pyrax Posted April 12, 2022 When I create a PLAYPAL file, if I click on Generate Palettes it gives me a total of 14 palettes instead of just the 1. However when I import a .png file and convert it to "Doom Gfx Paletted" it only uses the first one. What are these other palettes used for and can I choose which one of them to index for each textures and sprite? For example is it possible to have one texture use palette[3] and another use palette[7] in the same WAD? 0 Quote Share this post Link to post
rouge_means_red Posted April 12, 2022 The palette is used to color -everything- on the screen, including the effects that tint the screen like power-ups or when the screen flashes red when you take damage, that's why Slade generates all those palettes and as far as I know you can't freely select from them Helpful links: https://doomwiki.org/wiki/PLAYPAL and https://doomwiki.org/wiki/COLORMAP 1 Quote Share this post Link to post
pyrax Posted April 12, 2022 @rouge_means_red Thanks, that helped clarify things 0 Quote Share this post Link to post
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