @jacnowak I don't know if you're still reading posts in this thread, but if you are, maybe you'd want to add this to the main post. List of maps: Spoiler Map01: Pipespeed - Jacnowak Map02: Graystation - Dynamite Kaitorn Map03: Film Starring Gregory Peck - Dusty Rhodes Map04: Server Room - Gibbon Map05: Rage Rampage - SirPootis Map06: Wood n' Bone - The Lokk Map07: One Hour Wedding Cake - SleepyCat Map08: q - Melemesh Map09: Lovely Castle - El Inferno Map10: Way Grimoire - Yumheart Map11: Demon Decimation - Scrappy Mcdoogerton Map12: MAP01 - Paf Map13: Blood Pond - Death Bear Map14: No Room for Error - Ninth Burn Map15: Ticket to a Forsaken Place - NinthBurn Map16: E4M2 2.0 - Paf Map17: Kaboom Kaverns - Finnks13 Map18: The Matrix 3D: Return to the Chocolate Mines - PasokanDeacon Map19: Basic Generic Techbase - Paf Map20: Four Towers - Melemesh Map21: Rocket Fodder - Anon Space Marine Map22: Security - BoxY Map23: Chasmapping! - Walter confetti Map24: Abandoned Courtyard - Jacnowak Map25: Unperfect Hatred - Ori Map26: Foolstonia - PasokonDeacon Map27: Sheets Like Metal - Dusty Rhodes Map28: Blood Library - Melemesh Map29: Water Blitz - AstroX Map30: The Reactor - TheNerdTurtle2 Map31: Boom Base - RedBoule Map32: The Serious Encounter - knifeworld Map33: Agony - Nefelibeta @PasokonDeacon's Foolstonia was supposed to be MAP26, but I couldn't extract the textures from the PLUTONIA IWAD, because I didn't find them. They're probably using different file names, and since I'm not that experienced with modifying textures lumps, I couldn't get it to work. Most of the maps appear in the same order as they have been uploaded here, the only exceptions being Nefelibeta's truly agonizing map, as well as my second submission, which has been moved from slot 21 to 15 because of its secret exit. TL;DR : FIRST RELEASE!!!! Edited April 24, 2022 by NinthBurn updated download link 5 Quote Share this post Link to post
knifeworld Posted April 23, 2022 On 4/22/2022 at 8:52 PM, NoisyVelvet said: Demo: noisy_takin_no_toll_fda.zip Took 2 attempts to beat. Your techbase is a lot more functional than mine here: Map Name: UAC was on a Tight Techbase Budget so They Hired a B-Lister For 1 Hour Map Format: Doom 2 IWAD: Doom 2 Editors Used: Ultimate Doom Builder. Map: MAP01 Difficulty Settings: No. Multiplayer Starts: Yes. Custom Textures: (none) Music: (none) Build time: 1hour, and 10 minutes to add an exit real quick and fix a couple softlocks. Download: noisy_1hr_2022-04-22_UACWasOnATightTechbaseBudgetSoTheyHiredABListerFor1Hour.zip Pictures: Reveal hidden contents Nice revball dodging in the demo and that abstract tight budget base was fun. Here's a demo zip with a UV speed and a UV max: uwoattbsthablf1h demos.zip A wild ROCKRED1 map: ILoveRedRockInMyDoom.zip Name: I Love Red Rocks In My Doom Format: Doom: Doom 2 / -complevel 2 IWAD: Doom2 Tested in: dsda-doom 0.24.3 Build Time: 1 hour and 4 mins Difficulty Levels: UV only Textures: None COOP: Nope Deathmatch: Nope MIDI: Trilemma by Jimmy, from Claustrophobia 1024 4 Quote Share this post Link to post
RedBoule Posted April 23, 2022 @NinthBurn Great to see all the maps packaged in a single wad! But I noticed a few errors. The placement of my map (Boom Base) and TheNerdTurtle2's map (The Reactor) are mixed up, map 31 has the same midi as map 32 and map 33 has my map's midi. 0 Quote Share this post Link to post
JustAthel Posted April 24, 2022 5 hours ago, NinthBurn said: Also, does anyone have an idea what to call these? I went with 1HMP, which stands for 1 Hour Mapping Project (quite unoriginal, I know), but I found it interesting that the acronym was the same as Hurt Me Plenty difficulty. There must be something better to call this. How about "The One-Hour Experiment"? "One Hour Left"?"Doomworld Mini Project" 0 Quote Share this post Link to post
PasokonDeacon Posted April 24, 2022 (edited) I think something as simple as "One Hour Mapping", as in "ohm" or Ω, would suit this best and make titlepic creation easier. @NinthBurn You can also use Jimmy's fixed Plutonia resource pack and Foolstonia will load correctly. The original link for that's down, so here's my copy. Edited April 24, 2022 by PasokonDeacon 3 Quote Share this post Link to post
Dusty_Rhodes Posted April 24, 2022 @NinthBurn ah great work dude, sorry I hadn't gotten to it. I was working on a CREDITS lump, so I can send that over in a bit, and I know Yumheart requested their maps be removed so the levels can be developed more. 0 Quote Share this post Link to post
Dusty_Rhodes Posted April 24, 2022 21 minutes ago, PasokonDeacon said: I think something as simple as "One Hour Mapping", as in "ohm" or Ω, would suit this best and make titlepic creation easier. @NinthBurn You can also use Jimmy's fixed Plutonia resource pack and Foolstonia will load correctly. The original link for that's down, so here's my copy. Seconding ohm, as I'm an audiophile dork :p 1 Quote Share this post Link to post
NinthBurn Posted April 24, 2022 I've updated the WAD file, which includes a CREDITS text file. You can get it here or from the other post I made. Ohm doesn't sound bad, either. @RedBoule Thanks for pointing that out! Should be fixed now. MAP33 doesn't have a MIDI, and since Nefelibeta didn't provide one, I chose the one that came with your map. @PasokonDeacon I've successfully extracted the textures from that pack you sent. Your map has been included in the latest version. 2 Quote Share this post Link to post
RedBoule Posted April 24, 2022 4 hours ago, NinthBurn said: MAP33 doesn't have a MIDI, and since Nefelibeta didn't provide one, I chose the one that came with your map. Alright that explains it, glad I could help. 0 Quote Share this post Link to post
Jacek Nowak (jacnowak) Posted April 24, 2022 16 hours ago, NinthBurn said: Map01: Pipespeed - Jacnowak Map02: Graystation - Dynamite Kaitorn Map03: Film Starring Gregory Peck - Dusty Rhodes Map04: Server Room - Gibbon Map05: Rage Rampage - SirPootis Map06: Wood n' Bone - The Lokk Map07: One Hour Wedding Cake - SleepyCat Map08: q - Melemesh Map09: Lovely Castle - El Inferno Map10: Way Grimoire - Yumheart Map11: Demon Decimation - Scrappy Mcdoogerton Map12: MAP01 - Paf Map13: Blood Pond - Death Bear Map14: No Room for Error - Ninth Burn Map15: Ticket to a Forsaken Place - NinthBurn Map16: E4M2 2.0 - Paf Map17: Kaboom Kaverns - Finnks13 Map18: The Matrix 3D: Return to the Chocolate Mines - PasokanDeacon Map19: Basic Generic Techbase - Paf Map20: Four Towers - Melemesh Map21: Rocket Fodder - Anon Space Marine Map22: Security - BoxY Map23: Chasmapping! - Walter confetti Map24: Abandoned Courtyard - Jacnowak Map25: Unperfect Hatred - Ori Map26: Foolstonia - PasokonDeacon Map27: Sheets Like Metal - Dusty Rhodes Map28: Blood Library - Melemesh Map29: Water Blitz - AstroX Map30: The Reactor - TheNerdTurtle2 Map31: Boom Base - RedBoule Map32: The Serious Encounter - knifeworld Map33: Agony - Nefelibeta @PasokonDeacon's Foolstonia was supposed to be MAP26, but I couldn't extract the textures from the PLUTONIA IWAD, because I didn't find them. They're probably using different file names, and since I'm not that experienced with modifying textures lumps, I couldn't get it to work. Most of the maps appear in the same order as they have been uploaded here, the only exceptions being Nefelibeta's truly agonizing map, as well as my second submission, which has been moved from slot 21 to 15 because of its secret exit. TL;DR : FIRST RELEASE!!!! Thanks @NinthBurn for compiling this! Yes, I'm still reading this thread, I'm just really busy with real life issues at the moment so I didn't really have time to comment anything or even update the list of maps in the main post. I will try to find a moment today and update the OP with an up to date list of maps and link to your compilation. 2 Quote Share this post Link to post
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