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PUSS XVI: Pac-Man Doom - updated to Version 1.1 !!!


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9 hours ago, Steve88 said:

I like the screen shot they chose XD

Your map was perhaps the most photogenic in the bunch. Probably a big factor in getting it on people's radar! :)

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Hey there, congrats on getting picked up by PC Gamer!  Should bring lots of eyes to this and I'm happy to say it deserves it because I had a lot of fun playing through the first half!

 

 

So far I've actually really enjoyed the variety and all the pacman inspiration.  I was honestly a bit worried when I read that each map had to have a maze and teleporters and such, because that could be a recipe for disaster in doom.  While I did get turned around a bit in a couple levels that wasn't really too bad, and actually each maze had its own unique flair.  I didn't get terribly lost at any point.  I will say that on Misdirection I got... misdirected lol.  Didn't realize that the blue ghost in the cage could be accessed to get the blue key... perhaps that is apparent because it says 100 pacdots up above but it took me a bit to try it out.  Glad to see that Doolhof seems improved since I last played it, actually a lot of good chaotic fun there, and the teleporters actually serve as useful ways to escape.  I have to say coppers and kobolds had a really cool museum heist sort of feel as well and the everlasting ghosts were quite worrisome.  Interesting to see how differently the pinky ghosts were handled in each one, its kinda funny that in some maps they die to one SSG blast like usual and in others they are invincible or auto- resurrect.  I almost would have liked them to take some more SSG blasts by default but thats a minor thing.  All in all really enjoyed this and looking forward to playing the full set!

 

Oh one minor thing is that in the OP the link to the "video to help you get started" just links to the mod download.  Since PC Gamer might bring a lot of people here (actually I didn't see a link in that article come to think of it, and this thread doesn't come up first on google, it's a shame) might wanna fix that to help newcomers enjoy this.  Congrats again!

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14 hours ago, Peccatum Mihzamiz said:

Article on Gamerant.com from a couple of days ago:

gamerant_pac-man_doom_article.png

I do hope that this write-up at least gets some more eyes on your project, because you all definitely deserve that, but holy hell that "article" was painful to read. How do you use that many words to say absolutely nothing at all? It stopped talking about your mod - the thing in its title - after the second bloody paragraph!

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Dear mappers, it's been a lovely two weeks with a lot of positive responses to our project. I've gathered a list of all the things that are to be changed for version 1.1: you can find it on the discord page here. If you have any other changes you would like to make to your map, please let me know or send an updated version to me. @BluePineapple72, @myolden, @Death Bear, @MemeMind, @Scypek2, @horselessheadsman, @Steve88.

 

I'm starting a ONE WEEK DEADLINE from now. After that I will compile version 1.1 of the maps and publish it. If there are no issues with that version, it will be uploaded to idgames a week later. Please have a look at the many playthroughs that have been done on YouTube and Twitch and see if you spot anything in your map that needs fixing. Also please have another look at balancing for lower difficulties and co-op if you haven't already. 

We're nearing the final stretch of the project, great job folks!

Edited by Peccatum Mihzamiz

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Played the second half of this, awesome work!  Keeps the variety up and a couple of these are actually pretty hard.  I only realized after that I was supposed to go to map 31 after map 5?  But as you can see since I ended on map 5 last time and I pistol start, and I don't see the intended map progression anywhere (or an obvious map list tbh), I just warped to map 6 without realizing.  Not sure the reason the main progression hopped to map 31 as people who play single maps or warp won't be aware.  However it's not a big deal as I played the "secret" maps in the next episode.

 

 

YT description:

Version 1.0 played on GZDoom on Ultraviolence (I don't need power pellets!) difficulty, blind with pistol starts, default compatibility. I play more of the new hit Pacman Doom mod, as seen in PC Gamer! Be aware I left map 31 and 32 to the next video, despite being in the regular progression (totally not a mistake!) Of course we start with a beautiful rendition of a traditional pac-maze complete with power pellet berserks! But things take a dramatic turn when the arena fills with pink goo and the ghosts make way for a cyberdemon! After that spicy pac-venture we come to an awesome Nine Inch Nails map tribute! It actually has the song Ringfinger, not Head Like A Hole like I thought lol. Finally I "mope" around a switch maze and take a trip to the beach during the Summer of Wakka '69! The 9th and final true map is a big one and has some pretty scary ambushes for sure. The 10th level is a great credits map and a fitting end, including a small credit to yours truly! What an awesome ride through the Expanded Pac-iverse that I was glad to take!

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These were awesome!

 

 

Version 1 played in GZDoom blind on Ultraviolence, pistol start and Default compatibility. I returned to finish these levels in the secret map slots, though they will appear after map 5 in the normal progression. These are a fantastic fusion of Pacman, Doom and Portal all rolled into one! I really enjoyed the test chamber aesthetic and how the battlefield ended up transforming in different ways to provide new, interesting fights in the same spaces! Not only that, but the second level gets even crazier with the concept which you'll really appreciate if you're a Portal fan!

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Thumbnail_PMD0.png

Here's my playthrough. I really enjoyed getting to wakka through everyone's maps, and all packaged up the way @Peccatum Mihzamiz did it. Amazing sprite work by Pecca and @BluePineapple72 (as well as the M_DOOM), super cool scripting by @myolden, and wonderful artwork by @dashiefrickintyan. Don't forget all these awesome mappers @Steve88, @horselessheadsman, @MemeMind, and @Scypek2. You can tell this was a labor of love, and a stellar intro (and just amazing in its own right) to Peccatum leading an entry of this series. A special thanks to all our playtesters!!!

I put my links in the spoilers below. If you haven't yet, get in the game and play this!

Part 1: Maps 1 and 2

Spoiler

 

 

Maps 3 - 5

Spoiler

 


Maps 31 and 32

Spoiler

 


Maps 6 - 8

Spoiler

 


Maps 9 and 10

Spoiler

 

 

Edited by Death Bear

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  • 4 weeks later...

I have just uploaded version 1.1. This version contains a myriad of small and big fixes. My thanks go out to all the testers and all of the others who have been so supportive of this project!

 

This version is ready for upload to idgames, except for me having to extract all of the used textures from OTEX, and add them to the project. Right now the OTEX wad is embedded in this pk3 file, and I have been unable to find out how to proceed. Any help with this would be greatly appreciated! The more ELI5, the better ;).

 

Because of summer vacation and work obligations, I expect to not be able to work on this project until the second half of August. I hope to upload the final version to idgames then. Any feedback until then is appreciated: I am sure there are still some isues I might have missed.

Edited by Peccatum Mihzamiz

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  • 9 months later...

My playthrough, great stuff: https://www.twitch.tv/videos/1806544863

 

A heads up that my audio got muted on MAP32, likely due to Portal music getting flagged. Since it's already muted I shouldn't get a strike for it, but any commentary I have for that section is lost.

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