I find hard to design maps with large outdoor areas(consider Courtyard as an example of large area), basically I have difficulty to place the monsters to make the encounter interesting, specially if the area is meant to be visited more than once or it's just an area with a lot of zombies and imps, where the player can get some ammo for later encounters. As a result I tend to make maps with lots of rooms and corridors with small outdoor areas. I end up not finishing the maps because I feel they are something that can't be fixed :(
So, I'd like to ask how do you design the open areas and how do you place the monsters in a way to make the fights interesting?
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SilentD00mer
Hi, there!
I find hard to design maps with large outdoor areas(consider Courtyard as an example of large area), basically I have difficulty to place the monsters to make the encounter interesting, specially if the area is meant to be visited more than once or it's just an area with a lot of zombies and imps, where the player can get some ammo for later encounters. As a result I tend to make maps with lots of rooms and corridors with small outdoor areas. I end up not finishing the maps because I feel they are something that can't be fixed :(
So, I'd like to ask how do you design the open areas and how do you place the monsters in a way to make the fights interesting?
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