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DOOM 4 (Hell on Earth) Concept Art Findings


IrOn7HuB

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Со сказачностью здесь бы поспорил в 2016 это сай-фай да разнообразие кроме красного марса с адом не хватало хоть и слава богу каждый комплекс не похож на один и тот же в как в doom 3 ака утраченный потенцал, этернал как ну и фетези с натяжкой  потому что кроме драконов/винтеринов в копье мира  и связного с фентези те-же Уровни в мире стражей оссобо не обладали красками хоть и красивые всеровно, вот на пример паралелей с вахой 40к и то больше мех у dark Lord'a похож на силовую броню или то же демонов и наличие богов и факт что хьюго мартин большой её фанат что не раз говорил на стримах хотя это же такое же наягивание совы на глобус. 

Да и в дум 3 и оригинальных думах не беря нынешний канон мы играли за обычного морпеха что от повстанеца не отличаеться корме более большего опытом в боях и физических данных как например рейнджер в серии квейк где был ветераном Вьетнама смог помешать планам гилмана и шуб ниггурат. 

Edited by Wad overdose

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matthew-burke-underwater-progress-004.jp

matthew-burke-command-center-002.jpg?156

matthew-burke-hologram-projector.jpg?156

matthew-burke-reactor-room-001.jpg?15635

Another 4 concept  arts from Matthew burke's artsation that releated to doom 4, 2nd art is for sure, because you can see on spaceship or what is that is, on left window is seen skycrappers and also in all this arts have uac's logo, in Last one also seen also logo of igis that  later used for  aquarian consortium from 2016 original storyboard opening before id software is give it  at last to vega in release  ver of 2016. 

Edited: well, now it’s clear that the idea of underwater base like in uac atlantica from TAG part 1 is reused from doom 4 concepts

Edited by Wad overdose

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Zombie_a unused model from doom 2016 only can be found in release version of game in alpha she is absent. 

It’s alternative version of so called by some fans  “conjoined zombie"  from doom 4 footages. 

GClFMXeXAAAHWnV?format=png&name=large

Edited by Wad overdose

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Worth noting that the mesh for the HMG in Quake Live began it's life as a LOD third-person mesh of a weapon from the original Doom 4. The skin was recolored, and the sound is new, but otherwise it is basically it.

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5 hours ago, sponge said:

Worth noting that the mesh for the HMG in Quake Live began it's life as a LOD third-person mesh of a weapon from the original Doom 4. The skin was recolored, and the sound is new, but otherwise it is basically it.

Doom_2016_Assualt_rifle_textured_render_

?imw=637&imh=358&ima=fit&impolicy=Letter

They may look similar, but there are differences to the naked eye, You have is more evidence, such as  Is QL have there a folder with doom 4 assets like in rage, where can find this model? 

Edited by Wad overdose

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The evidence is I'm the one that picked the model :) IIRC there were a bunch of variants with different attachments which is why it looks different to ones that may have been concepted or in Rage toolkit and such.

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For now, I will consider this only as a guess, perhaps this is an early model of assult rifle that they decided to reuse, because they are quite different, for example, the handles, the foregrip, stock, ammo clips,body of the rifle and etc.; but the barrels are almost the same.

Edited by Wad overdose

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It is not a guess, I was literally the person that took the model and implemented it in Quake Live :D

Edited by sponge

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I don't know sponge, are you truly in charge of your own decisions? You could just be a flesh automaton animated by neurotransmitters.

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15 hours ago, Wad overdose said:

For now, I will consider this only as a guess, perhaps this is an early model of assult rifle that they decided to reuse, because they are quite different, for example, the handles, the foregrip, stock, ammo clips,body of the rifle and etc.; but the barrels are almost the same.

sponge worked on quake live...anyone who did that shouldn't be trusted. you made the right call here.

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Given that it is unlikely that the original Doom 4 builds from the John Carmack-era are going to get leaked, one could try to do a GZDoom mod that attempts to reconstruct the version of Doom 4 from 2008 to 2012 by using the screenshots and concept art as reference, similar to the eDuke32 Duke Nukem Forever 2013 mod.

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8 hours ago, sponge said:

It is not a guess, I was literally the person that took the model and implemented it in Quake Live :D

Damn, I didn’t know that, I’m sorry, I now see id member under the nickname, my bad.

Edited by Wad overdose

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http://www.nonentity.com/n4/p_gameart/id_d4_watch.html
http://www.nonentity.com/n4/p_gameart/id_d4_grenades.html
Doom 4  watch and textured ver of grenades by Bradley W lewis

“This was part of the minimalist User Interface we were working on for DOOM4. It was an indicator that showed objective direction, incoming threat direction, etc. I modeled every thread in the nylon for the normal map bake."

Es_9UkeXIAIHuyU?format=jpg&name=medium

“Grenades I did for doom4 prototype" 

Es_9VCuXIAMFFXE?format=jpg&name=medium

 

Edited by Wad overdose

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It seems that demon called "lure demon" and this place/level “Unearthed" because in this screenshot there is a hole at the top, maybe doomguy got there through it, and more likely a moment with chainsawed imp/prowler from concept trailer also from this level.
unearthed ("Unearthed - Intro", "Lure Demon Intro", "Lure Demon Stomach", "Chainsaw Melee")
https://tcrf.net/Doom_(2016)

doom-4-1-0-marine-armor-pictures-v0-q51yvu9zdysb1.jpg.f6f871b0b4c01c18bda8f6dff9df123e.jpgScreenshot_20240113-174244.jpg.fffc0cf9d5e0dae95a01fc5b3d679273.jpgScreenshot_20240113-174233.jpg.3d8507af07aa71d243b3fe1af7e12f4f.jpg

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I wonder if a demon that could resemble a human could work if there'd be a hostage/NPC rescue system.

In the same way mimic enemies in games usually resemble things like objects or items you usually interact with or pickup.

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I made out some of the inscriptions on the backpack of ancira
“The end is here"
“Kill them all"
“Hope"
“God help us"
“Dead shall walk"
“I love New York"
“Agents of chaos"
“The prophecy happens if you are going to hell"

anciraingame1.jpg.jpg?width=690&quality=

By the way, on the right side of his backpack there is a symbol of anarchy from rage and  he also has something hanging on the front with the inscription Agis.

Edited by Wad overdose

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  • 2 weeks later...
On 12/13/2023 at 7:07 PM, Wad overdose said:

https://abbycraden.com/resumes/voice-over-resume/

It is now confirmed that abby craden was one of doom 4's voice actors like chad todd hunter he voiced ancira and abby as olivia maybe coincidence or dr pierce was Originaly character from doom 4 is a mystery for now. 

craden site no longer works but it's good that there is a wayback machine
https://web.archive.org/web/20230323135346/https://abbycraden.com/resumes/voice-over-resume/

 

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On 1/16/2024 at 10:10 PM, Wad overdose said:

It seems that demon called "lure demon" and this place/level “Unearthed" because in this screenshot there is a hole at the top, maybe doomguy got there through it, and more likely a moment with chainsawed imp/prowler from concept trailer also from this level.
unearthed ("Unearthed - Intro", "Lure Demon Intro", "Lure Demon Stomach", "Chainsaw Melee")
https://tcrf.net/Doom_(2016)

doom-4-1-0-marine-armor-pictures-v0-q51yvu9zdysb1.jpg.f6f871b0b4c01c18bda8f6dff9df123e.jpgScreenshot_20240113-174244.jpg.fffc0cf9d5e0dae95a01fc5b3d679273.jpgScreenshot_20240113-174233.jpg.3d8507af07aa71d243b3fe1af7e12f4f.jpg

Wait a second, isn't that the big evil demon lord in hell from Doom : Annihilation? 

19558_1.jpg

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  • 2 weeks later...
On 1/12/2024 at 5:40 PM, Wad overdose said:

http://www.nonentity.com/n4/p_gameart/id_d4_watch.html
http://www.nonentity.com/n4/p_gameart/id_d4_grenades.html
Doom 4  watch and textured ver of grenades by Bradley W lewis

“This was part of the minimalist User Interface we were working on for DOOM4. It was an indicator that showed objective direction, incoming threat direction, etc. I modeled every thread in the nylon for the normal map bake."

Es_9UkeXIAIHuyU?format=jpg&name=medium

“Grenades I did for doom4 prototype" 

Es_9VCuXIAMFFXE?format=jpg&name=medium

 

Тактические часы и гранаты я давно видел. Однако, есть нечто, чего ещё никто из вас не видел))

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1 hour ago, 𐌺𐌳𐌻𐍂𐌽 said:

Тактические часы и гранаты я давно видел. Однако, есть нечто, чего ещё никто из вас не видел))

И что же? 

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  • 2 weeks later...
On 2/1/2024 at 6:42 AM, DaliVinci said:

Wait a second, isn't that the big evil demon lord in hell from Doom : Annihilation? 

19558_1.jpg

He actually looks cool. Too bad I heard Doom Annihilation was shit.

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  • 2 weeks later...

Art by Seneca Menard he is ex id software artist:https://www.artstation.com/indigosm

ID software site waybackmachine:https://web.archive.org/web/20080728201113/https://www.idsoftware.com/business/team/

nurnyTown.jpg?1399945226
You can see the inscription mixom, and it looks like this is chinatown/apartament stank mentioned from the Doom 2016 files, also have it hieroglyphs are like on this art by mathew burke.

matthew-burke-apartment-stank-01.jpg?156

 

Edited by Wad overdose

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  • 3 weeks later...

While visiting the doom wiki page about doom 4, I found this privat video when I decided to watch pending changes.
It's exacly the same reload animation of super shotgun like in 30 sec footage from noclip videos and it's still in game!. 

 

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Here is information about the details of quakecon 2014 gameplay from Russian game magazine “Игромания” in the “game in a minute” section.
Translation to English:
0:17
B-blood!

The foundation was laid by long-lasting id tech 6 engine. Based on it, the developers are building a classic run and gun without refined covers and health regenerations.instead of this is medkits.unrestrained violence and fatalities In the spirit of Mortal Kombat. Blood from resorected imps, revenants and everyone's favorite cyberdemons,ripped in half by chainsaw gushing much more than in the old days.and broken heads By marine's heavy boots. protoganist is not used to standing on ceremony:If you need the palmprint of some scientist to unlock a locked door, you can rest assured that he will tear off the poor fellow's hand entirely.

0:31
Starting from the beginning

The first thing that all those present saw through the eyes of the Marine was how he put on a helmet, information about the surrounding Martian reality was entered onto the protective glass. The story begins before the events of doom 1993. We find ourselves at the base of the “Union aerospace corporation” later the public representatives of a certain Jill travlers as a hologram transmitted an encrypted message to Marine.

0:58
Dangerous Walk

A little later, the nameless Marine found himself outside the Martian complex, and the danger sensor flashed on the hud. Having sensed an atmosphere unsuitable for life, most likely, forays into fresh air will be floating until the resources of the protective suit run out. Because of this, we learned that we can use the parched rocky terrain to our advantage. Hero learned how to do double jumping and dashing pull-ups ledges. It's very fun to fall on your head from a hill zombiefiled ex employee of the base or to another player, yeah developers let out that they are already testing working version of multiplayer but about details they are silent.

Screenshot_5.png.7cad5c3d2e1fbf17ef517c53d0940cd1.png

 

Edited by Wad overdose
Changing of image

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  • 4 weeks later...

It's a shame that crispies didn't decide to show tank concept arts at first, as you can see it, tank appearing  in blur studio's trailer, Danny keyes hologram study video, and too in this leaked Ingame screenshots from 12 years ago , besides these artworks by mathew burke.

It's a shame that this model wasn't adapted for doom eternal.

https://www.artstation.com/artwork/W26rkX

matthew-burke-urbantank-layout-001.jpg?1

matthew-burke-urbantank-layout-002.jpg?1

GLaerwNWIAAOULs?format=jpg&name=large

shot00002_jpg.jpg

Fq5p097XsAAmr-3?format=jpg&name=medium

Edited by Wad overdose

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It's always those things that wouldn't look out of place in the modern games, because they still have sci-fi elements to them.

Something about the "curvy" shapes makes me think they'd rework it into a Sentinel tank instead of an Earth one.

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Unused zombie and hell knight glory kills it looks like all three are doom 4 leftovers due to the dynamics and use of weapons during finishing moves. 

 

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They would suit a campaign where you play as an ARC soldier if reused in the modern games.

The last one even fits the idea of former humans using the same guns as the player.

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