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Maps exclusive to a single source port?


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Recently it seems like most mappers are either going for the vanilla style wads or the ones with advanced features like GZdoom and Zandronum, but are there any wads that use features exclusive to any of the other source ports out there?

There's a lot of stuff for Eternity Engine and a limited amount of maps for Risen3D and EDGE (that I didn't have time to play yet) but for most of the source ports it seems like their features hadn't been used a lot other than videos showing them work, if anyone has any examples them please drop them here.

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I know you are joking, but I made this because maps made for ZDoom and others based on it are one of the most common type of wads and overshadow the ones for other source ports.

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5 minutes ago, Metal_Slayer said:

I know you are joking, but I made this because maps made for ZDoom and others based on it are one of the most common type of wads and overshadow the ones for other source ports.

no i am not joking and i dont know anyother maps exclusive for other source ports

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It's common for Doom 64 EX. The only other engine which supports the native Doom 64 map format is the recent official release. Even then, it often can't run a lot of the macro scripts written for EX. So most of the maps made for EX, only run for EX. There's been progress in porting some of them to Doom 64 CE though as Molecicco has written a program to do 90% of the conversion, but it still requires manual edits and those maps will only run in Doom 64 CE in the end.

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There's Freaky Panties IV, exclusive to K8Vavoom:

And Freaky Panties V, which is compatible with K8Vavoom and GZDoom:

 

 

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1 hour ago, Metal_Slayer said:

I know you are joking, but I made this because maps made for ZDoom and others based on it are one of the most common type of wads and overshadow the ones for other source ports.

lilith.pk3 is the only WAD that exists that will only perform, look, and feel as intended in ZDoom 2.81 (afaik) and other ZDoom port variants with similar technical underbellies... It will not behave as intended in GZDoom at all..

 

On top of that, if anybody here's joking, it's gotta be you - or at the very least you are ignorant to the fact the vast majority of WADs that exist haven't been made for ZDoom or any derivative port, but instead run perfectly fine in ports like DSDA-Doom, if not crispy Doom or even Choco Doom...

 

The fact that the ZDoom family of ports can run these WADs as well, which is especially true for GZDoom (which can run pretty much anything by design) doesn't mean that everything the port can run has been designed for it... It's the equivalent of saying classic Doom has been designed to be played with a GForce RTX as part of your gaming rig, because the RTX can render the graphics properly, while completely ignoring the myriad other hardware pieces that get the job done just as fine...

 

In addition to this misconception of yours, which boils down to GZDoom can run anything, therefore anything that exists has been made for it, there are certain things GZDoom doesn't do properly necessarily, which is on top of the problem that GZDoom's default settings make certain maps borderline - if not entirely - unplayable... So next time you grab anything, you ought to be looking at what the "smallest denominator" is as far as source ports are considered, and then play the map with that source port in particular to get the intended experience instead of plugging it into GZDoom just because you can...

Edited by Nine Inch Heels

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2 hours ago, Shepardus said:

There's Freaky Panties IV, exclusive to K8Vavoom:

And Freaky Panties V, which is compatible with K8Vavoom and GZDoom:

 

 

Scarlet likes to make a lot of K8Vavoom stuff.

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7 hours ago, Nine Inch Heels said:

lilith.pk3 is the only WAD that exists that will only perform, look, and feel as intended in ZDoom 2.81 (afaik) and other ZDoom port variants with similar technical underbellies... It will not behave as intended in GZDoom at all..

 

On top of that, if anybody here's joking, it's gotta be you - or at the very least you are ignorant to the fact the vast majority of WADs that exist haven't been made for ZDoom or any derivative port, but instead run perfectly fine in ports like DSDA-Doom, if not crispy Doom or even Choco Doom...

 

The fact that the ZDoom family of ports can run these WADs as well, which is especially true for GZDoom (which can run pretty much anything by design) doesn't mean that everything the port can run has been designed for it... It's the equivalent of saying classic Doom has been designed to be played with a GForce RTX as part of your gaming rig, because the RTX can render the graphics properly, while completely ignoring the myriad other hardware pieces that get the job done just as fine...

 

In addition to this misconception of yours, which boils down to GZDoom can run anything, therefore anything that exists has been made for it, there are certain things GZDoom doesn't do properly necessarily, which is on top of the problem that GZDoom's default settings make certain maps borderline - if not entirely - unplayable... So next time you grab anything, you ought to be looking at what the "smallest denominator" is as far as source ports are considered, and then play the map with that source port in particular to get the intended experience instead of plugging it into GZDoom just because you can...

If you only consider the wads on this forum most stuff is either made for Boom or Vanilla, which run well on the purist source ports, but if you take a look at other forums like ZDoom and ModDB it's obvious that GZDoom and Zandronum are the main source ports there and that the ones who use them don't know about the compatibility problems they have. Also I thought that because lilith.pk3 was the map that got the GZDoom dev banned from here it was supposed to be some kind of internal joke.

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7 hours ago, Metal_Slayer said:

Also I thought that because lilith.pk3 was the map that got the GZDoom dev banned from here

Nobody got banned here because of lilith.

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7 hours ago, Metal_Slayer said:

Also I thought that because lilith.pk3 was the map that got the GZDoom dev banned from here it was supposed to be some kind of internal joke. 

 

I thought it was a self-imposed exile after a horrendous take.  Though if they continue posting on another account, does it really count as exile?

Edited by AlexMax

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13 hours ago, Death Egg said:

Odamex has a new exclusive horde mode in 10.x, and likewise maps made for it won't work in any other source port.

The same goes for ZDoom Wars which in its current incantation is for Zandro, and ZDaemon specifc modes that rely on custom ACS frameworks.

 

7 hours ago, Metal_Slayer said:

If you only consider the wads on this forum most stuff is either made for Boom or Vanilla, which run well on the purist source ports, but if you take a look at other forums like ZDoom and ModDB it's obvious that GZDoom and Zandronum are the main source ports there and that the ones who use them don't know about the compatibility problems they have.

That's because those people want an instant-experience where everything just works and otherwise sign up here for their take, which would be completely unnecessary if they did the tiniest amount of legwork.

7 hours ago, Metal_Slayer said:

Also I thought that because lilith.pk3 was the map that got the GZDoom dev banned from here it was supposed to be some kind of internal joke.

If you say or type Lilith.pk3 3 times in a non-GZDoom map, a converter will be called that converts Lilith to GZDoom and then attempts to run it.

 

23 minutes ago, AlexMax said:

I thought it was a self-imposed exile after a horrendous take.  Though if they continue posting on another account, does it really count as exile?

7c9.gif

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All Sonic Robo Blast 2 maps can only run correctly on SRB2's customized version of Doom Legacy. That's more specific than the average set of TC maps, most of which can across variations of ZDoom-based/Eternity/Vavoom ports. It's always fascinating how separated yet related the SRB2 scene is to other multi-port TC projects that way.

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15 minutes ago, Bobby "J said:

This prompt reminds me, is there any notable WADs that take advantage of DOS-specific stuff?

There is arbitrary code execution:

 

This also made me think of Antryway, which only works with the vanilla executable and source ports that support the original savegame format (including Chocolate Doom and Crispy Doom):

 

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23 hours ago, Nine Inch Heels said:

lilith.pk3 is the only WAD that exists that will only perform, look, and feel as intended in ZDoom 2.81 (afaik) and other ZDoom port variants with similar technical underbellies... It will not behave as intended in GZDoom at all..

 

On top of that, if anybody here's joking, it's gotta be you - or at the very least you are ignorant to the fact the vast majority of WADs that exist haven't been made for ZDoom or any derivative port, but instead run perfectly fine in ports like DSDA-Doom, if not crispy Doom or even Choco Doom...

 

The fact that the ZDoom family of ports can run these WADs as well, which is especially true for GZDoom (which can run pretty much anything by design) doesn't mean that everything the port can run has been designed for it... It's the equivalent of saying classic Doom has been designed to be played with a GForce RTX as part of your gaming rig, because the RTX can render the graphics properly, while completely ignoring the myriad other hardware pieces that get the job done just as fine...

 

In addition to this misconception of yours, which boils down to GZDoom can run anything, therefore anything that exists has been made for it, there are certain things GZDoom doesn't do properly necessarily, which is on top of the problem that GZDoom's default settings make certain maps borderline - if not entirely - unplayable... So next time you grab anything, you ought to be looking at what the "smallest denominator" is as far as source ports are considered, and then play the map with that source port in particular to get the intended experience instead of plugging it into GZDoom just because you can...

 

What a needlessly hostile, self-contradicting post. Nowhere did the OP imply that GZDoom can run anything -- this thread is literally about listing wads that can't run on GZDoom.

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PasokonDeacon mentioned Doom Legacy. There are at least 2 wads that I know of that take advantage of its unique coronas. Ni'mrod uses them quite subtly, but Phobia: The Age uses them extensively, and while the wad is technically playable on other ports, I'd say it's really only worth it in Legacy (I'd say both fit your statement of using features exclusive to a port). I'm actually quite curious if there other wads that use the coronas, and more generally it'd be nice to have a compendium of all port-specific wads (is there already something like this on the wiki?)

 

Oh another port-specific wad - Heartland won't even run on anything other than Eternity Engine and makes extensive use of its portal technology. I was surprised to see you mention "a lot of stuff" for Eternity, have I missed that many?

Edited by brick

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i dont find source port specific wads to be a good idea. It just seems redundant to make a wad that some people cant play

Edited by Dyshoria software

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8 minutes ago, Dyshoria software said:

i dont find source port specific wads to be a good idea. It just seems redundant to make a wad that some people cant play

So what is a map author supposed to do when they want to do something that only exists in one port?

Edited by Edward850

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29 minutes ago, Dyshoria software said:

i dont find source port specific wads to be a good idea. It just seems redundant to make a wad that some people cant play

 

Oops, I guess this is all redundant then. Sorry everyone.

 

On 4/4/2022 at 10:42 PM, Nine Inch Heels said:

In addition to this misconception of yours, which boils down to GZDoom can run anything, therefore anything that exists has been made for it

 

To be honest that's not how I read the topic post myself. It seemed to be a round about way of just asking "what are some wads made for specific source ports, aside from any made for GZDoom and Zandronum". OP isn't wrong that 'single source port' projects do tend to target ZDoom family ports. Indeed most releases target multiple source ports (anything vanilla, limit-removing, Boom or MBF for example), and ones that are just for a single source port are relatively rare in comparison.

 

There are relatively fewer examples of wads specifically targeting source ports other than ZDoom family ports, but the replies in the thread has outlined a good proportion of them.

Edited by Bauul

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i should have gone more in depth. If its a simple map then it should be compatibility doom or doom2. But of its a mor complex one like shrine or brutal doom. Then its okay to only be specific to one port

Edited by Dyshoria software

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3 minutes ago, Bauul said:

 

Oops, I guess this is all redundant then. Sorry everyone.

 

 

To be honest that's not how I read the topic post myself. It seemed to be a round about way of just asking "what are some wads made for specific source ports, aside from any made for GZDoom and Zandronum". OP isn't wrong that 'single source port' projects do tend to target ZDoom family ports. Indeed most releases target multiple source ports (anything vanilla, limit-removing, Boom or MBF for example), and ones that are just for a single source port are relatively rare in comparison.

 

There are relatively fewer examples of wads specifically targeting source ports other than ZDoom family ports, but the replies in the thread has outlined a good proportion of them.

After seeing your wad i can see that if this whould not have been a gzdoom exclusive mapset. None of it whould work. I stand corrected.

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10 minutes ago, Dyshoria software said:

i should have gone more in depth. If its a simple map then it should be compatibility doom or doom2. But of its a mor complex one like shrine or brutal doom. Then its okay to only be specific to one port

This is not a problem that occurs regularly, would you believe. People usually map with the lowest feature set required, for various reasons. Using ZDoom Hexen/UDMF when you don't actually need it actually just creates more work for the map author due to the increased definition complexity, so it sort of self regulates.

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1 hour ago, Doom64hunter said:

 

What a needlessly hostile, self-contradicting post. Nowhere did the OP imply that GZDoom can run anything -- this thread is literally about listing wads that can't run on GZDoom.

Needlessly hostile is telling someone who brings up lilith as an example of something that runs properly only on a very particular branch of ports that they're joking, despite the fact that it's exactly what this thread is looking for - let's get that right to begin with....

 

There is also no self-contradiction going on, because, "fringe source ports" included, it is going to be a very short list of WADs, but probably not a very accurate one. The better question to ask is whether or not it is a good idea to plug anything into for example GZDoom just because, or rather if "port exclusive" in the sense that only one single port can run something is a good metric to begin with. For reference, see any WAD that uses mikoveyors - They aren't port exclusive, GZDoom can "run" them, but they will malfunction if you do. Likewise, any ZDaemon rocket jump map will "run" when loaded with GZDoom, but they're only actually playable with ZDaemon due to its somewhat unique physics engine (among other things), or Zandronum when going under the assumption that someone knows how to "bend" the compatibility and physics settings over backwards to somehow make things fall into place.

 

There's a good amount of stuff that just shouldn't be played (or can't be played properly) on any port but the one it has been designed for specifically - even if it "kinda-sorta-ish works" with some other port, no matter which one it is. And when the baseline assumption is that WADs these days are either "vanilla style" or "GZDoom/Zandro", then there's a misconception going on for sure, because vanilla WADs are probably the least represented WADs in recent past in terms of community output, recent past for a community as old as this being like 2-3 years...

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One I remember is Super Sonic Doom.  I crosschecked the DoomWiki and it does say that it requires a specific build of ZDoom to run correctly.  Said port requirement is also a big factor in why I'm unlikely to play it. (the other being stealth monsters, a trend I'm glad to see gone)

 

The only other example of a "one port only" WAD I come up with (as I don't really seek this kind of thing out) is GoldenEye Doom2 for EDGE.  While there is a build that runs in other ports, there are features only found and usable in the EDGE build.

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