I'm working slowly on a Necromancer based mod, and one of my weapons is a mangled mess of code that features an alt fire grenade that summons a Modified Lost soul as a place holder after it explodes (Two if the grenade missed completely)
The problem is that the little summoned monster is never targeted by the enemies until after they are struck.
Is there an easier way to increase the aggro the minions may have, or recode the enemies to constantly be seeking a new valid target?
My best effort so far has been to recode the enemies to constantly go back to the spawn state so that they can reacquire a target, which doesn't seem to work.
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Desfar
I'm working slowly on a Necromancer based mod, and one of my weapons is a mangled mess of code that features an alt fire grenade that summons a Modified Lost soul as a place holder after it explodes (Two if the grenade missed completely)
The problem is that the little summoned monster is never targeted by the enemies until after they are struck.
Is there an easier way to increase the aggro the minions may have, or recode the enemies to constantly be seeking a new valid target?
My best effort so far has been to recode the enemies to constantly go back to the spawn state so that they can reacquire a target, which doesn't seem to work.
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