Melemesh Posted March 27, 2022 Hello, I'm trying to make a map in which there is a secret exit that would send the player to a map that isn't the next one, but I can't quite figure out how this all works. I assume it has something to do with the MAPINFO lump, but I just can't understand how to use it. Basically, what I want to do is to have a switch on map 4 that sends the player back to map 3. Could someone help please? 0 Quote Share this post Link to post
Z0k Posted March 27, 2022 Yes basically in map info you can define which "next" or "secret" map number will take you when using the exit on them. its easily done in UDFM format using the function "Teleporttomap" where you can assign the number of the map where you want the exit take you. 0 Quote Share this post Link to post
Melemesh Posted March 27, 2022 Huh didn't know there was such a simple function for that. Thanks, I'll try it out once I have time. 0 Quote Share this post Link to post
Z0k Posted March 28, 2022 here is a small example of it, one switch will take you to map02 and the other to map03. toanothermap.zip 0 Quote Share this post Link to post
Ar_e_en Posted March 28, 2022 If you want to make the wad compatible with some of the newer non-ZDoom ports - you can also do it with UMAPINFO! I did some testing in the past and it is possible to warp the player to the map before. You can only do it with 2 exits tho - one normal, the other being secret. The wad "Fork in the Road" has a lot of non-standard exits (the wads bonus levels loop in a 3 map set). You might want to check this map out in SLADE for some ideas. 1 Quote Share this post Link to post
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