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[Community Project] "Gorehounds of Doom"


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3 minutes ago, CittyKat112 said:

I'll beat it with saves tomorrow. Is that the only change lol? Whatever, it's still a valid excuse to replay it XD

only change for v3, v2 had some barons changed to hell knights and some other visual fixes

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14 hours ago, muumi said:

only change for v3, v2 had some barons changed to hell knights and some other visual fixes

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1745079935_dsda-doom2022-08-2712-17-59-67.jpg.a71d43a4ffcfe02dda2bb4dfd357a90d.jpg

Just beat it, it felt a bit easier than I remember. Though that's probably because I was playing with saves... Anyway, everything's good I didn't find any bugs, misaligned textures, etc... However, I think you should put bars (if you consider adding this 'fix', make sure the player can lower these bars if they didn't take all of the ammo) in this room because while you can't hide behind walls because of decoration you can still bottleneck most of the enemies and that makes evading their projectiles a bit easier. The arch-viles can easily get distracted by other demons if you decide to use this strat since they're usually surrounded by demons' corpses most of the time, so they don't pose much of a threat this way.

Spoiler

1192726630_dsda-doom2022-08-2712-15-05-60.jpg.2b86ddc07d1ae81b8314d6897788368c.jpg

 

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8 hours ago, CittyKat112 said:

However, I think you should put bars (if you consider adding this 'fix', make sure the player can lower these bars if they didn't take all of the ammo) in this room because while you can't hide behind walls because of decoration you can still bottleneck most of the enemies and that makes evading their projectiles a bit easier. The arch-viles can easily get distracted by other demons if you decide to use this strat since they're usually surrounded by demons' corpses most of the time, so they don't pose much of a threat this way.

thanks for feedback. Camping there is probably riskier than just doing fight normally, i think its fine.

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I gave the RC2 release a spin in GZdoom 4.8.2, but I noticed some problems:

 

MAP12: it's possible to jump into blood sector 700, with no way out. Also, I think the skeleton fence linedefs 2019 etc. should all be impassable. Same problem also affects fence around the arachnotron arena. The arena itself is probably broken, the arachnotrons couldn't see me a I could go to the exit directly. Chaingunners in the trapped corridor can easily fall from the pillars, making 100% kills impossible.

 

MAP17: Shimmering texture on top of linedef 190, see the screenshot. Also, there should be at least one more radsuit in this acid area. The present ammount is fine when the player already knows where to go, but not for first time exploration. Medkit 213 needs to be farther from sector 99, otherwise it will rise into air with it. The sky above all gallows (sectors 281 etc.) is "eating" other textures from certain angles, though I don't think much can be done about it.

 

 

Screenshot_Doom_20220828_132646.png

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Upon seeing that my slaughter house map has some issues in it (thank you to @Caleb13 for finding them) I went into the editor and fixed them. The texture eating above gallows issue might still be there if viewed from higher elavations and the right angles but is much harder to come across now (I added a few mounds to the map and put most of the gallows onto them...).

I also decided to include in one last update to my other map as I found that some of the textures repeat too many times, that the map is a bit empty and that it's also too dark and lacking in light variation (so I fixed it...).

I've also seen that there's been quite a few map updates (other than my own) so I'll tag @Snaxalotl  so they don't get overlooked. 

The slaughter house_4.zip

The city of boiling blood_10.zip

Edited by epicyolomaster420

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Found yet more problems... This time it was ceiling textures that I had forgoten to change a while back, when I was changing the ceiling of the whole central area to a fleshy one. I also made pedastals for elavating the torches I had added earlier and added a bit more lighting variation. I hope I can get myself to stop making tweeks now, cause fuck this is getting out of hand... 

The city of boiling blood_12.zip

Edited by epicyolomaster420

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  • 3 months later...

Hi, this project was mentioned in Cacowards, but I cant find download link anywhere. Is it being worked on?

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