RonnieJamesDiner Posted March 29, 2022 (edited) Nensha is a mostly run-and-gun style loop through a grimy, demonic techbase, made in boom format (complevel 9). I've never been big on making techbases, but I had fun exploring some ideas with this one. Fingers crossed that it's bug-free and some kind of entertaining! Download (idgames) Tested with DSDA-Doom (0.21.3), Eternity (4.02), PrBoom+ (2.5.1.4), and GZDoom (4.7.1). Doom 2 IWAD. In terms of difficulty, I tried to aim for that Plutonia/Scythe/Valiant range (with varying degrees of success). It's not a complete pushover, but not overly punishing. Hurt Me Plenty was what the map was built for (""intended experience""). It has some kick to it here and there, but most players shouldn't feel too out of their element. Ultra-Violence is just HMP with a few extra cheeky monsters/encounters, intended to catch the player off guard a bit more. HNTR is now Hunted! Taking inspiration from Mutabor's "Onslaught!", this is an alternate version of the map for anyone who prefers their Doom extra spicy. Gets into slaughter territory, and I probably wouldn't recommend it as a first impression. Credits: Spoiler - UAC Ultra Textures [John Vail] - OGRO Texture Pack [FrançoisX Delmotte] - NMN Corporation Texture Set Part 1 [Pawel Zarczynski aka NMN] - Graphtallica Texture Pack for Doom2 #2 [Sean Johnson] - OTEX [Ola Bjorling] - CC4-Tex [et al.] - Gothic DM Texture Pack - Kingpin Texture Pack [Xatrix Entertainment, Ceeb] - Mars 3D Texture Pack [ENGINE Technology, Player Lin, Gothic] - Ancient Aliens grass textures [Skillsaw] - Tree midtexture from DBP03 Stargaze midi by Psyrus_ The Infinite Labyrinth & The Last Sunset midis by Tristan Clark Screenshots: Spoiler Edited July 23, 2022 by RonnieJamesDiner 51 Quote Share this post Link to post
kalensar Posted March 29, 2022 (edited) Oooo Yes please! Will edit after a play edit-- You gonna die a lot. Edited March 29, 2022 by kalensar needed to add info 2 Quote Share this post Link to post
Bobby :D Posted March 29, 2022 Man did everyone decide to drop bangers today?!?!? Playing this ASAP! 1 Quote Share this post Link to post
Uncle Death Posted March 29, 2022 I made a recording, but youtube decided it hates me today, here https://screenrec.com/share/10qTfrCvys also heres the demo file just unzip it in your doom folder and click on the watch.bat (you will need gzdoom for this.) demo.zip 1 Quote Share this post Link to post
Biodegradable Posted March 29, 2022 Great stuff, Ronnie! I really enjoyed the vast spectacle, use of height variation and the design/layout/texture work are of course all stellar! 4 Quote Share this post Link to post
PeterMoro Posted March 29, 2022 Wow! That was awesome. Thanks for posting. 5/5. 1 Quote Share this post Link to post
CoolerDoomeR Posted March 29, 2022 This one looks cool, i like it! 1 Quote Share this post Link to post
ScrappyMcDoogerton Posted March 29, 2022 What can I say, this one hits all the right notes. I had a lot of fun playing it. I decided to try out Hunted! difficulty. There were some wiggly weirdos that kept trying to light me on fire, very rude. 3 Quote Share this post Link to post
RonnieJamesDiner Posted March 30, 2022 Really appreciate all the kind words, and playthrough videos. Glad to hear everyone's been enjoying it! I've noticed a few tweaks I'll probably make in an update this weekend (still trying to decide if I should make certain fights less "cheese-able" or to leave them alone, they're not terribly egregious). Just thrilled to see nothing's been outright broken so far hah. 1 Quote Share this post Link to post
Scotty Posted March 30, 2022 (edited) Blind demo and some screens of noted texture/flat oddities attached. Cool map. Musings: - nice theme, i like tech/ruins mashup type settings - the start was quite obnoxious with lots of hitscan and limited health and armour, then the map felt like it calmed down considerably past a certain point - i liked the main area and its multi-tiered recycling of playing spaces (also liked the way you did this in 1k3 map07) - long range hitscan can go back to TNT please - i think i found a possible skip where you don't actually need to collect the blue key? you can see it in the demo. i don't think it is consequential, but notable nonetheless - despite the large scope and monster count (relatively speaking), this was pretty breezy going. come the end i wasn't ready for it to be quite over at that point! sco-nensha.zip Edited March 30, 2022 by Scotty 3 Quote Share this post Link to post
LadyMistDragon Posted March 31, 2022 The little Revenant murder behind the blue key door actually killed me a couple of times. Otherwise, I handled myself shockingly well. lmd_nensha_demo.zip 1 Quote Share this post Link to post
RonnieJamesDiner Posted March 31, 2022 Thanks again for the demos, these are always a treat. And I appreciate the feedback Scotty! Regarding that blue door scenario, that was kind of a weird one... in the sense that, there's no actual skip there (you have to obtain the blue key to get those platforms to raise in the Plasma Gun area), yet, it never occurred to me that players could drop down and circumvent the blue door itself. It's right on the edge of being a skip, without actually being a skip, haha. I'll probably just add a "Door Open" action to the other side of the blue door and call it a day! 1 Quote Share this post Link to post
sandwedge Posted April 1, 2022 Hey this was a good time. I usually play UV but figured I'd try HMP since you stated it was the intended difficulty. I actually quite liked that difficulty level for myself because it hit the sweet spot of not killing me, but feeling dangerous and I scraped by in a couple fights. I kept saving but somehow didn't die and managed to find everything! The map definitely liked teleporting stuff in from two different directions which kept me on my toes. And that darn cyberdemon is a funny ongoing villain, annoying you at the start, sniping throughout and finally getting to deal with him part way through! Great job. As you can see I missed that Hunted difficulty was harder than UV, I might try it again on UV or on that. Thanks! 1 Quote Share this post Link to post
RonnieJamesDiner Posted April 2, 2022 Updated to RC2. Likely headed to /idgames in the near future, assuming no other major issues spring up. Thanks again to everyone for the playthroughs/feedback! The changes include: - Tweaked the cliff/cave fight right before the finale area - Added a bit of extra health on UV in the hitscanner hell area near the beginning - Blue door can now be opened from both sides - Fixed some texture cuffufery I don't think this is a word, but it is now 0 Quote Share this post Link to post
Suitepee Posted April 2, 2022 (edited) Just mildly curious about something: is the map named after this? https://thering.fandom.com/wiki/Nensha I only know of this term due to Dead by Daylight. Edited April 2, 2022 by Suitepee 0 Quote Share this post Link to post
RonnieJamesDiner Posted April 2, 2022 8 minutes ago, Suitepee said: Just mildly curious about something: is the map named after this? It's actually named after my favorite song from Orbit Culture's album Nija, but that may very well be where they got the word ¯\_(ツ)_/¯ 1 Quote Share this post Link to post
loveless Posted April 3, 2022 played with dsda-doom and on UV. had a great time! fights were a bit spicy but not overwhelming, couldn't find anything game breaking, and i did NOT get lost(something i am prone to on less than linear maps). quality release! Spoiler 2 Quote Share this post Link to post
Soulless Posted April 20, 2022 Finally got the time to play this map. Great work overall, combat was quite cool, loved the selection of monsters for every section and surprised by the lack of more pain elementals for the space given. I like these kind of maps where you progress and can see every place you´ve been. Music was a great choice. Good one! 1 Quote Share this post Link to post
RonnieJamesDiner Posted April 20, 2022 Thanks for checking the map out, loveless and Soulless! Glad to hear it was a good time, and always happy to know that nothing broke, haha. I've been procrastinating on getting this uploaded to idgames, but it should be happening soon. 2 Quote Share this post Link to post
Egg Boy Posted July 19, 2022 [cross posted from discord] Excellent map. The verticality reminded me of tourniquet, one of my favorite mappers. The layout was very smart, I barely realized I kept coming back to the same area, as it was shifting around. Combat was great throughout, not really slaughter, more like slaughter-lite. Particular highlights include: the plasma gun area, I made the mistake of unleashing everything at once the first time I tried it, my third attempt was more successful. I also really like the return of the cyberdemon near the end, with the extra monsters teleporting in, good way to bookend the map before the last, of many, huge elevators. 3 Quote Share this post Link to post
Sapfiar Posted July 19, 2022 (edited) Damn, how I missed it, it's a great Map, however, like all the maps of Chester! Friend, I'm waiting for Hellsinger, it will be the best of the best! 0/4 secrets, where did you hide them :)) Edited July 19, 2022 by Sapfiar 1 Quote Share this post Link to post
Arsinikk Posted July 20, 2022 I really enjoyed playing through this map (UV all secrets and kills). You did a good job of guiding the player throughout the level with bonuses and such, so that I never got lost. I loved how much the level transformed, and the fights felt fair but still a bit tough. You can see my playthrough here: https://www.twitch.tv/videos/1537203318?t=01h46m58s 1 Quote Share this post Link to post
rita remton Posted July 21, 2022 (edited) got to play this map last night. really liked the aesthetics, overall layout and gameplay. not too punishing and not too easy either, kind of light slaughter. many of the arenas themselves were not the common type requiring continuous circle-strafing for slaughter encounters, but instead have terrain variety and openings to for optional vantage points for those who may not favour such playing style. imo, the more options are made available to the player (without sacrificing map progression), the greater. awesome work on the map and many thanks for the enjoyable playing experience :) Edited July 21, 2022 by rita remton 1 Quote Share this post Link to post
RonnieJamesDiner Posted July 23, 2022 Sorry for the slow response, thank you so much for the kind words Egg, Sap, and Rita! And as always, I really appreciate seeing some blind playthroughs, cheers for that Arsin! This is finally on idgames! A huge thanks to everyone for the love and feedback. 1 Quote Share this post Link to post
ryiron Posted July 24, 2022 This was a lot of fun. I really like the reuse of space and changing landscape. it’s got a very adventure map feel. Good use of open space to create a sense of scale without being boring or having fights that just become circle strafing in wide open arenas. The sniper cyberdemon is cool, even if he can be a total jerk at times. I did have one unsuccessful run where he got into a fight with a chaingunner at the bridge section. The cyber couldn’t hit the chaingunner, but the chaingunner was very slowly chipping his health down :-). The plasma gun area can be cheesed a bit. If you run back to the blue door the monsters all get stuck on the bridges and can be easily dealt with. I think the final fight is maybe just a tad unfair, at least on blind play throughs. In my initial blind play I had my back to where the archviles when they got released so I was just suddenly on fire and flying :-). On replay it’s no so bad, getting zapped in my play through is on me. I checked out HNTR too. It’s a bit, umm, different :-). Might have to come back to that one. UV-Max:https://youtu.be/7_bGOIGxAeE 1 Quote Share this post Link to post
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