Clippy Posted March 27, 2022 I seem to have a hard time understanding the mechanics or even getting exploding barrels to teleport 1 Quote Share this post Link to post
Paf Posted March 27, 2022 Make the player teleport inside a barrel. They will telefrag the barrel. 1 Quote Share this post Link to post
Clippy Posted March 27, 2022 1 minute ago, Paf said: Make the player teleport inside a barrel. They will telefrag the barrel. Yourre a genius 0 Quote Share this post Link to post
Stabbey Posted March 28, 2022 Make a crusher, have the barrel underneath sticking halfway out of the crusher, place another barrel within range which is on the edge of a teleport line. The first barrel exploding will shove it through the teleport line to explode on the far side. 0 Quote Share this post Link to post
RjY Posted March 28, 2022 barreltrap.wad Slow-crush one barrel under a ceiling 42 units above the floor, so it explodes as quickly as possible, and detonates another nearby. The second barrel should be close to a teleporter line, so the impulse from the first's explosion causes it to teleport. It should not be too close to the teleporter line, or I have found the teleport may fail. If all goes to plan, the second barrel will teleport before it reaches the point in its death animation where A_Explode is triggered, by which time it is now next to the surprised and dismayed player. Preferably you should have several teleporter destinations, each fed with its own copy of the barrel crusher, set up around the trap trigger. If the player is standing close enough to cover a destination point, the teleport to that point will fail. (Unless you are on map30 and comp_telefrag is set.) Some real examples: Icarus map28 sectors 211, 313; XFIRE.WAD e2m3 sector 203; Nightomb sector 512. 3 Quote Share this post Link to post
Btyb88 Posted March 28, 2022 I'd make a dehacked monster, invisible, that explodes on seeing the player. You could then implement it with teleports or some other form of surprise 0 Quote Share this post Link to post
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