Pechudin Posted April 7, 2022 @Thelokk, I'm in (if there is space). I was just having ideas about a blood-filled map the other day. 1 Quote Share this post Link to post
Thelokk Posted April 7, 2022 18 minutes ago, Pechudin said: @Thelokk, I'm in (if there is space). I was just having ideas about a blood-filled map the other day. With UMAPINFO we can pile up as many maps as we want :) 1 Quote Share this post Link to post
Sneezy McGlassFace Posted April 7, 2022 (edited) @Thelokk Just to make sure I understand correctly, is this just for mbf21 maps or anything that runs in dsda? Also, how did I not see this thread until today? You playing tricks on me, dw? Edited April 7, 2022 by HrnekBezucha 1 Quote Share this post Link to post
Thelokk Posted April 7, 2022 1 hour ago, HrnekBezucha said: @Thelokk Just to make sure I understand correctly, is this just for mbf21 maps or anything that runs in dsda? Also, how did I not see this thread until today? You playing tricks on me, dw? Map format is MBF21, with DSDA as the main testing port. 0 Quote Share this post Link to post
Sneezy McGlassFace Posted April 7, 2022 56 minutes ago, Thelokk said: Map format is MBF21, with DSDA as the main testing port. Alright, then. Have a great time y'all. 1 Quote Share this post Link to post
Pechudin Posted April 7, 2022 @Thelokk, how do I map for MBF21 format? My UDB has only Boom: Doom 2 (Doom format). I see that MBF21 is an optional configuration in UDB, but how do I access it? 0 Quote Share this post Link to post
Thelokk Posted April 7, 2022 3 minutes ago, Pechudin said: @Thelokk, how do I map for MBF21 format? My UDB has only Boom: Doom 2 (Doom format). I see that MBF21 is an optional configuration in UDB, but how do I access it? Open UDB > Tools > Game Configurations > check 'MBF21: Doom2' > load the Doom2 and rfhelltx resources > done :) now you can choose MBF21 when you create a new map. 2 Quote Share this post Link to post
Pechudin Posted April 7, 2022 1 minute ago, Thelokk said: Open UDB > Tools > Game Configurations > check 'MBF21: Doom2' > load the Doom2 and rfhelltx resources > done :) now you can choose MBF21 when you create a new map. What the ... I swear to God I did not see it the first time. I did look there, but somehow overseen it? 1 Quote Share this post Link to post
Mancubussy Posted April 7, 2022 (edited) @Thelokk I'm in. I've got a cool idea for an iced over techbase in a frozen wasteland Edited April 7, 2022 by Mancubussy 1 Quote Share this post Link to post
Thelokk Posted April 10, 2022 Laid low with the bumps for a while, but a reminder that there is less than a week left for signups. After that, what's done is done! 1 Quote Share this post Link to post
forgettable pyromaniac Posted April 10, 2022 Quote MIDI: as you please. 90s games, your own, your Doom buddy's. Been thinking of doing a midi for quite a while, actually - thought I'd throw this out there: If anyone has a map they want a spooky midi too, go 'head and tag me. Gonna need screenshots of whatever map though so I know what kind of midi I'd actually need need to make.(I tend to make the midi based on the map.) 2 Quote Share this post Link to post
SilverMiner Posted April 10, 2022 @Thelokk Checked out the texture pack, seems good, I'm in 3 Quote Share this post Link to post
Shawn Posted April 11, 2022 @Thelokk Just a quick question, should we add a Death Exit at the end of our level ? My level relies a lot on the player starting with the pistol and feeling helpless. I worry about the player starting with the BFG/Plasma/Rocket Launcher, it would destroy much of the atmosphere I'm trying to build. 1 Quote Share this post Link to post
Thelokk Posted April 11, 2022 (edited) 15 minutes ago, Shawn said: @Thelokk Just a quick question, should we add a Death Exit at the end of our level ? My level relies a lot on the player starting with the pistol and feeling helpless. I worry about the player starting with the BFG/Plasma/Rocket Launcher, it would destroy much of the atmosphere I'm trying to build. I'd say not for now. When the time comes to compile the beta I'll gather specific needs (such as enforced pistol start) and order / ask to edit the maps accordingly. In your case, I'll ask the map before yours to add a death exit. Edited April 11, 2022 by Thelokk 2 Quote Share this post Link to post
Pistoolkip Posted April 11, 2022 2 hours ago, Thelokk said: I'd say not for now. When the time comes to compile the beta I'll gather specific needs (such as enforced pistol start) and order / ask to edit the maps accordingly. In your case, I'll ask the map before yours to add a death exit. Does umapinfo support resethealth and resetinventory? Might be cleaner than forcing a death exit 1 Quote Share this post Link to post
Thelokk Posted April 11, 2022 2 minutes ago, Pistoolkip said: Does umapinfo support resethealth and resetinventory? Might be cleaner than forcing a death exit Will need to doublecheck, but off the top of my head I think resethealth and resetinventory are not supported by UMAPINFO, unlike MAPINFO. 2 Quote Share this post Link to post
RastaManGames Posted April 12, 2022 Recently I started to make off my map for this community project. I hope that this can inspire fellow Doomers to start their submissions too. Dark ambient MIDI? Check. Lot of darkness? Check. Now I need to put more blood, gore and other nice details. Spoiler 2 Quote Share this post Link to post
Thelokk Posted April 12, 2022 52 minutes ago, RastaManGames said: Recently I started to make off my map for this community project. I hope that this can inspire fellow Doomers to start their submissions too. Dark ambient MIDI? Check. Lot of darkness? Check. Now I need to put more blood, gore and other nice details. Reveal hidden contents Nice start! Once the signup date has passed I will share more info with everyone regarding future deadlines and such. I will also have some requests regarding the specific files I would like you to keep at hand for submission, so don't rush too far ahead! :P 1 Quote Share this post Link to post
Snaxalotl Posted April 12, 2022 If there is still room I would like to join 3 Quote Share this post Link to post
Thelokk Posted April 12, 2022 10 minutes ago, Snaxalotl said: If there is still room I would like to join Plenty of room, but... (Believe me, I'm not just being an ass. There is a specific reason why I want everyone to give a very specific reply to join. It's in the OP :)) 5 Quote Share this post Link to post
Snaxalotl Posted April 12, 2022 Just now, Thelokk said: Plenty of room, but... (Believe me, I'm not just being an ass. There is a specific reason why I want everyone to give a very specific reply to join. It's in the OP :)) Oh I'm sorry, I'm In. It looked like this project was just about full so I kinda rushed 1 Quote Share this post Link to post
Thelokk Posted April 12, 2022 4 minutes ago, Snaxalotl said: Oh I'm sorry, I'm In. It looked like this project was just about full so I kinda rushed No need to be sorry :) the beauty of MBF21 and UMAPINFO is that we can cram in up to... MAP100 or something? even more iirc. (Btw, in case you were wondering: I put the magic word in because, this way, I'm sure everyone has read at least part of the OP. Old management trick :P) 5 Quote Share this post Link to post
CittyKat112 Posted April 13, 2022 @Thelokk I'm in. But I have a couple questions in regards to testing. Do I HAVE to use UDB and DSDA Doom? I mean, why can't I test my map with PrBoom+ with MBF complevel turned on and is it really a big deal if I'll stick to using DoombuilderX with Boom format? If that's a requirement, I'll use them instead, it's not a problem but it'd be much more comfortable for me to use DBX for mapping and PrB+ for testing. 2 Quote Share this post Link to post
Thelokk Posted April 13, 2022 1 minute ago, CittyKat112 said: @Thelokk I'm in. But I have a couple questions in regards to testing. Do I HAVE to use UDB and DSDA Doom? I mean, why can't I test my map with PrBoom+ with MBF complevel turned on and is it really a big deal if I'll stick to using DoombuilderX with Boom format? If that's a requirement, I'll use them instead, it's not a problem but it'd be much more comfortable for me to use DBX for mapping and PrB+ for testing. Builder is up to you as long as the result is the same. For testing, you can test on PrBoom+ as well, but I'd still ask that you give your map at least a whirl on DSDA -Doom (or have someone else do it for you). 2 Quote Share this post Link to post
CittyKat112 Posted April 13, 2022 Just now, Thelokk said: Builder is up to you as long as the result is the same. For testing, you can test on PrBoom+ as well, but I'd still ask that you give your map at least a whirl on DSDA -Doom (or have someone else do it for you). Alright then, thanks! I've downloaded DSDA, but I'll probably be using PrBoom+ for testing most of the time. 1 Quote Share this post Link to post
Pechudin Posted April 13, 2022 Can PrBoom+ test MBF maps? I was building a map unrelated to this project, and player-blocking lines and land monster-blocking lines did not work. 1 Quote Share this post Link to post
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